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archive invalidation is selective with which textures change


byrdworker

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Archive Invalidation does not change anything. It is a tool that tells the program to ignore the files in an archive, be that a saved game or .bsa, and load the new files.

 

If you don't have the textures installed in the textures folder, with exactly the same path as the textures being replaced, Archive Invalidation does nothing.

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Also, things like "roads, barrels, cars" tend to be included in the LOD/VWD files. If you add (or remove) any VWD/LOD textures (such as NMC, Vurt's WFO, or Ojo Bueno), please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen; or xLODGen - Terrain LOD beta for FNV, FO3, FO4, FO4VR, TES5, SSE, TES5VR, ENDERAL. Also recommend you read the 'LOD/VWD Texture Packs' section of the wiki "FNV General Mod Use Advice" article first.

-Dubious-

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