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CTD on exterior world. Experienced player utterly stumped.


BlueGunk

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Please can a bright spark point me in the direction of where things are going wrong?

 

Netframework log:

 

nhandled native exception occurred at 0x7FF7F98F2240 (SkyrimSE.exe+D42240) on thread 4824!

FrameworkName: NetScriptFramework
FrameworkVersion: 9
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 13
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 07 Jun 2020 22:59:41.292

Possible relevant objects (9)
{
[ 0] BSMultiStreamInstanceTriShape(Name: null)
[ 3] BSMultiStreamInstanceTriShape(Name: null)
[ 5] BSMultiStreamInstanceTriShape(Name: null)
[ 33] TESObjectCELL(Name: ChargenStart, FormId: 000098A5, File: `Skyrim.esm`)
[ 146] BSFadeNode(Name: `skeleton.nif`)
[ 149] TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Skyrim.esm`)
[ 149] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Skyrim.esm`))
[ 152] BSFadeNode(Name: `skeleton.nif`)
[ 164] TESWorldSpace(Name: Tamriel `Skyrim`, FormId: 0000003C, File: `Dragonborn.esm <- HearthFires.esm <- Dawnguard.esm <- Update.esm <- Skyrim.esm`)
}

Probable callstack
{
[0] 0x7FF7F98F2240 (SkyrimSE.exe+D42240) unk_D421E0+60
[1] 0x7FFB74142AA9 (FPSFixPlugin.dll+2AA9)
[2] 0x7FF7F97B72DF (SkyrimSE.exe+C072DF) MutexRW::EnterReadLock_C072D0+F
[3] 0x7FFB74142B91 (FPSFixPlugin.dll+2B91)
[4] 0x7FF7F9064816 (SkyrimSE.exe+4B4816) unk_4B4650+1C6
[5] 0x7FF7F9064151 (SkyrimSE.exe+4B4151) unk_4B3F60+1F1
[6] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A
[7] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A
[8] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A
[9] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A
[10] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A
[11] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A
[12] 0x7FF7F9062CE6 (SkyrimSE.exe+4B2CE6) unk_4B2960+386
[13] 0x7FF7F926752C (SkyrimSE.exe+6B752C) PlayerCharacter::unk_6B6EB0+67C
[14] 0x7FF7F92678DC (SkyrimSE.exe+6B78DC) PlayerCharacter::unk_6B7670+26C
[15] 0x7FF7F924CB6D (SkyrimSE.exe+69CB6D) Actor::unk_69C540+62D
[16] 0x7FFB736BA14D (gameoverlayrenderer64.dll+9A14D)
[17] 0x7FFB736B9FA5 (gameoverlayrenderer64.dll+99FA5)
[18] 0x7FFB8F39476B (KERNELBASE.dll+6476B)
[19] 0x7FF7F9163048 (SkyrimSE.exe+5B3048) Main::Update_5B2FF0+58
[20] 0x7FF7F915F4F4 (SkyrimSE.exe+5AF4F4) MainLoop_5AF3D0+124
[21] 0x7FF7F915CC05 (SkyrimSE.exe+5ACC05) BSGeometryListCullingProcess::unk_5ACBD0+35
[22] 0x7FF7F9EFB17A (SkyrimSE.exe+134B17A) unk_134B05C+11E
[23] 0x7FFB909A7BD4 (KERNEL32.DLL+17BD4)
[24] 0x7FFB9240CE51 (ntdll.dll+6CE51)

 

 

I've been through everything and I am now down to the base game without SKSE or anything. I've validated files, used my backup default vanilla files, replaced the EXE, removed my ENB and done everything I would normally do to trace this fault.

 

Where is this BSMultiStreamInstanceTriShape(Name: null) coming from and what is it doing?!! Is it the fault? I have literally removed every mesh short of the tested game files with no success.

 

I have never had this level of weirdness before!

 

In hope thanks!

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Please can a bright spark point me in the direction of where things are going wrong?

 

Netframework log:

 

nhandled native exception occurred at 0x7FF7F98F2240 (SkyrimSE.exe+D42240) on thread 4824!

 

FrameworkName: NetScriptFramework

FrameworkVersion: 9

FrameworkArchitecture: x64

GameLibrary: SkyrimSE

GameLibraryVersion: 13

ApplicationName: SkyrimSE.exe

ApplicationVersion: 1.5.97.0

VersionInfo: Successfully loaded

Time: 07 Jun 2020 22:59:41.292

 

Possible relevant objects (9)

{

[ 0] BSMultiStreamInstanceTriShape(Name: null)

[ 3] BSMultiStreamInstanceTriShape(Name: null)

[ 5] BSMultiStreamInstanceTriShape(Name: null)

[ 33] TESObjectCELL(Name: ChargenStart, FormId: 000098A5, File: `Skyrim.esm`)

[ 146] BSFadeNode(Name: `skeleton.nif`)

