sidlicious Posted June 8, 2020 Share Posted June 8, 2020 (edited) Hi, I've never made a fallout 76 mod before. I've tried to find resources but I'm not having any luck finding one that isn't just trying to teach me how to install a mod I've downloaded. I fully admit to not having a clue what I am doing. I'm basically trying to reverse engineer other peoples mods to get an understanding. I may not even have the right tools. The tools I downloaded are: Fallout 4 creation kit (My understanding is this is for Archive2)BAE (Bethesda Archive Extractor?)Material Editor by OusniusBakaFileTool This is what I've done so far: Extracted .bgsm files from Seventy Six - Materials.ba2 using BAE. Opened the .bgsm files using the Material Editor and made sure FO76 was selected in the dropdown. Changed the "emittance" and the "specular color" on 3 different files for comparison (2 using emittance, 1 using specular), to see which one I should be using to make it glow a bit. Saved the files, separately in 2 packages. Package 1: Outfit + Hat, Package 2: MiniNukes.Used BakaFileTool to repackage them into a .ba2 file. I've tried doing this both with and without "use Archive2" checked. Settings has the Archive2 location linked.Added them into Fallout76Custom.ini under [Archive]. Is there anyone who can either give me a bit of direction or point me to a walkthrough that's geared towards creating this type of mod instead of something teaching me how to install existing mods? Thank you kindly Edited June 8, 2020 by sidlicious Link to comment Share on other sites More sharing options...
Isador009 Posted June 16, 2020 Share Posted June 16, 2020 Check link below, it should answer your questions ;) https://www.reddit.com/r/FalloutMods/comments/a4j0vs/f76_tutorial_for_porting_over_fo4_models_into_76/ If you need some more help feel free to ask :) Link to comment Share on other sites More sharing options...
sidlicious Posted June 17, 2020 Author Share Posted June 17, 2020 T Hi, I've never made a fallout 76 mod before. I've tried to find resources but I'm not having any luck finding one that isn't just trying to teach me how to install a mod I've downloaded. I fully admit to not having a clue what I am doing. I'm basically trying to reverse engineer other peoples mods to get an understanding. I may not even have the right tools. The tools I downloaded are: Fallout 4 creation kit (My understanding is this is for Archive2)BAE (Bethesda Archive Extractor?)Material Editor by OusniusBakaFileTool This is what I've done so far: Extracted .bgsm files from Seventy Six - Materials.ba2 using BAE. Opened the .bgsm files using the Material Editor and made sure FO76 was selected in the dropdown. Changed the "emittance" and the "specular color" on 3 different files for comparison (2 using emittance, 1 using specular), to see which one I should be using to make it glow a bit. Saved the files, separately in 2 packages. Package 1: Outfit + Hat, Package 2: MiniNukes.Used BakaFileTool to repackage them into a .ba2 file. I've tried doing this both with and without "use Archive2" checked. Settings has the Archive2 location linked.Added them into Fallout76Custom.ini under [Archive]. Is there anyone who can either give me a bit of direction or point me to a walkthrough that's geared towards creating this type of mod instead of something teaching me how to install existing mods? Thank you kindlyHi, I appreciate the link, I'll take a look at it tomorrow! Link to comment Share on other sites More sharing options...
sidlicious Posted June 18, 2020 Author Share Posted June 18, 2020 (edited) Hi, I've never made a fallout 76 mod before. I've tried to find resources but I'm not having any luck finding one that isn't just trying to teach me how to install a mod I've downloaded. I fully admit to not having a clue what I am doing. I'm basically trying to reverse engineer other peoples mods to get an understanding. I may not even have the right tools. The tools I downloaded are: Fallout 4 creation kit (My understanding is this is for Archive2)BAE (Bethesda Archive Extractor?)Material Editor by OusniusBakaFileTool This is what I've done so far: Extracted .bgsm files from Seventy Six - Materials.ba2 using BAE. Opened the .bgsm files using the Material Editor and made sure FO76 was selected in the dropdown. Changed the "emittance" and the "specular color" on 3 different files for comparison (2 using emittance, 1 using specular), to see which one I should be using to make it glow a bit. Saved the files, separately in 2 packages. Package 1: Outfit + Hat, Package 2: MiniNukes.Used BakaFileTool to repackage them into a .ba2 file. I've tried doing this both with and without "use Archive2" checked. Settings has the Archive2 location linked.Added them into Fallout76Custom.ini under [Archive]. Is there anyone who can either give me a bit of direction or point me to a walkthrough that's geared towards creating this type of mod instead of something teaching me how to install existing mods? Thank you kindlyHello again, I've read it all and so my understanding of where I went wrong was to use the existing bgsm files when instead, I should be finding the dds files, using photoshop to edit the file and saving the variants for Diffuse, Specular, Lightning and Normal. I'm making an assumption here, since the files I want to use are not fallout 4 items, and not all armor/outfits, that I don't need to use bodyslide, as it will already fit onto the 76 models. Is that correct? I'm going to play with this a bit, I think you've given me enough info that I can do some further testing and possibly get some tiny little mods working. Thank you kindly! Edited June 18, 2020 by sidlicious Link to comment Share on other sites More sharing options...
Isador009 Posted June 19, 2020 Share Posted June 19, 2020 (edited) Yes, if you don't want to replace armour or body texture it should work. Just convert textures and you are good to go. BTW If you want to use F4 armour you just need convert texture files. If it use other body type like CBBE, you would need to add textures files for body too but this will mess up other things. If mesh is from something else like skyrim you need to convert it to F4 first. Edited June 19, 2020 by Isador009 Link to comment Share on other sites More sharing options...
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