Nagasekofmi2 Posted June 10, 2020 Author Share Posted June 10, 2020 Oh yes. I know of that. In the next playthrough I will use rather not a mod but in the fallout 3 text file (I've seen there is one people made) i think in the ini file or simply another ini can't remember to set all 4 caravan merchants essentials. I maxed them out on this playthrough but it seems Doctor Hoff was killed at Jury street Metro Station. Found the corpse and the Brahmin but not the Caravan guard's corpse. resurrecting, disabling and enabling them as other people mentioned does not fix their death unless you mess with the main file to reset their death counter but that only fixed the Uncle Roe's text about "I'm afraid the good doctor hasn't reported in quite a while" I'll just use that ini to set them essentials on the next playthrough. But yes I made a merchant and she's armed. She mirrors me in design using the same clothes, shades and fave weapons with ammo and stimpaks plus she is set at pc level so she's already at level 30 with good health I made for her too in her stats and she also has 100 in skills in a few departments like medicine repair, small guns energy weapons science and she has not max but moderately well SPECIAL stats. She's my test merchant. When i modify armor items weapons consumables and generic items. She gets them in her Merchant container and sells them to me so I can test them quickly. she puts a good fight she resists my attacks well and she has at times killed me tho she's caught me with lower health :laugh: when I accidentally test the grenade launcher or cryolator on her. Link to comment Share on other sites More sharing options...
Purr4me Posted June 10, 2020 Share Posted June 10, 2020 lol accidently hh...hmmm some how. That's not believable. hehe Link to comment Share on other sites More sharing options...
Nagasekofmi2 Posted June 10, 2020 Author Share Posted June 10, 2020 The truth :laugh: partially. I did test the cryolator on her. But the Grenade Launcher was a mistake. She was on the other room and I aimed at the kitchen. Somehow the blast of the grenade graced her on the other room and she came with Shishkebab equipped to maul me. :nuke: Link to comment Share on other sites More sharing options...
Purr4me Posted June 10, 2020 Share Posted June 10, 2020 The truth :laugh: partially. I did test the cryolator on her. But the Grenade Launcher was a mistake. She was on the other room and I aimed at the kitchen. Somehow the blast of the grenade graced her on the other room and she came with Shishkebab equipped to maul me. :nuke:lol ! Link to comment Share on other sites More sharing options...
Nagasekofmi2 Posted June 10, 2020 Author Share Posted June 10, 2020 I'll have to supervise explosives around her :laugh: Link to comment Share on other sites More sharing options...
Nagasekofmi2 Posted June 12, 2020 Author Share Posted June 12, 2020 Purr, I have found a genuine problem. The geck does not allow me to select a song for a radio station despite having all set already. I followed the radio tutorial here in the forums, on youtube and opened the Radio quests of the vanilla game to compare and I have all steps as all these sources have but the geck is buging I think. I'm fixing the Tenpenny Tower Radio but the geck does not allow me to select the song as I said. The talking activator is set and I have the radio signal registered ingame and it plays Tenpenny's hello's truisms and the like however we all know the station has no music. I se the speaker as well as the topic links that are needed for the song dialogue with proper goodbye random and run immediately flags. All that is correct as I said. The problem is when I open the text to edit the response and select the sound (Which as I said I have all the steps, yes they are added in the sound in the geck and my game folder has a Sound folder were the music are and they are in wav file too) When I select the sound The "edit response" box when I press ok simply ignores the ok button to confirm and close and does nothing. Forcing me to either select cancel or close via the x at the top right of the window. So essentially the geck does not let me complete the very last step to select the song. I'm 99.99% almost there! Why is this? is this a bug? Link to comment Share on other sites More sharing options...
Purr4me Posted June 12, 2020 Share Posted June 12, 2020 you trick the game. extract the music's, copy them to another folder, the song you wish to play? rename it to the original name, the name will be the same, how ever the underlying music will be yours and not the games. understand? Fool the game and the geck. Link to comment Share on other sites More sharing options...
Purr4me Posted June 12, 2020 Share Posted June 12, 2020 If I tell you to do something that will exospore the hypocrisy of Bethesda, the music pack and windows grove music player will tell all.You will see where and how many games Bethesda used to build fo3 Link to comment Share on other sites More sharing options...
Purr4me Posted June 12, 2020 Share Posted June 12, 2020 you use fomm to extract the sound bsa archive t o a folder on the desktopopen the folder. at the top, you do a search for *.mp3 and you do a search for *.wav when the search finishes select all and drag / move them to your user music folder, run or play with windows grove player. sit back and absorb what your looking at and listening too. Comprehend all we know and now draw your own conclusions as to restrictions placed on us. You decide. Link to comment Share on other sites More sharing options...
Purr4me Posted June 12, 2020 Share Posted June 12, 2020 I'm a wicked lady. one thing is , I don't like being lied to by any company. Link to comment Share on other sites More sharing options...
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