Armedsauce Posted January 5, 2013 Share Posted January 5, 2013 (edited) Is this possible? Rain that actually fills little tiny nooks in roads, possible increases water levels of small water sources or larger ones? Actual water runoff from rooftops? Duno, would be pretty damn tight though. Pretty sure the game doesn't currently do this. Edited January 5, 2013 by Armedsauce Link to comment Share on other sites More sharing options...
Korodic Posted January 5, 2013 Share Posted January 5, 2013 Impossible... Lets think about it logically in real life. Water falls from the sky because of condensation+water cycle. Now it creates runoff and collects in certain areas creating puddles. Well those puddles would need to drain eventually and each drop would need physics attached to it. The bottom line? The engine would probably die form trying to calculate each and every drop and even if it did it would require a lot more to get the puddles to "absorb" into the ground/etc. Link to comment Share on other sites More sharing options...
Rennn Posted January 5, 2013 Share Posted January 5, 2013 (edited) That's impossible with current tech. No modern engine, and no modern card, would be able to run a game with that. It already stresses the absolute highest end of pcs to simply run dynamic water physics, even without a game attached. Even Skyrim's vaunted dynamic snow is an extremely simple mesh and shader effect, without the capacity for real physics or accumulation. However, a good imitation would be possible. I imagine you'd need to apply some kind of "wet, shiny" effect to all the meshes. You'd need to activate animated runoff on the buildings, and you'd need to add puddle meshes. It'd be a lot of work, but a suitable imitation is plausible. Edited January 5, 2013 by Rennn Link to comment Share on other sites More sharing options...
mechapt Posted October 4, 2014 Share Posted October 4, 2014 (edited) Hello, I'm from one year into the future, just wanted to say it's not "...impossible with current tech. No modern engine, and no modern card, would be able to run a game with that." It's actually been done in Ghotic 4 and I bet a few other, more graphic focused games, have done this aswell, but don't expect anybody to make a mod for this. Edited October 4, 2014 by mechapt Link to comment Share on other sites More sharing options...
Dohkaviin Posted October 7, 2014 Share Posted October 7, 2014 (edited) A more realistic one would have better weather (rain) mod. How about storms? I like that idea. Every map/cell/whatevs would have a water layer underneath, and depending upon the strength of the rain/storm, the water level will rise, and rise until it floods. It's possible, but I can't do it myself. my CK is bugged. It crashes, stuff like that. I really like this idea, I wish I could help.. Why this idea would work:Every city or just about every place that has roads are uneven. it's not like they're cemented and layered with asphalt and had a giant rolling pin flatten them perfectly. it won't lag a lot, plus, physics objects will float above them. How about adding a weak invisible unrelenting force shout from random directions? That way the physics objects get blown away when there's a storm?Anyway, I like this idea. Oh, and there shouldn't be the water layer thingy I said in places that doesn't rain. It'd be useless. Plus it's hard to make in dawnstar. Edited October 7, 2014 by Dohkaviin Link to comment Share on other sites More sharing options...
Valkasha Posted October 7, 2014 Share Posted October 7, 2014 Just pointing out that: Rain doesn't have physical form in Skyrim, it's just an overlay that plays a rain animation (try standing below an outside roof, raindrops keep falling on your head) Link to comment Share on other sites More sharing options...
Dohkaviin Posted October 7, 2014 Share Posted October 7, 2014 I was about to point that out for him but, I thought everyone already knew that and I would be pointing out the obvious. Anyway, in my idea, it doesn't need the physics thingy for the raindrops. Just dynamic water level whenever it rains. : At the thieves guild quests, you will battle Mercer Frey and the water level will rise. That's my idea, although not that high, of course. Just enough so that there's puddles. Link to comment Share on other sites More sharing options...
reyzark Posted October 7, 2014 Share Posted October 7, 2014 found this, umfortunetly its not finished.http://www.nexusmods.com/skyrim/mods/33886/? Link to comment Share on other sites More sharing options...
WinterWolf954 Posted December 29, 2019 Share Posted December 29, 2019 Hi im from 7 years into the future, is it possible now? XD Link to comment Share on other sites More sharing options...
Syddraf Posted December 30, 2019 Share Posted December 30, 2019 7 years and a day into the future. It has been propperly finished, tested, and perfect everywhere... Except PlayStation. All y'all PS4 players who pretend y'all got the "better system" if it ain't a PC, Xbox is the next best thing. Only thing we don't get is the script extended for stuff like dual Sheathe redux. We do however get a mod that gives us 128 followers. Link to comment Share on other sites More sharing options...
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