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has any body else realized this?


the_ragnarok702

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One thing though technicaly all characters are the same and ther is no difference. This is morrowind. You can crete 2 characters and have them the same excepthve one a mage and another a fighter. It is all based on how you do things.

 

a few things:

- Defence is not different between mages and fighters since a mage and a

fighter can wear the same armor. Defence is more based on armor and then

skill i which it can be the same.

- It is more based on willpower (or the stat for the spell type) and destruction

(or the skill type of the spell) than anything else for casting since you could

have all the magica in the world and still have a 0 for the casting rate.

- resistances and reflections are no real problem if you are a good mage sine

most of it is done through enimies who have cast them on themselves in which

case you can do the same.

- as for growth of a character magica eventually peaks and health does not.

Due to this people tend to look diwn on magic

- spels if made right can be extremelly powerful. the nstats of the most pwerful

weapon in the gae is only around 100 for damage and then there is a strenght

bonus but you can make really good spells that do 300+

- in morowind money is easy to come by and spells do not cost all that much

when you look at it. (it costs more for a so called "fighter" to get a good

enchantment than it is for a "mage" to get a spell (i still feal that ther is no real

difference since you can be either of a master of both))

- Also if a point is trying to be made you should not use mods that remove in-

game limits such as the removal of the enchantment level and anything else

since not every one uses mods or can

- Also almalexia is resistant to spells and besides you are suposed to kill her

with the sword you are given, but still you ca use protection spells to do it or

even weakness spells to lower the resistances.

- for a lot of magica be born under the sign of the atronoch for an aditional x2.0

inteligenge for magica, or even an altmer for an aditional x0.5 intelegence for

magica. Witrh both you get 450 at 100 int.

 

As for me i am a mastr thief and mage. I feel that a mage is easyier since you can get really good area attack spells and destroy large groups with ease even before they get to you. you can make really cool spells that have multi effets. I made one that destroys all pieces of armor at the same time, another that gives me a full set of bound armor. You can also combine a weakness to a type of damage and that type of damage to a sell for even more damage. There are many combinations of things you can do and they can do quite alot of damage.

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Saldrex, you are right about everything exept one thing. My opinion is that it's better to be a mage. When you are a mage, you can train in strength/edurance and axe/longblade/block to become a fighter. When you are a fighter, you can't become a mage, at least not a strong mage. The reason? Because, if you are a fighter, you probably haven't chosen breton or altmer race, nor atronach, apprentice, or mage birthsign. You would never accumulate enough magicka, that means that with 100 intelligence, you'd have maximum 100 magicka without items. That's pretty weak, not even enough to summon a storm attronach. Mage can have the same amount of health and fatigue as fighter, since there's no birthsign or race with "health bonus X 0.5 endurance".

 

Practically that means, when you are a mage, you can become anything. When you are a fighter, you will always be a figter.

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Saldrex, you are right about everything exept one thing. My opinion is that it's better to be a mage. When you are a mage, you can train in strength/edurance and axe/longblade/block to become a fighter. When you are a fighter, you can't become a mage, at least not a strong mage. The reason? Because, if you are a fighter, you probably haven't chosen breton or altmer race, nor atronach, apprentice, or mage birthsign. You would never accumulate enough magicka, that means that with 100 intelligence, you'd have maximum 100 magicka without items. That's pretty weak, not even enough to summon a storm attronach. Mage can have the same amount of health and fatigue as fighter, since there's no birthsign or race with "health bonus X 0.5 endurance".

 

Practically that means, when you are a mage, you can become anything. When you are a fighter, you will always be a figter.

welll actually with my fighter character i chose the antronach as a birth sign beacuse of the spell absrobtion so i can have all the magicka that a mage can have!!!!!!!!!