[ 149] TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Skyrim.esm`)

[ 149] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Skyrim.esm`))

[ 152] BSFadeNode(Name: `skeleton.nif`)

[ 164] TESWorldSpace(Name: Tamriel `Skyrim`, FormId: 0000003C, File: `Dragonborn.esm <- HearthFires.esm <- Dawnguard.esm <- Update.esm <- Skyrim.esm`)

}

 

Probable callstack

{

[0] 0x7FF7F98F2240 (SkyrimSE.exe+D42240) unk_D421E0+60

[1] 0x7FFB74142AA9 (FPSFixPlugin.dll+2AA9)

[2] 0x7FF7F97B72DF (SkyrimSE.exe+C072DF) MutexRW::EnterReadLock_C072D0+F

[3] 0x7FFB74142B91 (FPSFixPlugin.dll+2B91)

[4] 0x7FF7F9064816 (SkyrimSE.exe+4B4816) unk_4B4650+1C6

[5] 0x7FF7F9064151 (SkyrimSE.exe+4B4151) unk_4B3F60+1F1

[6] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A

[7] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A

[8] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A

[9] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A

[10] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A

[11] 0x7FF7F906418A (SkyrimSE.exe+4B418A) unk_4B3F60+22A

[12] 0x7FF7F9062CE6 (SkyrimSE.exe+4B2CE6) unk_4B2960+386

[13] 0x7FF7F926752C (SkyrimSE.exe+6B752C) PlayerCharacter::unk_6B6EB0+67C

[14] 0x7FF7F92678DC (SkyrimSE.exe+6B78DC) PlayerCharacter::unk_6B7670+26C

[15] 0x7FF7F924CB6D (SkyrimSE.exe+69CB6D) Actor::unk_69C540+62D

[16] 0x7FFB736BA14D (gameoverlayrenderer64.dll+9A14D)

[17] 0x7FFB736B9FA5 (gameoverlayrenderer64.dll+99FA5)

[18] 0x7FFB8F39476B (KERNELBASE.dll+6476B)

[19] 0x7FF7F9163048 (SkyrimSE.exe+5B3048) Main::Update_5B2FF0+58

[20] 0x7FF7F915F4F4 (SkyrimSE.exe+5AF4F4) MainLoop_5AF3D0+124

[21] 0x7FF7F915CC05 (SkyrimSE.exe+5ACC05) BSGeometryListCullingProcess::unk_5ACBD0+35

[22] 0x7FF7F9EFB17A (SkyrimSE.exe+134B17A) unk_134B05C+11E

[23] 0x7FFB909A7BD4 (KERNEL32.DLL+17BD4)

[24] 0x7FFB9240CE51 (ntdll.dll+6CE51)

 

 

I've been through everything and I am now down to the base game without SKSE or anything. I've validated files, used my backup default vanilla files, replaced the EXE, removed my ENB and done everything I would normally do to trace this fault.

 

Where is this BSMultiStreamInstanceTriShape(Name: null) coming from and what is it doing?!! Is it the fault? I have literally removed every mesh short of the tested game files with no success.

 

I have never had this level of weirdness before!

 

In hope thanks!

Source.jpg

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Thank you, Purr4me! And thanks for the guides in your list there! It's a while since I saw those; good memory refresh.

 

Run time type info in a list like that is pretty obscure for me as I'm a player not a modder. And it's a long time since I did any C++ :geek:

If you have time to explain further the RTTI above, I'd love to learn more!

 

I pinned down the fault to an HDT-SMP hair mod that must have corrupted, probably interacting along with something else. I've been using this mod set up without issue for nearly 1.5 years.

 

I had no DMP file to work on with this. Which didn't help.

 

Rebuild & testing underway...

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Thank you, Purr4me! And thanks for the guides in your list there! It's a while since I saw those; good memory refresh.

 

Run time type info in a list like that is pretty obscure for me as I'm a player not a modder. And it's a long time since I did any C++ :geek:

If you have time to explain further the RTTI above, I'd love to learn more!

 

I pinned down the fault to an HDT-SMP hair mod that must have corrupted, probably interacting along with something else. I've been using this mod set up without issue for nearly 1.5 years.

 

I had no DMP file to work on with this. Which didn't help.

 

Rebuild & testing underway...

Not known if it was due t o a bad download, a mod manager, a packager, Or the OS , but and how ever, Lately ran into 1 of the strangest things I ever saw.

I built a few mods, then a few months go by and I decided to update them, on extraction, a ton of mesh files are unreadable.

 

I'm sitting there staring at my tablet. WTF, moment. You get those?

I repeated the process. same results.

I get home and repeat the processes again on other hardware. I'm getting the same results.

 

So ensues a massive bug hunt. where and what did this to my data. I called a few friends over, we all Jump on My servers and dig for bugs, something we missed "it's presumed"

I won't say what the issue was but i will say I moved away from a tool I had a lot of faith in.

