Purr4me Posted June 23, 2020 Share Posted June 23, 2020 Idk purr ... maybe it is just me ... but it seems like you complicate things ?If in fact teaching is the end result desired. Are you so far down the tree of learning that you have a hard time remembering the thought processes you had when first starting out ?Nope. I have reasons and the path taken to establish things I need t know. it's a mind's eye that I establish so I get the results I'm looking for.you might say that I forces thought. Make a person think. I need to know how things are being done, not discourage the processes. Software will do what you program it to do..the order of things in that process "HERE" Is not the gaming software, it is the minds creativity. Order coms later. A person needs to grow. If you stifle that personality ? Things fail to grow.It's called learning. That's the end goal. All children make mistakes. IF they are set to never make mistakes? life is very boring. Yes. the things in the game code are out of sync "for us" not for him, as his set up was coded accordingly" "As IS"So from his perspective it all works. Not from ours. Understand? the ordered lists. vanilla and all assets set in order Tools being used Correct tools being used = set that order. all other concerns need to be in place first <--- here is not the case. Type of software indicates the issues involved. Type of machine hardware dictates software required - AKA intel chips set / graphic's overrides. IF intel is involved. Basic graphics settings. Programs locations <--- never install to C:\Program Files and Folders (x86) Period. Permission issues involved IF Any. OS set up's .net software requirements Visual basics requirements for all concerned tools and gaming software's. All of that is in the back Of my mind. Now, here in my spoiler tag are links t all of the most prevalent information and tools through out the nexus.That includes the NEXUS Wiki too. To this author, I'll send an invite to my server f you say you're interested?there, you will meet me in person. Would be nice to meet you in person . Am sorry ... after reading ... not applicable. But I still luv messing with Kitty BlackSo I'll probably find some reason to inject into your convo most always.I feel like I fell off the bike and forgot how to ride it ... so will take me some time to get back to speed ... as if I was in the first place . we met already on discord ? I believe?#1259 yes' Link to comment Share on other sites More sharing options...
Purr4me Posted June 23, 2020 Share Posted June 23, 2020 here is what I say is possible. Regardless of skill sets, a mind is a terrible thing to waste.Though the level may not meet standards we are used too, the level of interest and determination is there. Determination is the key, a standard I look for. With that , all else follows. so, a keen eye on the subjects are what's important.Getting something like that to run? HA ! I built a complete dialog replacer for the whole game, What's missing is this users attention to details. Now, to understand "My reasons" I will send My work to this person to see if this person can get the details correct and allow it to run correctly. BTW---This work Blows away any patches to date online. at the moment dialog only is completed. NO scripting done, NO associations done.No assets done. So imagine what might come out of this ? Link to comment Share on other sites More sharing options...
Nagasekofmi2 Posted June 24, 2020 Author Share Posted June 24, 2020 Oh my I had news to tell but just before posting in our personal message it got an error that it was deleted. Had written quite a bit. It was to say i've started adding the rest of the cut npcs and creatures now. Currently finishing the Canterburry cut Caravan Traders. Made a personal quest for them to hold their new dialogue which includes info about the town/ mechanist and antagonizer / caravans and more. Much like the normal citizens there with branched dialogue options proper goodbye and all. Thy have personal containers and offer services like merchants do, they also have markers and their own beds. I decided to be more clean and professional now since I see many of these cut characters are gonna need dialogue. Again my goal is not to fire the console command and spawn items and npcs it's to properly add them in a way that fits withing the game with sense and believably. I'll be tweaking a little bit more and head soon to sleep. I got work tomorrow so I won't be able to mod tomorrow. I got the female ready and I gave her a name: Helena. I need to prepared the male who I named: Ron. Ron will have a normal merchant role, Helena too but she has a special tiny role, she'll give one of the Cryolator schematics to the player after you do something. :laugh: :cool: I will give a purpose to cut content. The opportunity to be part of the game. Well I hope you have a good night Kitty! See you soon! Hope you could work with the link to the missing diff. Link to comment Share on other sites More sharing options...