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you can cast all spells woth 100 magica the only real difference is the strenght. They might not be as good since they take a toll o strenght. But being a mage makes half the birthsigns useless since they are only spells that can be used 1 time a day when you are a mage you can do the same infinately and if you know good birthsigns you would get ones that have effects you cannot normally get which make people i know choose the magica signs since ou can cast the others. As fopr the spell yu talked about your spell must be a high level for the atronoch summon. With 100 you can cast a summon for golden saints if you want bt as i said before you get the tole to the strengt wich means less time in the case of a summon

 

i am also none of the magica bonus races and i knew allbefore i started and oyu really dont need more than 300 magica since there i nothig that yiu would really need 450 or so for since you get such a tole to the cast rate when you go to hight levels like that. If you want attack spells though you can always enchant them to an item and you can enchant some really good ones that way.

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My style is almsot always a Fighter/mage. if you want you can keep arguing but thay really support eachother.

 

I create a Fighter with LongBlade, MY Armor, Athletic, then spell types.

 

While I have not nearly the magicka, I don't need it, casue i can do quick vicious damge and then hold them off with weapons.

 

Or I can use levitate to avoid fights. Or I can paralyze and slaughter.

 

Or the one one I use alot.

Use your mage stuff to summon and golden saint for about 9 seconds, and in this spell have a souldtrap so it is summoned already trapped, then you kill it and get a soul. Then you sell the stuff that is on it(it is hard to get stuff off summoned ones but it can be done.) then get and enchantment. On a peice of equipment for either class.....

 

So I think neither is better than the other. But together they can't really be killed ever.

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I've found that mixing a small amount of mage with everything is good, though it is best to start with a powerful mage. And you can have plenty of magicka if you know the right ways to get some. If you choose High Elf as your race you get Magicka Multiplier of x1.5, the Atronach Birthsign gives you a Magicka Multiplier of x2.5, and the Mantle of Woe (Bloodmoon) gives you Magicka Multiplier of x5.0 giving you a total Magicka Multiplier of x10.0 (without cheating). Then using the Necromancers Amulet (Intelligence+25), Mentors Ring(Intelligence and Willpower+10), and Aeslips Ring (Bloodmoon, Willpower +10, Magicka +75) you can get 1560 Magicka without cheating and not using Self Enchanted items. What kind of spells are you people using, destroy Morrowind for 15 seconds? Besides, if you keep running out of magicka even when you have enough going into the thousands (like above) make five or six "Fortify Intelligence 100 points on self for 30 seconds" or so spells. The Length of time should vary depending on how powerful of a Mage you are, but with that and a few Magicka restoring potions, you'll be fine and you should never run out of Magicka in a big fight.

 

Besides, where's the fun of using that uber sword that practically reads "Kill all in cell" when you can summon up an army to do all that for you?

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Mages don't suck. They are just harder to use. Yes, we all know that magic is very unbalanced in this game but magic still can do thing that others can't. I agree that Destruction is very screwed up, but there are other great things in magic like:

 

Enchant-regain charge faster, create your own magic items

Alteration-open, levitation, water walking (like jesus!!)

Illusion-effects like blind, silence, invisibility, charm

Mysticism-telicenicisis (that is way off in spelling....)

 

Mages have their place in this game. Destruction magic does suck, but Mages don't...

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yes i agree. mages are just harder to use.

 

1. when your character is in the first 10-15 levels, an moderate-level npc mage walking around in just a robe and some shoes is still a formidable opponent.

 

2. soul trapping and selling possesed soul gems has to be the quickest way to extreme wealth in morrowind.

 

3. resoration is invaluble. forget lugging around those potions and using those tempermental healing items. they both can run out. if you have a restore magicka spell and good restoration magic, you won't have to carry around anything. EVER (unless you like wearing armor or use a weapon).

 

4. there is a spell to replace most any action in morrowind. so you suck at armorer and you can't fix your heavy weapon? pitch the heavy burdening weapon and forget those repair costs! summon a bound weapon! does someone not like you when they should love you? forget wasting money on bribes and walking the dangerous road of admiring and intimidating which both seldom work! charm them with an illusion spell! with and open lock spell, you can open doors and containers that a theif of your level couldn't dream of doing!

 

 

really, the applications for magic in morrowind are boundless. just be patient, and you can achieve anything with magic.

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