Worsin Posted June 5, 2020 Share Posted June 5, 2020 I have a mesh i created in blender but parts of it are missing when i export it from 3ds Max. Steps taken. This is with 3ds Max 2013 set up with all the needed Plugins, Havok Content Tools, etc 1. Created Mesh in Blender and exported with correct x,y z settings as well as ratio. This all looks fine2. Imported into 3ds Max 20133. Applied BSLightingFX to the Objects in the mesh4. Export to Nif. Below are images of before the export in 3ds max 2013 and after the export in Nifskope Any help is greatly appreciated. Link to comment Share on other sites More sharing options...
pepperman35 Posted June 7, 2020 Share Posted June 7, 2020 did you run the nif through elric after you exported it from 3ds max? looks like the faces might have gotten inverted in those areas. Link to comment Share on other sites More sharing options...
Worsin Posted June 7, 2020 Author Share Posted June 7, 2020 did you run the nif through elric after you exported it from 3ds max? looks like the faces might have gotten inverted in those areas. Turned out to be non-triangulated faces. Link to comment Share on other sites More sharing options...
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