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Comprehensive Melee/Unarmed Mod.


ChesuKyoka

Just a quick question for ya'll  

3 members have voted

  1. 1. Do you want variety in melee/unarmed weapons so each one feels different? I know I do!

    • Yes
    • No
      0
    • If it was defined per weapon. Not just weapon type like sharp and blunt. (Like those Laser plasma like weapons from OWB . Shouldn't those have energy weapon effects?)
      0
    • I DON'T CARE
    • Maybe.
      0
    • Screw melee and unarmed, Guns. Guns. Guns, (D:)
      0
    • I'm a modder and it would be too hard to code. So no.
      0
    • I'm a modder and I say, CHALLENGE ACCEPTED!
      0
    • I'm a modder and it would be tedious to code. So meh.
      0


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Hello Nexus Modders and Fallout Players. Now I know Fallout's main weapons are guns and energy weapons and such, And I've seen many mods that change the guns and add more in large amounts, But I find a large lack of mods that touch the melee functions, And the ones that do only make small changes. I'd love to see a complete melee overhaul so it is actually viable for players like myself who like to use Unarmed/Melee, Now I have no experience in code but I am sure that anything like that would be incredibly hard to code. I was thinking things such as More Armor damage, Unique weapons effects per melee weapon, Like I see no difference between a blunt and sharp weapon. What if I wanted my knife to do a DOT and wanted my hammer to have larger cripple chances? The melee weapons besides their DMG and DPS feel indifferent. I'd love to see some variety! Guns show it in their ammo, Fire rate, Gun type, Caliber, The ammo. and just plain unique feel. But the melee weapons feel pretty plain. Wouldn't it be great if melee actually felt that it had variety? Now I noticed the only unique melee weapons with interesting features are at around late game, And really I'd like my whole melee experience to be enjoyable. Not just the end game. Edited by ChesuKyoka
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You need another option: "I'm a modder and it would be too tedious to code." :)

 

It wouldn't exactly be HARD, if you want to overhaul. Mods don't really get hard until they start doing new and interesting things! (Or adding new models) But it would be tedious. You'd have to go through each weapon and work out what would it do if done 'properly'. And then you'd have to update each one. You'd have to come up with spiffy names for the special VATS attacks.

 

And then you have to test each one, for the player, for NPCs, and for creatures (Super Mutants, specifically).

 

So, while I'm sure it would have some challenges, the worst bit would be keeping at it.

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You need another option: "I'm a modder and it would be too tedious to code." :)

 

It wouldn't exactly be HARD, if you want to overhaul. Mods don't really get hard until they start doing new and interesting things! (Or adding new models) But it would be tedious. You'd have to go through each weapon and work out what would it do if done 'properly'. And then you'd have to update each one. You'd have to come up with spiffy names for the special VATS attacks.

 

And then you have to test each one, for the player, for NPCs, and for creatures (Super Mutants, specifically).

 

So, while I'm sure it would have some challenges, the worst bit would be keeping at it.

Suddenly I just figured out there was a reply button.

Anyways, I'd love to see new and interesting things, XD. BLAST YOU CODING EFFORT! Wouldn't it be wonderful that the better the mod is the less work it took?

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