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Do interiors have build limits?


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while the interior cells would need to load all contained objects in one shot.

I always thought precombines make sure that only objects are loaded that you can actually see? Do interiors still load everything even if they've precombines?

 

 

Pre-combined meshes literally are multiple static meshes combined into bigger chunks, to reduce loading time and draw calls, if I understood this correctly. It's the "visibility"/pre-vis that culls the objects that are out of sight, but this doesn't dynamically load/unload objects from disk into memory, rather they just dynamically show/hide objects to lighten the load on GPU.

 

I was actually refering to this whole previs/precombined complex but worded it poorly. But definitely thanks for clearing this up. Very interesting because I'm working on a bigger quest mod atm with many interiors, so I'll definitely break everything up into smaller chunks instead of going for the super huge ones.

Edited by DocMoebius
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