Purr4me Posted June 24, 2020 Share Posted June 24, 2020 Oh my I had news to tell but just before posting in our personal message it got an error that it was deleted. Had written quite a bit. It was to say i've started adding the rest of the cut npcs and creatures now. Currently finishing the Canterburry cut Caravan Traders. Made a personal quest for them to hold their new dialogue which includes info about the town/ mechanist and antagonizer / caravans and more. Much like the normal citizens there with branched dialogue options proper goodbye and all. Thy have personal containers and offer services like merchants do, they also have markers and their own beds. I decided to be more clean and professional now since I see many of these cut characters are gonna need dialogue. Again my goal is not to fire the console command and spawn items and npcs it's to properly add them in a way that fits withing the game with sense and believably. I'll be tweaking a little bit more and head soon to sleep. I got work tomorrow so I won't be able to mod tomorrow. I got the female ready and I gave her a name: Helena. I need to prepared the male who I named: Ron. Ron will have a normal merchant role, Helena too but she has a special tiny role, she'll give one of the Cryolator schematics to the player after you do something. :laugh: :cool: I will give a purpose to cut content. The opportunity to be part of the game. Well I hope you have a good night Kitty! See you soon! Hope you could work with the link to the missing diff.I was forced to delete the content due to being at 100% used up in the PMCurrently down to 93 % so you can resend the data if you need too.I couldn't even send an InviteBut can now if you want. But it might be best to wait till the week end or a day your not having to work. I am currently setting up a FNV game setup to facilitate some work for another person at the moment.But i still have yours in the other tools loaded upthere are requirements for the assets you made too I will need in order to assist you. LIST OF MISSING ASSET FILES:music\tenpenny\8youmissedtheboat.wav <-- TenpenySong8 [MUSC:06058809] \ MUSC \ FNAM - FileNamemusic\tenpenny\7withasonginmyheart.wav <-- TenpenySong7 [MUSC:06058808] \ MUSC \ FNAM - FileNamemusic\tenpenny\6toomarvelousforwords.wav <-- TenpenySong6 [MUSC:06058807] \ MUSC \ FNAM - FileNamemusic\tenpenny\5stormynightblues.wav <-- TenpenySong5 [MUSC:06058806] \ MUSC \ FNAM - FileNamemusic\tenpenny\4poorbutterfly.wav <-- TenpenySong4 [MUSC:06058805] \ MUSC \ FNAM - FileNamemusic\tenpenny\3playasimplemelody.wav <-- TenpenySong3 [MUSC:06058804] \ MUSC \ FNAM - FileNamemusic\tenpenny\2inthemood.wav <-- TenpenySong2 [MUSC:06058803] \ MUSC \ FNAM - FileNamemusic\tenpenny\1autumnleaves.wav <-- TenpenySong1 [MUSC:06058802] \ MUSC \ FNAM - FileNametextures\armor\teslapowerarmor\teslaarmoraddonrobothor.dds <-- Alternate texture for node Backpack:0 in Armor\TeslaPowerArmor\Backpack.NIF from TeslaarmoraddonRobothor [TXST:0604A5C9] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmoraddonrobothor.dds <-- Alternate texture for node Backpack:1 in Armor\TeslaPowerArmor\Backpack.NIF from TeslaarmoraddonRobothor [TXST:0604A5C9] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmoraddonrobothor.dds <-- Alternate texture for node ElectricalArc04:0 in Armor\TeslaPowerArmor\Backpack.NIF from TeslaarmoraddonRobothor [TXST:0604A5C9] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmoraddonrobothor.dds <-- Alternate texture for node ElectricalArc04:1 in Armor\TeslaPowerArmor\Backpack.NIF from TeslaarmoraddonRobothor [TXST:0604A5C9] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmoraddonrobothor.dds <-- Alternate texture for node ElectricalArc04:2 in Armor\TeslaPowerArmor\Backpack.NIF from TeslaarmoraddonRobothor [TXST:0604A5C9] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmoraddonrobothor.dds <-- Alternate texture for node ElectricalArc04:6 in Armor\TeslaPowerArmor\Backpack.NIF from TeslaarmoraddonRobothor [TXST:0604A5C9] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\interface\icons\pipboyimages\items\item_junk_militaryid.dds <-- DLC04LODTerminalPassword "Clarissa's Password" [NOTE:0603482C] \ NOTE \ Icon \ ICON - Large Icon FileNametextures\clutter\health\texturefirstaid.dds <-- Alternate texture for node Box01:0 in clutter\junk\abraxo.nif from TextureHealthkit [TXST:060655CB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\clutter\health\texturefirstaid.dds <-- Alternate texture for node Box01:0 in clutter\junk\abraxo.nif from TextureHealthkit [TXST:060655CB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\snowbot texture.nif <-- Asset for DLC02StrikeTeamRobotSentryBot3 "Strike Team Sentry Bot" [CREA:01008CF3] \ CREA \ NIFZ - Model List \ Model: meshes\creatures\sentrybot\dlcanchsnowsentrybot.niftextures\weapons\1handmelee\rollingpinwht.dds <-- Alternate texture for node RollingPin:0 in Weapons\1HandMelee\RollingPin.NIF from RollingPinUniqueTexture [TXST:0605C5A2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\weapons\2handhandle\1stpersoncryolator.dds <-- Alternate texture for node Cryolator:0 in weapons\2handrifle\cryolator.nif from WeaponCryolatorTexture [TXST:06016D0E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\interface\icons\pipboyimages\weapons\weapons_flamer_burnmaster.dds <-- WeapCryolator "Cryolator" [WEAP:0601588A] \ WEAP \ Icon \ ICON - Large Icon FileNamemeshes\weapons\1handmelee\wrench01.nif <-- DLC05WeapSpanner "Spanner" [WEAP:05003C52] \ WEAP \ Model \ MODL - Model FileNametextures\weapons\2handhandle\1stpersoncryolator.dds <-- Alternate texture for node Backpack:0 in weapons\2handhandle\cryolator.nif from WeaponCryolatorTexture [TXST:06016D0E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\weapons\2handhandle\1stpersoncryolator.dds <-- Alternate texture for node CryolatorGun:0 in weapons\2handhandle\cryolator.nif from WeaponCryolatorTexture [TXST:06016D0E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\weapons\2handhandle\1stpersoncryolator.dds <-- Alternate texture for node FluidLine in weapons\2handhandle\cryolator.nif from WeaponCryolatorTexture [TXST:06016D0E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\weapons\1handmelee\rollingpinwht.dds <-- Alternate texture for node RollingPin:0 in Weapons\1HandMelee\RollingPin.NIF from RollingPinUniqueTexture [TXST:0605C5A2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencymeshes\weapons\1handmelee\1stpersonspannerfixed.nif <-- 1stPersonSpannerFixed [sTAT:0605C5AC] \ STAT \ Model \ MODL - Model FileNametextures\interface\icons\pipboyimages\items\item_junk_metal_large_pot.dds <-- NitrogenCanister "Liquid Nitrogen Canister" [MISC:0601819B] \ MISC \ Icon \ ICON - Large Icon FileNametextures\interface\icons\pipboyimages\items\item_junk_toaster.dds <-- CoolantComponent "Coolant Component" [MISC:06018199] \ MISC \ Icon \ ICON - Large Icon FileNametextures\clutter\bookgeneric\bookgeneric03.dds <-- Alternate texture for node BurnedBook01:1 in Clutter\Books\BurnedBook01.NIF from GenBookText3 [TXST:0602A13A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\clutter\bookgeneric\bookgeneric02.dds <-- Alternate texture for node BookGeneric01:78 in Clutter\Books\BookGeneric01.NIF from GenBookText2 [TXST:0602A139] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\clutter\bookgeneric\bookgeneric02.dds <-- Alternate texture for node BookGeneric01:78 in Clutter\Books\BookGeneric01.NIF from GenBookText2 [TXST:0602A139] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\interface\icons\pipboyimages\items\item_junk_book.dds <-- BabyBookStatic "You're SPECIAL!" [bOOK:000AB2EF] \ BOOK \ Icon \ ICON - Large Icon FileNametextures\armor\headgear\duncecap.dds <-- Alternate texture for node PartyHat:0 in Armor\HeadGear\PartyHat\M\PartyHat.NIF from DuncecapTexture [TXST:06066013] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\headgear\duncecap.dds <-- Alternate texture for node PartyHatGO:0 in Armor\HeadGear\PartyHat\M\PartyHatGO.NIF from DuncecapTexture [TXST:06066013] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencymeshes\armor\headgear\partyhat\m\duncecapf.nif <-- DunceCap "Dunce Cap" [ARMO:06066014] \ ARMO \ Female biped model \ MOD3 - Model FileNametextures\armor\headgear\duncecap.dds <-- Alternate texture for node PartyHat:0 in armor\headgear\partyhat\m\DuncecapF.nif from DuncecapTexture [TXST:06066013] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\headgear\duncecap.dds <-- Alternate texture for node PartyHatGO:0 in armor\headgear\partyhat\m\partyhatgo.nif from DuncecapTexture [TXST:06066013] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\vaultsuit\outfit100f.dds <-- Alternate texture for node UpperBody in Armor\VaultSuit\F\Outfit.NIF from Vault100JumpsuitF [TXST:06066011] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\vaultsuit\outfit100f.dds <-- Alternate texture for node MaleOutfit01 in Armor\VaultSuit\M\GO.NIF from Vault100JumpsuitF [TXST:06066011] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\enclavescientist\poisonsuitf.dds <-- Alternate texture for node arms in Armor\EnclaveScientist\OutfitF.NIF from PoisonSuitTexture [TXST:060655CD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\enclavescientist\poisonsuitf.dds <-- Alternate texture for node pipboyoff in Armor\EnclaveScientist\OutfitF.NIF from PoisonSuitTexture [TXST:060655CD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\enclavescientist\poisonsuitf.dds <-- Alternate texture for node pipboyon in Armor\EnclaveScientist\OutfitF.NIF from PoisonSuitTexture [TXST:060655CD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\enclavescientist\poisonsuitf.dds <-- Alternate texture for node pipboyon in Armor\EnclaveScientist\OutfitF.NIF from PoisonSuitTexture [TXST:060655CD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\enclavescientist\poisonsuitf.dds <-- Alternate texture for node Upperbody03 in Armor\EnclaveScientist\OutfitF.NIF from PoisonSuitTexture [TXST:060655CD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\enclavescientist\poisonsuitf.dds <-- Alternate texture for node UpperBody in Armor\EnclaveScientist\OutfitF.NIF from PoisonSuitTexture [TXST:060655CD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\enclavescientist\poisonsuitf.dds <-- Alternate texture for node UpperBody in Armor\EnclaveScientist\OutfitF.NIF from PoisonSuitTexture [TXST:060655CD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencymeshes\armor\mysteriousstranger\hatmysteriousstrangertest.nif <-- OutfitDetectiveHat "Detective Hat" [ARMO:060110BD] \ ARMO \ Female biped model \ MOD3 - Model FileNamemeshes\armor\mysteriousstranger\hatmysteriousstrangertest.nif <-- OutfitDetectiveHat "Detective Hat" [ARMO:060110BD] \ ARMO \ Female world model \ MOD4 - Model FileNamemeshes\armor\headgear\wastelandclothing04\m\goggleswastelandclothing04mfixed2.nif <-- OutfitMercGoggles "Night Vision Goggles" [ARMO:0600DD5F] \ ARMO \ Male biped model \ MODL - Model FileNamemeshes\armor\headgear\wastelandclothing04\f\goggleswastelandclothing04ffixed2.nif <-- OutfitMercGoggles "Night Vision Goggles" [ARMO:0600DD5F] \ ARMO \ Female biped model \ MOD3 - Model FileNametextures\capital wastelanders\textures\armor\headgear\powerarmorpinkhelmet.dds <-- Alternate texture for node MeatCapNeckHead in Armor\PowerArmor\Helmet.NIF from PinkPowerHelmet [TXST:0600B44C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\headgear\powerarmorpinkhelmet.dds <-- Alternate texture for node PAHelmet :0 in Armor\PowerArmor\Helmet.NIF from PinkPowerHelmet [TXST:0600B44C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\headgear\powerarmorpinkhelmet.dds <-- Alternate texture for node PAHelmetGO:0 in Armor\PowerArmor\PowerArmorHelmetGO.NIF from PinkPowerHelmet [TXST:0600B44C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\powerarmor\powerarmorpinkbody.dds <-- Alternate texture for node Arms in Armor\PowerArmor\PowerArmorComplete.NIF from PinkPowerArmor [TXST:0600B44B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\powerarmor\powerarmorpinkbody.dds <-- Alternate texture for node buttcover in Armor\PowerArmor\PowerArmorComplete.NIF from PinkPowerArmor [TXST:0600B44B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\powerarmor\powerarmorpinkbody.dds <-- Alternate texture for node PipBoyOff in Armor\PowerArmor\PowerArmorComplete.NIF from PinkPowerArmor [TXST:0600B44B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\powerarmor\powerarmorpinkbody.dds <-- Alternate texture for node PipBoyOff in Armor\PowerArmor\PowerArmorComplete.NIF from PinkPowerArmor [TXST:0600B44B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\powerarmor\powerarmorpinkbody.dds <-- Alternate texture for node PipBoyOn in Armor\PowerArmor\PowerArmorComplete.NIF from PinkPowerArmor [TXST:0600B44B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\powerarmor\powerarmorpinkbody.dds <-- Alternate texture for node PipBoyOn in Armor\PowerArmor\PowerArmorComplete.NIF from PinkPowerArmor [TXST:0600B44B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\powerarmor\powerarmorpinkbody.dds <-- Alternate texture for node PipBoyOn in Armor\PowerArmor\PowerArmorComplete.NIF from PinkPowerArmor [TXST:0600B44B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\powerarmor\powerarmorpinkbody.dds <-- Alternate texture for node UpperBody in Armor\PowerArmor\PowerArmorComplete.NIF from PinkPowerArmor [TXST:0600B44B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\powerarmor\powerarmorpinkbody.dds <-- Alternate texture for node PowerArmorGO:0 in Armor\PowerArmor\PowerArmorGO.NIF from PinkPowerArmor [TXST:0600B44B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencymeshes\armor\chargen\surgicalmaskgo.nif <-- DLC03SurgicalMask "Surgical Mask" [ARMO:030088E7] \ ARMO \ Male world model \ MOD2 - Model FileNamemeshes\armor\chargen\surgicalmaskgo.nif <-- DLC03SurgicalMask "Surgical Mask" [ARMO:030088E7] \ ARMO \ Female world model \ MOD4 - Model FileNametextures\armor\teslapowerarmor\teslaarmorresonance.dds <-- Alternate texture for node Arms in Armor\TeslaPowerArmor\outfit.NIF from TeslaArmorResonance [TXST:06067EDD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorresonance.dds <-- Alternate texture for node pipboyoff in Armor\TeslaPowerArmor\outfit.NIF from TeslaArmorResonance [TXST:06067EDD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorresonance.dds <-- Alternate texture for node PipBoyOff in Armor\TeslaPowerArmor\outfit.NIF from TeslaArmorResonance [TXST:06067EDD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorresonance.dds <-- Alternate texture for node pipboyon in Armor\TeslaPowerArmor\outfit.NIF from TeslaArmorResonance [TXST:06067EDD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorresonance.dds <-- Alternate texture for node Upperbody01:0 in Armor\TeslaPowerArmor\outfit.NIF from TeslaArmorResonance [TXST:06067EDD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorresonance.dds <-- Alternate texture for node Upperbody02:0 in Armor\TeslaPowerArmor\outfit.NIF from TeslaArmorResonance [TXST:06067EDD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorresonance.dds <-- Alternate texture for node UpperBody in Armor\TeslaPowerArmor\outfit.NIF from TeslaArmorResonance [TXST:06067EDD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual02\prewarparkstrolleruniquef.dds <-- Alternate texture for node GO in armor\1950stylecasual02\gof.nif from PrewarParkstrolerUniquef [TXST:0600B451] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual02\prewarparkstrolleruniquef.dds <-- Alternate texture for node Arms02 in Armor\1950StyleCasual02\OutfitF.nif from PrewarParkstrolerUniquef [TXST:0600B451] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual02\prewarparkstrolleruniquef.dds <-- Alternate texture for node UpperBody in Armor\1950StyleCasual02\OutfitF.nif from PrewarParkstrolerUniquef [TXST:0600B451] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual02\prewarparkstrolleruniquef.dds <-- Alternate texture for node GO in armor\1950stylecasual02\gof.nif from PrewarParkstrolerUniquef [TXST:0600B451] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual01\prewarcasualwearuniquef.dds <-- Alternate texture for node Suburban in Armor\1950StyleCasual01\M\GO.NIF from PrewarCasualwearUniquef [TXST:0600B452] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual01\prewarcasualwearuniquef.dds <-- Alternate texture for node arms in Armor\1950StyleCasual01\F\Outfit.NIF from PrewarCasualwearUniquef [TXST:0600B452] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual01\prewarcasualwearuniquef.dds <-- Alternate texture for node pipboyoff in Armor\1950StyleCasual01\F\Outfit.NIF from PrewarCasualwearUniquef [TXST:0600B452] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual01\prewarcasualwearuniquef.dds <-- Alternate texture for node pipboyon in Armor\1950StyleCasual01\F\Outfit.NIF from PrewarCasualwearUniquef [TXST:0600B452] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual01\prewarcasualwearuniquef.dds <-- Alternate texture for node UpperBody in Armor\1950StyleCasual01\F\Outfit.NIF from PrewarCasualwearUniquef [TXST:0600B452] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual01\prewarcasualwearuniquef.dds <-- Alternate texture for node Suburban in armor\1950stylecasual01\m\go.nif from PrewarCasualwearUniquef [TXST:0600B452] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- Alternate texture for node Arms in Armor\1950StyleSuit\F\OutfitF.NIF from PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- Alternate texture for node meatcaparmlimbs in Armor\1950StyleSuit\F\OutfitF.NIF from PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- Alternate texture for node MeatcaplegsLimb in Armor\1950StyleSuit\F\OutfitF.NIF from PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- Alternate texture for node PipBoyOff in Armor\1950StyleSuit\F\OutfitF.NIF from PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- Alternate texture for node PipBoyOn in Armor\1950StyleSuit\F\OutfitF.NIF from PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- Alternate texture for node UpperBody1 in Armor\1950StyleSuit\F\OutfitF.NIF from PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- Alternate texture for node UpperBody3 in Armor\1950StyleSuit\F\OutfitF.NIF from PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- Alternate texture for node UpperBody in Armor\1950StyleSuit\F\OutfitF.NIF from PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- Alternate texture for node 1950'sStyleSuitGO:0 in armor\1950stylesuit\m\go.nif from PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- Alternate texture for node 1950'sStyleSuitGO:1 in armor\1950stylesuit\m\go.nif from PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- Alternate texture for node arms2 in Armor\TeslaPowerArmor\outfit.NIF from TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- Alternate texture for node Arms in Armor\TeslaPowerArmor\outfit.NIF from TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- Alternate texture for node pipboyoff in Armor\TeslaPowerArmor\outfit.NIF from TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- Alternate texture for node PipBoyOff in Armor\TeslaPowerArmor\outfit.NIF from TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- Alternate texture for node pipboyon in Armor\TeslaPowerArmor\outfit.NIF from TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- Alternate texture for node Upperbody01:0 in Armor\TeslaPowerArmor\outfit.NIF from TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- Alternate texture for node Upperbody01:1 in Armor\TeslaPowerArmor\outfit.NIF from TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- Alternate texture for node Upperbody02:0 in Armor\TeslaPowerArmor\outfit.NIF from TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- Alternate texture for node Upperbody02:1 in Armor\TeslaPowerArmor\outfit.NIF from TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- Alternate texture for node UpperBody in Armor\TeslaPowerArmor\outfit.NIF from TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslahelmetrobothor.dds <-- Alternate texture for node enclaveHelmet:0 in Armor\EnclavePowerArmor\helmet.NIF from TeslahelmetRobothorhead [TXST:0604A5CB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslahelmetrobothor.dds <-- Alternate texture for node enclaveHelmet:1 in Armor\EnclavePowerArmor\helmet.NIF from TeslahelmetRobothorhead [TXST:0604A5CB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\headgear\combatarmorhelmetss.dds <-- Alternate texture for node CombatArmorHelmet:0 in Armor\HeadGear\CombatArmorHelmet\M\CombatArmorHelmetM.NIF from CombatArmorHelmetSS [TXST:0600FC2A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\headgear\combatarmorhelmetss.dds <-- Alternate texture for node CombatArmorHelmetGO:0 in Armor\HeadGear\CombatArmorHelmet\M\CombatArmorHelmetM_GO.NIF from CombatArmorHelmetSS [TXST:0600FC2A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node Arms in Armor\CombatArmor\M\OutfitM.NIF from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node Arms in Armor\CombatArmor\M\OutfitM.NIF from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\M\OutfitM.NIF from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\M\OutfitM.NIF from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node Upperbody in Armor\CombatArmor\M\OutfitM.NIF from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node CombatArmorGO in Armor\CombatArmor\M\GO.NIF from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node Arms02 in Armor\CombatArmor\F\OutfitF.nif from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node Arms in Armor\CombatArmor\F\OutfitF.nif from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node Upperbody02 in Armor\CombatArmor\F\OutfitF.nif from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\F\OutfitF.nif from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\F\OutfitF.nif from GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencymeshes\armor\chargen\surgicalmaskgo.nif <-- MS03SurgicalMask "Surgical Mask" [ARMO:0003E591] \ ARMO \ Male world model \ MOD2 - Model FileNamemeshes\armor\chargen\surgicalmaskgo.nif <-- MS03SurgicalMask "Surgical Mask" [ARMO:0003E591] \ ARMO \ Female world model \ MOD4 - Model FileNametextures\armor\teslapowerarmor\teslaarmorresonance.dds <-- TeslaArmorResonance [TXST:06067EDD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\clutter\health\texturefirstrad.dds <-- Textureradkit [TXST:06067497] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\headgear\duncecap.dds <-- DuncecapTexture [TXST:06066013] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\vaultsuit\outfit100f.dds <-- Vault100JumpsuitF [TXST:06066011] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\enclavescientist\poisonsuitf.dds <-- PoisonSuitTexture [TXST:060655CD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\clutter\health\texturefirstaid.dds <-- TextureHealthkit [TXST:060655CB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\weapons\1handmelee\rollingpinwht.dds <-- RollingPinUniqueTexture [TXST:0605C5A2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslahelmetrobothor.dds <-- TeslahelmetRobothorhead [TXST:0604A5CB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmorrobothor.dds <-- TeslaarmorRobothorbody [TXST:0604A5CA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\armor\teslapowerarmor\teslaarmoraddonrobothor.dds <-- TeslaarmoraddonRobothor [TXST:0604A5C9] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\clutter\bookgeneric\bookgeneric04.dds <-- GenBookText4 [TXST:0602A13B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\clutter\bookgeneric\bookgeneric03.dds <-- GenBookText3 [TXST:0602A13A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\clutter\bookgeneric\bookgeneric02.dds <-- GenBookText2 [TXST:0602A139] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\clutter\bookgeneric\bookgeneric01.dds <-- GenBookText1 [TXST:0602A138] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\weapons\2handhandle\1stpersoncryolator.dds <-- WeaponCryolatorTexture [TXST:06016D0E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\headgear\combatarmorhelmetss.dds <-- CombatArmorHelmetSS [TXST:0600FC2A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\creatures\ghoulferal\ghoularmor.dds <-- GhoulArmor [TXST:0600FC26] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylesuit\outfitdarkfunique.dds <-- PrewarBusinesswearDarkUnique [TXST:0600D31C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual01\prewarcasualwearuniquef.dds <-- PrewarCasualwearUniquef [TXST:0600B452] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\1950stylecasual02\prewarparkstrolleruniquef.dds <-- PrewarParkstrolerUniquef [TXST:0600B451] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\headgear\powerarmorpinkhelmet.dds <-- PinkPowerHelmet [TXST:0600B44C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\capital wastelanders\textures\armor\powerarmor\powerarmorpinkbody.dds <-- PinkPow Kitty Black Link to comment Share on other sites More sharing options...
