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Is there a SUBMARINE mod ?


novastorm13

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I saw the SUBMARINE mod ,script made by madmax and modified by bunga dunga for morrowind

and was wondering if theres a sub for Oblivion?

 

And if not can some one make it please?

some cool ideas for it are

 

1 toy sized - makes it carryable in your pocket and touch the gem on top to shrink and get in

2 wepeons - fires arrows if you have them

3 magic powered - constant drain on magic while in it

 

by it being small the biggest fight in the water will be fish And leaves plenty of room for growth

as in underwater becomes a whole new world because of size.Better would be underwater races that never leaves the water but battale and travel in subs with bases and defences all most like a RTS game......ya well it "was" a good idea i thought. thanks!

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Yes I am glad to see that theres a stunning mod of the morrowind Dwemer sub mod but I was more referring to the mini sub from

 

Name MJY Seaquest Sub Stand-alone

Author Mighty Joe Young

 

Description

Lots wanted this sub from Seaquest to be compatible with others, so you will need only this for the sub. Not compatible with fishing academy, as it uses the modified sub script. You can buy it in Seyda Neen.

 

MOVEMENT BASICS

1. The submarine is available in seyda neen.

2. buy a key from the trader for the submarine to start.

 

4. Once inside, use RUN to increase speed and BACK to

decrease speed.

5. To turn right and left, use STRAFE RIGHT and LEFT.

6. You can toggle the control modes by activating on the

submarine. There are 2 main controls, SPEED and LEVITATION.[spacebar]

The SPEED mode will enable the above control operation. In

LEVITATION mode, RUN will levitate up and BACK will levitate

down.

 

also for getting in and out of the sub. it will have some magic to use,there is also a room for your stuff[magic use also]

 

OTHER FACTS

1. Maximum speed is 15.[to fast and it crash the game,15 is ok]

2. You can rotate around freely during sailing or stationary mode.

3. Best view in first person perspective ( cannot change view ).

4. The submarine cannot be damaged.

5. It can only go up to a height of -100. Which is just enough for

you to view the surface ( a bit like the telescope ).

6. For v2.0, , creatures/fishes will not attack you. ( 100% chameleon )

7. Collision detection is using one NPC at the front. So don't be

surprise if you see a shadow casted on the seabed.

8. The NPC carries a light which helps to illuminate the

surroundings for better visibility.

9. Same cell change issue as above. To get submarine back, just

trace back where you come from.

 

Hmmm I wonder if it came with wepeons? (arrows for torpedos or something)

 

This is the mod type i am looking for but smaller.I do have a ton of star ship meshes and tetures for star trek and many more different sci-fi shows that i would be happy to donate if someone wanted to use them for the sub....I would love to build this myself but im just getting started with modding Oblivion (still at the drag and play stage) and know that its still beyond me.

 

 

And Again thanks!!!

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Or better yet can someone convert the morrowind sub to Oblivion? Would that be easyer?

 

what im trying to do is have apack and go sub so if i just want to cruise around say a "Fishtanks Modders Resource" the fish will be big enuff to be dangers to me.And by adding a gun it would give me a chance to destroy other "subs"or fish.Now I did notice that most ship mods dont say anything about being able to fight or sink ships....so i dont think it can be done with subs but im not sure.But it would be cool.

 

And I saw

 

" I'm planning to make the Nautilus a very small player home (summonable, like the Skyship)

which offers the possibility to get to a dark submarine rift,

where an ancient Dwemer refinery can be visited.

I was just fascinated by the dark and strange environment that such a deep sea setting offers...

and as far as I know, nothing similar exists till now

(apart from the sea-domes perhaps, but that's not really deep sea) "

 

I have no need for the house since i have the tardis home mod and after adding Alivewaters 6.0,

Shipping in Cyrodii, and Pilotable Pirate Ship by Jason1 I wanted to really get to check out the underwater world thats was just put in...in style of course!!lol anyways thanks again!

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Okay I was reading many different forums and I see that its pretty much agreed upon not to use any cornverting software or process (and it look very hard to atemp anyways becuase of scripting issues) without owning morrowind and all its stuff to convert a morrowind mod only to a oblivian mod ......SO the right way would be to politly ask if Mighty Joe Young or MadMax or ,Bunga Dunga are still out and would they be willing to remake it for oblivian.So is there any chace you guys are still out there and might think about it?I would be glade to help thought I am noob still. And any advice anyone can give would be so helpful.Thank you again!!
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