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Simple Dog Companion named Roadkill


Sodapop179

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I was hoping someone could make this mod for me. I've never really tried making a Fallout mod in F3 or FNV. All I would want would be a normal looking dog named Roadkill, (looks like dogmeat from F3 texture-wise), named Roadkill and has a companion wheel or the simple dialogue options that allows me to make him wait, trade, and go back to any specific location in good springs. Also, I'd very much like it if he actually fast traveled with me as well. This is really all I've been wanting, for roleplay reasons and a dog to help out in combat. Nothing too fancy. So is anyone willing to help a guy out? Edited by Sodapop179
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You could always open a already made dog mod in GECK and simply change the name to Roadkill, and then change the textures/meshes to whatever you want. My corgi companion mod would be a quick and easy to change I even give instructions on how to do so plus its fully voiced and has trade/wait/home markers or you could use the new pitbull mod and change its model around lots of options.

 

Corgi:

http://newvegas.nexusmods.com/mods/41714

 

pitbull:

http://newvegas.nexusmods.com/mods/48602

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You could always open a already made dog mod in GECK and simply change the name to Roadkill, and then change the textures/meshes to whatever you want. My corgi companion mod would be a quick and easy to change I even give instructions on how to do so plus its fully voiced and has trade/wait/home markers or you could use the new pitbull mod and change its model around lots of options.

 

Corgi:

http://newvegas.nexusmods.com/mods/41714

 

pitbull:

http://newvegas.nexusmods.com/mods/48602

 

 

I guess I could try...I've never used the GECK before... :/

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That looks pretty good I guess. But apparently he's "overpowered". I would download him and edit him, but I downloaded the pitbull mod and can't even figure out how to load any random creature from the vanhilla game. :/

 

EDIT: Well I figured out how to edit the pitbull mod...but I just realized, all of the dialogue and the companion wheel will still say the original name designated to that companion. And I have no idea how to change the script. :/

Edited by Sodapop179
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I never used the mod before so I did not know it contained the dogs name, I avoided putting any names in the dialog in my mod so I didnt think someone else would add names in theirs. ):
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EDIT: I figured it out mostly. The only thing is when I crouch his name comes up in red. I have pickpocketing checked off, so that can't be it. It's just a simple minor bug i suppose. Anyway, thanks for the links and help, guys. Me and Roadkill are very thankful. :D Edited by Sodapop179
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