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Dds Texture edits?


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I am trying to create a white horse skin, based off the dds file from the Wild Horses CC. I can load it on Photoshop, edit the colors, save it as another dds and upload it to Creation kit. However, I noticed that I am doing something wrong as the fine hairs that fade underneath the horse's belly, neck, and cheeks are filled out with the color overlay I made. It has a polygon look poking out of the model, where the fine hairs should be. Am I missing a step when I export the photoshop file? (there is a modification menu that mentions maps). I would assume the issue would be the same for any other texture that involves fine, fading hairs.

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- The initial 'Diffuse' dds map should have "Transparency Information" = Alpha Channel > DXT5

- So, you need to keep that "Alpha Channel" or make your own if you wish so.

- If you remove that "Alpha Channel" or you save the texture as DXT1 the transparency infomation will be lost.

Edited by maxarturo
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