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Retexture with Nifskope problems


jefthereaper

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oke, i tried about 15 different sites now on how to show/export textures from a nif. file

 

as result, i have just waisted 2 hours of my time trying out the things the people said on those forums

i also tried the official Nifskope site, that was even less helpfull

 

so PLEASE if somebody here uses that program, just in short

please tell me how to show textures in Nifskope and how to export them so i can eddit them with Gimp2

 

and just to be clear, i am talking about textures for animations like the animated fireball explosion

and yes i tried making a texture path but if i could get the textures from my texture folder then i would not be having this problem in the first place

 

i am to believe that "nif" files somehow contain textures themselfs,

as i could not find the textures i was looking for in my texture BSA folder that i made after extracting them all

 

so please, if anybody can tell me how to render textures in Nifskope (witouth the silly "file path" suggestion that is totally worthless)

then please tell me, you have no idea how it is to go nearly crazy by noticing i can use the creation kit to make it rain cheese

but i CANT get to the textures of a fireball to change the color a little,

its insane!

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Some .nif files may use shader effects (emissive color, lighting blabla) / vertex colors to create a colored effect, though pretty much every effect .nif i've edited so far used a texture (with alpha channel). Not all texture paths and effects are stored in BSLightingShaderProperties, like in this case other blocks can contain this info as well:

 

http://666kb.com/i/caju3442g2yvx4od2.jpg

 

...sometimes tricky to find. Not even sure if you can live preview this stuff in NifSkope since it's a particle system - don't think so. Though there are some NifSkope buffs around, i was never really interested in learning the function of each single block and string - could take forever :D

Edited by ghosu
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yeah but I'm talking about the actual textures

for example the fireball

 

in the render window i want it to vieuw the actual explosion textures (fire and sparks, red, stuff like that, not the white mesh exploding every 3 seconds)

 

when i find the texture i will probably be able to export it too

 

if i misunderstood, forgive me, im a noob with nifskope, XD

or blender, or any other program in that direction

i would learn it witouth asking questions but every tutorial i take is outdated or so unclear that its impossible to follow (not to metion that the people that do give a good tutorial use 3 minutes for the tutorial and 5 to yap about there private life boring me to death before i reach the middle of the vid/text)

 

 

btw i notice you made the musket mod XP how are the bullets going? i think i checked back a few weeks ago if you updated the actual bullet effects to inflict fire damage and so on, i love using the guns XD finaly a realistic sniper effect (yeah i use them as snipers, not what they were meant for but still works fine XP)

 

ow btw thanks for the reply, i was hoping for somebody with good nifskope skills but i was not expecting one of the best mesh/texture creating mod makers of the nexus, best guns ever XD still hoping your weapon pack gets bigger (mace's, chain mace, spears, staff's, stick's, scythes and strange cool weapons XP)

Edited by jefthereaper
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With the textures.bsa added to NifSkope's settings it displays textures...as you already know it works for weapons, armor, building and whatever.

 

But i think what you see in NifSkope when it comes to effects like the fireball it already displays the texture, though it's not colored....same with sparks and so on.

 

Check this out: First image with textures activated and the second with deactivated - there is a difference so it seems to read the textures from the .bsa archive, you even see the alpha channel transparency from the texture - though, as the block detail value says: GREYSCALE texture - links to a colored one BUT not displayed with color in NifSkope - i'm not sure, if you can change that...afaik user Throttlekitty (not sure 'bout the spelling) is a NifSkope buff...or even a dev.

 

http://666kb.com/i/cajuwktjjen0v5t1y.jpg

Edited by ghosu
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yeah thats exactly what i have! the second picture is the one i have now

 

ill try what you said, so i get the effect of the first picture,

just as a next question,

if i activate all that will everything appear like in picture 1?

so basicly animated Nif's will always be fully white

while static ones (like clothes) will be fully colored?

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You have to add the textures.bsa from ...\Skyrim\data\ to NifSkope (File=> Resources File) and check the boxes in Render => Settings.

 

Jeah, static stuff shows with colored textures, effects use the textures as well BUT in greyscale (and as mentioned, not sure if you can change that) - and afaik some effects might not show up in NifSkope since they use effect mechanics that are only rendered in game engine - at least i think so, might be wrong since i only know the basics.

Edited by ghosu
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