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Geck Mods and old mods, is there a conflict?


thenightgaunt

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I haven't been following this as closely as I would like to (god damned grad school application process), but I've been hearing reports about there being an issue with mods created before the release of the GECK not working or causing errors once GECK was installed.

 

Is there any truth to this?

 

Are these causing the crashes some are seeing in the GECK?

 

Is there a fix/workaround up yet for this issue if it exists?

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I haven't been following this as closely as I would like to (god damned grad school application process), but I've been hearing reports about there being an issue with mods created before the release of the GECK not working or causing errors once GECK was installed.

 

Is there any truth to this?

 

Are these causing the crashes some are seeing in the GECK?

 

Is there a fix/workaround up yet for this issue if it exists?

 

I haven't done extensive checking, but the only errors I've seen is loading a pre-GECK mod into the GECK. One type of error comes from the mod using form IDs that start with 00. This can be fairly easily fixed with FOEdit. Another is some plugins are flagged as ESMs (and show in the data load as "master file" instead of "plugin file"). To fix this, load it in FOMM, double click the TES4 header and unclick flag 1 (ESM). A last error I've seen that GECK will fix for you is if the mod says it has more forms than it actually does.

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