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How can I combine mods?


MrSly

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I'm working on my first mod, and it has two distinct parts to it. I'm making a shop for a couple NPC's to sell stuff in. One of the NPC's will be selling hundreds of "Sigil Crystals" (thanks to myrmaad!). I'd like to create the shop and the NPC's separately from all the crystals, just to be safe. How, then, would I go about combining the two mods into one?

 

I know I could just keep them separate, and require each other, but that's not the optimal solution.

 

Any help would be greatly appreciated!

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Well I posted this before so :

 

I think you should use this TES4Gecko

 

"Overview

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TES4Gecko works with The Elder Scrolls IV: Oblivion plugin and master files (*.esp/*.esm). It is designed to let mod-creators manipulate plugin and master files in ways that Bethesda either did not imagine or decided to leave out of the official Construction Set.

 

TES4Gecko has a wide variety of useful functions, such as merging two or more plugins into a single plugin or removing data that doesn't need to be in a plugin (accidental changes). It can convert a plugin file to a master file or a master file to a plugin file, move worldspaces, generate silent dialog MP3s, and a ton of other useful stuff. Selected plugin records can be removed from a plugin or copied to another plugin. It will also split a single plugin file into master/plugin components and compare two plugins, highlighting the differences between them."

 

Original Thread

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Thank you so much!! I'll get to work learning this tool, also!

 

 

Actually, this brings up my next question:

 

When working on mods, when do you split them into pieces? And how many pieces are too many?

 

Basically I'm looking for a "best practices" type answer.

 

Thank you.

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