Nagasekofmi2 Posted June 25, 2020 Author Share Posted June 25, 2020 That's just about everything I've modified. I don't think i can drop that as it's all over around. We should wait until i'm done in the end so I can clean up and set stuff were they go and delete what I don't need. Some stuff is using other mod stuff like some icons which i will not use I haven't extracted yet the games pipboy icons because the mod I use has them all in the mod package but i'm using them has placeholders. I also have quite a lot to do. I started to add the vanilla stuff. I'm done with dlcs for now. So there are several npc creatures and their dialogues to add or create. There's also the plethora of items, note, terminals, holotapes, misc, quest items and many more things. The mod will be outdated daily as I add stuff. Think of me as the one who just moved in to the new house. All my things are in boxes and all over the place. Link to comment Share on other sites More sharing options...
Purr4me Posted June 25, 2020 Share Posted June 25, 2020 That's just about everything I've modified. I don't think i can drop that as it's all over around. We should wait until i'm done in the end so I can clean up and set stuff were they go and delete what I don't need. Some stuff is using other mod stuff like some icons which i will not use I haven't extracted yet the games pipboy icons because the mod I use has them all in the mod package but i'm using them has placeholders. I also have quite a lot to do. I started to add the vanilla stuff. I'm done with dlcs for now. So there are several npc creatures and their dialogues to add or create. There's also the plethora of items, note, terminals, holotapes, misc, quest items and many more things. The mod will be outdated daily as I add stuff. Think of me as the one who just moved in to the new house. All my things are in boxes and all over the place.F you read the list? It shows clearly I need very little. 8youmissedtheboat.wav 7withasonginmyheart.wav 6toomarvelousforwords.wav 5stormynightblues.wav 4poorbutterfly.wav 3playasimplemelody.wav 2inthemood.wav 1autumnleaves.wav teslaarmoraddonrobothor.dds item_junk_militaryid.dds snowbot texture.nif rollingpinwht.dds 1stpersoncryolator.dds weapons\weapons_flamer_burnmaster.dds wrench01.nif 1stpersoncryolator.dds 1stpersonspannerfixed.nif item_junk_metal_large_pot.dds item_junk_toaster.dds bookgeneric03.dds bookgeneric02.dds item_junk_book.dds duncecap.dds duncecapf.nif outfit100f.dds poisonsuitf.dds hatmysteriousstrangertest.nif m\goggleswastelandclothing04mfixed2.nif f\goggleswastelandclothing04ffixed2.nif <---Might be the same file powerarmorpinkhelmet.dds surgicalmaskgo.nif teslaarmorresonance.dds prewarparkstrolleruniquef.dds outfitdarkfunique.dds teslaarmorrobothor.dds <--- Not an item made for the inventory pipboy but the actual armor file combatarmorhelmetss.dds ghoularmor.dds surgicalmaskgo.nif teslaarmorresonance.dds texturefirstrad.dds duncecap.dds outfitdarkfunique.dds prewarcasualwearuniquef.dds powerarmorpinkbody.ddsNow If any of these are NOT vanilla ? I need to know other wise I can pull them from the archive's. I asked because you said you made a few customs things..IF these are all defaults? then I can deal with the build my self. The path statements you clearly made on your own. Let me know. Kitty Black Link to comment Share on other sites More sharing options...
