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How to apply a fist weapon mesh onto an armor mesh while still making the weapon usable


Noswald95

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Could just give the armor an enchantment that boosts unarmed damage that gives you the same effectiveness as if you were using the weapon.

Of course you'd need to prevent the player from equipping unarmed weapons at the same time as the armor to keep it from stacking damage, but I think Biped slots would take care of that..

 

Could also script the armor so that If the Player is not equipped with a weapon, they're equipped with your Unarmed Weapon.

With that method you could more precisely control the player's unarmed power as well as what attack animation they use.

 

Since your Fist weapons are built in to the armor mesh, you can have the actual weapon just be invisible.

Edited by Radioactivelad
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