Zorkaz Posted June 1, 2020 Share Posted June 1, 2020 Can you change an NPCs hairstyle via script? Just an idea, nothing serious though Link to comment Share on other sites More sharing options...
Carreau Posted June 1, 2020 Share Posted June 1, 2020 It depends. Unique NPCs can be done. But leveled actors cannot. At least in what I've been able to pull off using ChangeHeadPart() Also, the actor reference will revert their hair to the actor base. This is most notably done when the reference transitions cells (OnLoad() ) and during save game load (OnPlayerLoadGame() ). So you need handlers to check and set the hair again. For non-templated actors, this works pretty well. I tried to add some randomness to settlers by scripting a randomized hair change, and it unfortunately wouldn't work. The scripts would fire, but ChangeHeadPart() had no effect as far as I could tell. Link to comment Share on other sites More sharing options...
Zorkaz Posted June 2, 2020 Author Share Posted June 2, 2020 That's okay. I was thinking about script changing the companions hair Link to comment Share on other sites More sharing options...
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