Campaigner Posted January 3, 2013 Author Share Posted January 3, 2013 Good day Nexus, I have spectacular news! I got the scripts working. My beast (currently a really ugly recolored skin) works, but only partially. I can:- Transform- Howl- Attack and Sprint- Loot bodies (dunno why)- Pick up stuff and I can't:- Feed - Access the Perks menu I consider this a huge success as is, but I want to fix the unusual features. How do I make it so the custom werewolf can feed and access perks, but can't loot? Link to comment Share on other sites More sharing options...
gulogulo Posted January 4, 2013 Share Posted January 4, 2013 Yes feeding is a tricky one. You should take a look at my perks since I have created custom ones. As for the perks I havent done it and I was never interested in it. Link to comment Share on other sites More sharing options...
Campaigner Posted January 4, 2013 Author Share Posted January 4, 2013 (edited) Alright, looking at what yours had that mine didn't, I noticed the following: - WerewolfFeedperk is applied to the player by default. Just takes the right conditions for you to use it (read; be a werewolf)- There's a spell for WerewolfFeed, and it's used in the Feed Boost property of a script in PlayerWerewolfQuest- Your mod adds something related to Venison. That sounds pretty darn cool. This seems like all I was missing that yours has. Time to test it and be disappointed because I probably missed something again! Can't always get it right the first time, after all. EDIT: You will not believe the absurdly painful smile on my face right now. I got it to work by just changing this little bit. Feeding adds to Werewolf perks, but until there's a way to add an entirely new perk tree, I'm totally fine with this. Thank you kindly for your continued assistance in helping a novice modder learn to create something complex! When I publish this mod, you will be given quite a bit of credit for all the help you've provided. I couldn't have done this without your help, thank you. I'm probably being too grateful, but I'm truly quite happy with this as it's the most complex thing I've dealt with since a college class I flunked twice that I dare not name. Edited January 4, 2013 by Campaigner Link to comment Share on other sites More sharing options...
gulogulo Posted January 4, 2013 Share Posted January 4, 2013 (edited) Not a problem. Just a small request if you dont mind. Could you PM me once you release the mod? I would like to take a look at it. Perhaps there will be more opportunities for cooperation? Such a tank creature would be a fine addition to my 2 custom beasts and your beast could use my sophisticated abilities. Edited January 4, 2013 by gulogulo Link to comment Share on other sites More sharing options...
Campaigner Posted January 4, 2013 Author Share Posted January 4, 2013 (edited) Not a problem. Just a small request if you dont mind. Could you PM me once you release the mod? I would like to take a look at it. Perhaps there will be more opportunities for cooperation? Such a tank creature would be a fine addition to my 2 custom beasts and your beast could use my sophisticated abilities. I certainly will. Again, thank you for your assistance. EDIT: Apparently I goofed and didn't get the altered run speed right. I changed the acceleration rate in the beast's race data, but that obviously wasn't right. How can I edit run speed for a race? EDIT2: Nevermind, found it. Had to make a detrimental ability. EDIT3: New "problem" appeared. not really a big thing, but silly; The end of the feeding animation covers the body with a black coat, kind of like the Ebony Mail's crouch ability. This only lasts for a second, and disappears right after. Doesn't affect gameplay or have any lasting effects, but it's a silly visual bug. Kind of want to remove it, but I can think of a "lore" reason it happens if it can't be fixed. Otherwise, can't access the Werewolf perks, yet it benefits from them. This is a minor inconvenience, but that's fine. Not like the perks really help all that much anyway. Edited January 4, 2013 by Campaigner Link to comment Share on other sites More sharing options...
HurricainReaperProductions Posted January 15, 2014 Share Posted January 15, 2014 hey i was just noticeing you script sequence and when i tried to do the same thing it keeps refusing the script can you please tell me what i did wrong? i have a new WereSabrecat Model and texture but i cant get it to work as a transformation please help Link to comment Share on other sites More sharing options...
HurricainReaperProductions Posted January 15, 2014 Share Posted January 15, 2014 25. In Notepad, find the line "CompanionsHousekeepingScript chs = (PlayerWerewolfQuest as PlayerWerewolfChangeScript)"26. Change PlayerWerewolfQuest and PlayerWerewolfChangeScript to match your quest and script from earlier.27. Find the line "PlayerWerewolfQuest.SetStage(1)" and change the quest to your quest. this is the part im stuck on what script are you refering to because there are several script that were made before this one Link to comment Share on other sites More sharing options...
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