sudoshywolf Posted May 30, 2020 Share Posted May 30, 2020 Hi all! So I recently switched from cbbe to unp and started a new save file. I built all the meshes and ran fnis as usual, but Ma'isha seems to have a strange problem where her feet unnaturally stretch and don't move correctly. I tried uninstalling, saving, and reinstalling, but it hasn't changed. I confirmed that it has something to do with unp since when I disabled it and ran skyrim, her feet appeared normal. I'm just not quite sure how to fix it. She's the only one with this issue, all the other children use the RS Children resources, while I think she uses the adult meshes, since she's a khajiit child. Does anyone know how I could fix this issue? It's not game breaking, but rather.. odd. I'd like to fix it if I can. Thank you <3 Link to comment Share on other sites More sharing options...
saurusmaximus Posted May 30, 2020 Share Posted May 30, 2020 It's definitely a mesh issue. I ran into this with a follower mod I ported over, in that case it was probably due to Nif Optimizer doing something weird to the foot meshes when I ported her over. In my case, I just replaced the meshes with the proper UNP mesh and she worked fine after that. I don't know specifically what meshes were used for Ma'isha, and the mod author isn't giving credit if he used one of the popular ones. All I can suggest is to, (assuming you are feeling adventurous) make a back up of the mod files, then unpack the .BSA and try replacing her hand, body and foot meshes with stock UNP skinny meshes and see what happens. Assuming that is what he did when he built the mod in the first place. An easier, band-aid option would be to see if you can get her to wear a pair of shoes and cover up her feet. Link to comment Share on other sites More sharing options...
sudoshywolf Posted May 30, 2020 Author Share Posted May 30, 2020 It's definitely a mesh issue. I ran into this with a follower mod I ported over, in that case it was probably due to Nif Optimizer doing something weird to the foot meshes when I ported her over. In my case, I just replaced the meshes with the proper UNP mesh and she worked fine after that. I don't know specifically what meshes were used for Ma'isha, and the mod author isn't giving credit if he used one of the popular ones. All I can suggest is to, (assuming you are feeling adventurous) make a back up of the mod files, then unpack the .BSA and try replacing her hand, body and foot meshes with stock UNP skinny meshes and see what happens. Assuming that is what he did when he built the mod in the first place. An easier, band-aid option would be to see if you can get her to wear a pair of shoes and cover up her feet.is there some sort of simple tutorial I could follow for doing something like that? I've never messed around with files much Link to comment Share on other sites More sharing options...
saurusmaximus Posted May 30, 2020 Share Posted May 30, 2020 There may be, I've never looked, I'm willing to bet you can find something with a little googling. I learned how to do it by messing around with files, breaking things, and then figuring out where the hell I went wrong. It's actually not as difficult as you may think. The important part is to make a backup before you do anything <--In case you don't get it, this is painful experience talking. Because it's a Saturday night, and I have no social life, I'll tell you how I do it: I use BAE to extract .bsa file. You'll want to extract them to the same locaton as the .bsa itself which will be something like:"C:\Program Files (x86)\Steam\SteamApps\common\Skyrim Special Edition\Data\MaishaVerify that you now have a bunch of folders inside the mod's folder. If so, you did it right. Now, temporarily move the .bsa file somewhere outside of the Skyrim/Data folder. Next navigate to the folder with all of the meshes in it, will look something like:\Meshes\Actors\Character\maisha\femalebody_0.nif" <--Note that the filepath may vary a bit depending on how the mod author packaged it up. If there is no separate "Meshes" folder, he's probably using the default meshes that every woman (or child) uses. In that case, I'm not sure what to tell you, NMM doesn't have a lot of options for managing overwrites. If you do see a Meshes folder, and it has a sub-folder with files called things like "femalebody_1.nif", you can try replacing the body meshes. Download the UNP meshes manually and use your archive program of choice (7zip, winrar, etc) to open the archive. Once you open the archive, you will be greeted with a wall of folders, don't worry, you only need 2 of them. The first folder you need is called "00 Core Files". Click on that, and all of the sub-folders, until you get to the character assets folder. From there, select: "femalefeet_0.nif, femalefeet_1.nif, femalehands_0.nif and femalehands_1.nif". You don't need the rest. Extract those to a place where you can find them easily, like your desktop. The second folder is up to you, but I recommend the one called "01 Skinny Lingerie Static". "Skinny" because, well, it's a kid. And "Lingerie" for the same reason. "Static" just means there are no physics attached. Once in there, you'll find there are only two files: "femalebody_0.nif and femalebody_1.nif". Extract those to the same spot as before. Now copy all six of your extracted files, and paste them in the previously opened mod directory, saying yes to all overwrites. Now start your game and see if it worked. If it did, awesome. From here, you can either leave your files loose (what I usually do, because I'm lazy), or repackage them back into a .bsa (some people say it's better this way). If it doesn't work...damn I hate when that happens. Delete the loose files, move the .bsa back to the mod folder and buy Maisha some shoes. Link to comment Share on other sites More sharing options...
Recommended Posts