DudelSaur Posted June 1, 2020 Share Posted June 1, 2020 I am trying to create a white horse skin, based off the dds file from the Wild Horses CC. I can load it on Photoshop, edit the colors, save it as another dds and upload it to Creation kit. However, I noticed that I am doing something wrong as the fine hairs that fade underneath the horse's belly, neck, and cheeks are filled out with the color overlay I made. It has a polygon look poking out of the model, where the fine hairs should be. Am I missing a step when I export the photoshop file? (there is a modification menu that mentions maps). I would assume the issue would be the same for any other texture that involves fine, fading hairs. Link to comment Share on other sites More sharing options...
maxarturo Posted June 1, 2020 Share Posted June 1, 2020 (edited) - The initial 'Diffuse' dds map should have "Transparency Information" = Alpha Channel > DXT5 - So, you need to keep that "Alpha Channel" or make your own if you wish so. - If you remove that "Alpha Channel" or you save the texture as DXT1 the transparency infomation will be lost. Edited June 1, 2020 by maxarturo Link to comment Share on other sites More sharing options...
DudelSaur Posted June 1, 2020 Author Share Posted June 1, 2020 I see DXT5 and DXT5_NM, but not DTX5. Link to comment Share on other sites More sharing options...
maxarturo Posted June 1, 2020 Share Posted June 1, 2020 It's just a typo... Link to comment Share on other sites More sharing options...
DudelSaur Posted June 1, 2020 Author Share Posted June 1, 2020 Oh, I see! That's ok. I've figured it out! Thank you so much for your help. Link to comment Share on other sites More sharing options...
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