Nagasekofmi2 Posted June 25, 2020 Author Share Posted June 25, 2020 (edited) That's just about everything I've modified. I don't think i can drop that as it's all over around. We should wait until i'm done in the end so I can clean up and set stuff were they go and delete what I don't need. Some stuff is using other mod stuff like some icons which i will not use I haven't extracted yet the games pipboy icons because the mod I use has them all in the mod package but i'm using them has placeholders. I also have quite a lot to do. I started to add the vanilla stuff. I'm done with dlcs for now. So there are several npc creatures and their dialogues to add or create. There's also the plethora of items, note, terminals, holotapes, misc, quest items and many more things. The mod will be outdated daily as I add stuff. Think of me as the one who just moved in to the new house. All my things are in boxes and all over the place.F you read the list? It shows clearly I need very little. 8youmissedtheboat.wav 7withasonginmyheart.wav 6toomarvelousforwords.wav 5stormynightblues.wav All the wavs are actual mp3s converted to wav. They were downloaded from royalty free website. need to look in history but I have the original mps with the names 4poorbutterfly.wav 3playasimplemelody.wav 2inthemood.wav 1autumnleaves.wav teslaarmoraddonrobothor.dds In the game just extracted and recolored in gimp item_junk_militaryid.dds placeholder from the diff mod in game but needs extract snowbot texture.nif I didn't use that not sure why the geck lists it as modded needing the file rollingpinwht.dds In the game just extracted and recolored in gimp 1stpersoncryolator.dds In the game just extracted and assigned weapons\weapons_flamer_burnmaster.dds unused idk why that is listed wrench01.nif unused that was a backup for when i messed at nifscope so i don't need to extract everytime. 1stpersoncryolator.dds In the game just extracted and assigned 1stpersonspannerfixed.nif in game just extracted and modified in nifscope (that one was not finished by bethesda) item_junk_metal_large_pot.dds placeholder from the diff mod in the game but needs extract item_junk_toaster.dds placeholder from the diff mod in game but needs extract bookgeneric03.dds same as below V bookgeneric02.dds same as below V item_junk_book.dds In the game just extracted to assign it duncecap.dds that's the same as #41. (Some items have duplicate file in the folders) duncecapf.nif In the game just extracted rotated so the dunce word was in front but i still misaligned it so i left it as is. outfit100f.dds In the game just extracted and cut pasted the 0 over the 1 in gimp (It's actually the Vault 101 suit with that small modification poisonsuitf.dds In the game just extracted and recolored in gimp hatmysteriousstrangertest.nif In the game just extracted and fixed in nifscope just like the night vision. females have it at the side of the head normally because that is a male model only. m\goggleswastelandclothing04mfixed2.nif Same as below V f\goggleswastelandclothing04ffixed2.nif <---Might be the same file (Yes that is the fixed one to properly be above the head. The other is the broken version left in the game) powerarmorpinkhelmet.dds In the game just extracted and applied to the helmet. surgicalmaskgo.nif Same as #38 teslaarmorresonance.dds In the game just extracted and recolored in gimp prewarparkstrolleruniquef.dds In the game just extracted and recolored in gimp outfitdarkfunique.dds Isn't that #42? teslaarmorrobothor.dds <--- Not an item made for the inventory pipboy but the actual armor file In the game just extracted and recolored in gimp combatarmorhelmetss.dds In the game just extracted and paint sprayed in gimp ghoularmor.dds In the game just extracted (This is the texture for the Feral Ghoul creature with broken combat armor applied as new texture for the shellshocked armor. Will change looks bad)) surgicalmaskgo.nif Not mine that's someone'\'s mod to provide that. I'll have to ditch that or learn to make models in blender. Nifscope didn't help me there. teslaarmorresonance.dds In the game just extracted and recolored in gimp texturefirstrad.dds In the game just extracted and cut/recropped to makeshift fit the abraxo model in gimp (rad symbol is in the game just extracted also and copy pasted over the cross symbol . It's the same firstaidkit texture but thitt that modification.) duncecap.dds In the game just extracted and retextured/bleached in gimp outfitdarkfunique.dds In the game just extracted and recolored in gimp prewarcasualwearuniquef.dds In the game just extracted and recolored in gimp powerarmorpinkbody.dds In the game just extracted to apply to the armorNow If any of these are NOT vanilla ? I need to know other wise I can pull them from the archive's. I asked because you said you made a few customs things..IF these are all defaults? then I can deal with the build my self. The path statements you clearly made on your own. Let me know. Kitty Black It seemed so long. Yes many are in the vanilla game and dlcs. Most are simple textures extracted with FO3Edit and tinkered with or simply recolored in gimp. I'll mark you each in your list above. Remember idk how to create, the majority of these, sans musics, are just ingame already assets being extracted and basically edited. Edited June 25, 2020 by Nagasekofmi2 Link to comment Share on other sites More sharing options...
Purr4me Posted June 25, 2020 Share Posted June 25, 2020 (edited) I'm just gonna send you an invite to discord so we can communicate faster. SENT ! :thumbsup: SoundCloud YoUnG BeRliiN 2-13-2015 Ron Trent Live Nice tunes Edited June 25, 2020 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted June 25, 2020 Share Posted June 25, 2020 If the tools I have used finds these entries in the plugin, then these entries represent any data you have on that hard drive. they do not spontaneously show up. So , In the future, before you start to do your own projects, you start out with a raw clean game and NO mods at all installed anywhere.In the mean time I am still working on another project for some one else. I work 24/7 "On This stuff" Link to comment Share on other sites More sharing options...
Purr4me Posted July 5, 2020 Share Posted July 5, 2020 (edited) #11--is caused by a bad entry in the model last chain of shaded events, It's a Bethesda bug I just fixed. I will upload the file soon. it was not supposed to be a *.nif extension anyways, it's a dds slot in the mesh file.every one has that, it's built into the game. Edited July 5, 2020 by Purr4me Link to comment Share on other sites More sharing options...
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