flameshiva Posted May 24, 2020 Share Posted May 24, 2020 I wanted to create a new armor , in this case a T45 power armor (new form) with a few stat changes which is fine but I also use a mod which changes some of the power armor meshes and that mods meshes don't carry over to my new armor despite using the same models as the base T45 etc. Why is this ? and I was wondering how can I have the mods meshes affect my new armor too ? The mesh changes come after my armor in the my load order. Link to comment Share on other sites More sharing options...
M48A5 Posted May 24, 2020 Share Posted May 24, 2020 Unless you new armor has the exact same install path and name as the armor that is changed by the mod, the mod will not recognize the new armor. Then again, having the exact same name and path would make your mod a replacer. Link to comment Share on other sites More sharing options...
flameshiva Posted May 24, 2020 Author Share Posted May 24, 2020 Ok. Is there a way around or to merge that when making non replacer armors so that they can be lncluded with mods that change meshes ? Link to comment Share on other sites More sharing options...
M48A5 Posted May 24, 2020 Share Posted May 24, 2020 Ok. Is there a way around or to merge that when making non replacer armors so that they can be lncluded with mods that change meshes ? I haven't done it, but that is how compatibility patches work. Link to comment Share on other sites More sharing options...
flameshiva Posted May 24, 2020 Author Share Posted May 24, 2020 Solved or at least I found a solution. I noticed in NVEdit that it was using a different Biped model so I switched it over. I didn't notice in the geck because I thought it should of been the same as the T45. Ah well. Thanks for your replys. Link to comment Share on other sites More sharing options...
Recommended Posts