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getting started with making first mod-creating a clothing


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Hi,

 

I have Blender, GIMP, Marvelous Designer 9 and Substance Painter 2019 and i've been practicing making simple clothing items for a few weeks. I found a YT tutorial by Elianora which is in the link below. But my question is when i have finished the clothing mesh in Blender/MD and i've made its textures is there anything else i need to do to the mesh to prep it for the first steps in Eli's video? like how do i do the rigging/weight painting/skinning and/or converting to the right format? i think when she starts out with the mesh it's already in .nif format. So if i'm using Blender how do i go from a .blend .obj or .fbx file to what is needed in Eli's video? I've found a few other videos but they are how to get weapons from blender to fo4. Anyone know of any tutorials that are specific to clothes?

 

 

thanks

Edited by glossedsfm
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Thanks i'll give it a try. It looks like it was made for porting mods from Oblivion or Skyrim or something else? but it seems like i can just substitute some steps or words and it would work for a model and textures made completely from scratch.

 

So if i'm making the model it seems like it would be a good idea to use the default FO4 male or female body shape as a template for the clothes i'm making? then i can just use Bodyslide and Outfit Studio to get the clothes to fit a custom CBBE body shape. BUT if there is too much warping/skewing of the clothes then i'll just be ready to use my CBBE custom body shape instead as a template for when i make the clothes in Blender.

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