Too much faith. we have not yet decided if it was the fact the tools were strictly 64bit applications and the packaging of 32bit files got really tortured through the compressions. we just don't know, but we do know now the where, the what and the how.

 

On topic, that 1 file I shown you is only the gate keeper, there are others involved that contain the substance you're looking for.

The only sure fire way to test these is to back each file up then edit them 1 by one and simply ( ; ) them out , it's a process of elimination.

 

How can a *.nif / effect generating backwards data flow?

where was the message appearing again that alerted to the issue ?

 

Any way, all this is interesting, bug's happen. we fix them and move on.

 

Your welcome.

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Hmmm. I know this sounds odd, but I have read about hacking done using Nifs and apps around them. Not for access to the PC, but for cracking Skyrim and its tools.

 

I did a deep anti-virus scan on my PC, but nothing came up. I have to say it was one of the things that occurred to me because my game was as stable as concrete, yet it literally fell apart in front of me.

 

Interestingly, <N£$%^"""cv3 > was one of the apps mentioned in the hacking stuff....

 

Does this kind of make sense to you with what you experienced? What I experienced? Are we on the same idea? I'd be curious.

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Hmmm. I know this sounds odd, but I have read about hacking done using Nifs and apps around them. Not for access to the PC, but for cracking Skyrim and its tools.

 

I did a deep anti-virus scan on my PC, but nothing came up. I have to say it was one of the things that occurred to me because my game was as stable as concrete, yet it literally fell apart in front of me.

 

Interestingly, .N*tfr*mew*rk was one of the apps mentioned in the hacking stuff....

 

Does this kind of make sense to you with what you experienced? What I experienced? Are we on the same idea? I'd be curious.

It's not a subject we can discus here openly.

keyboard acts up some times, it's a soft touch key set

 

How ever:

http://wiki.tesnexus.com/index.php/Working_with_Skyrim_head_TRIs

 

and here:

http://niftools.sourceforge.net/wiki/NifSkope/Working_With_Nifs_101_:_Basic_Use

Edited by Purr4me
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There are some very "Smart" people in this world that do things they shouldn't.

All you can do is be wary of them.

 

There are discussion's taking place right now in the open on discord about "Remote Desktop Controls" involving "script extender's"

 

Be that Fly on the wall. Don't do as others say you can do.

In software ,anything can be done-IF you know how to do it.

 

Now the fires are lit.

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Oh yes, I saw that.

 

Thank you.

 

In all my years I have never had a game disintegrate like mine did. Which is why I asked my question on the forum. I had to re-validate my game files through Steam three times to get it stable again before re-adding mods.

 

That my game needed to be stripped back to 'ground zero' before it would work says a lot to me. After all I have been playing this stuff since early Oblivion days!

 

I am in agreement with you. Thanks. I'll bear this in mind.

 

Well, thanks. An interesting discussion! Let's leave it there.

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I'm very good at what I do, I don't share a great deal of that, but I am not immune to things going array.

I made some mods a while back, and I keep them on my server in my closet.

 

I can access my files from anywhere in the world. Long story...shorter version.

I found my packed bsa's Missing the following folders.

  1. menus
  2. meshes
  3. sounds
  4. textures

you get the idea

so I tracked down the culprit. During not only packaging up the files for those mods ,a ton of mesh files got destroyed "Invalid"

Now understand, some of these mods are over 3 - 5 gig's in size 'compressed"

 

The shear amount of work put into them and without me knowing it, is heart breaking.

so I know how to fix them all and what tools to avoid using now.

 

Disintegration of assets seems to be common place now. Windows also jumps in and has a field day removing "Invalid" files

 

ERGO is come up missing a lot of stuff not from any 1 tools or another. they just disappear.

So, it boils down to what and why. The past week I downloaded all source codes for all of these tools and have installed the requisite required software's to inspect them "all"

 

I'm not going to bother the authors, this is my problem so I'll deal with it my self and recompile it my self and test things my self as I can only rely on my self.

Needless to say , I was greatly disappointed. I make beautiful mods.

 

Only good friends get copies.

I don't share others data. I share things I make to match or better than theirs.

My tastes are not the same as others. and I like helping others fix things. Because I know what happens.

 

back to my litter box to clean some things out.

The-Ultiamate-Fo3game.jpg

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Hmm. You might be interested to know WIndows Update blew up my NVidia Drivers a few days ago. First I noticed was when my Assassin's Creed Odyssey HDR went kaput and I got a bleached screen. Now, I don't use cheap HDR, this is 512 FALD.

I reloaded my NVidia drivers and solved that. But you can imaging how I felt for those brief seconds wondering if my Rog Swift screen had blown... :dry:

 

I am not happy with the way Windows disrespects peoples' works. And I really feel for you having your stuff damaged.

 

Do you feel that hackers are trying to use Skyrim files to get into systems? I keep a very tightly controlled PC environment, but I sometimes wonder.....

 

Love your 'litter box'!

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