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Will time of day extending mods break quests?


Mookeylama

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ERSO's timescale plugins (and any other timescale esp's, for that matter) are for people who can't/don't want to change the timescale via console for whatever reason. Unless you have a compelling reason not to use the console, you should use the console to change the timescale instead of an extra esp in your load order.

 

Open console, and type

set timescale to #

 

(where # = the number of game minutes per real time minute)

 

I always change the timescale in every Bethesda gamebryo game since Oblivion, but only after the completion of the tutorial. Never had an issue with quests (except that annoying master trainer in Oblivion who insisted your character go underwater with him and hold breath for xx amount of time).

Edited by ripple
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What timescale do you use? I was considering lowering the timescale for my next play through as well. I found a number of sites where the recommendation was to keep it above 5 to avoid quest problems. General consensus on the sites I found seemed to be 8-10 for the recommended setting. Though, to be fair, I also found several people who were playing at 5 and claimed they hadn't experienced any problems.
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My timescale is 8. I use a food/drink/sleep mod and 8 seems to work well for my preference. I use to set it to 7 when I played Oblivion and Fallout 3, but found the day passed a bit too slow for my taste.
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If you set the Timescale to below 2, it causes problems for NPCs trying to transition between cells. At 2 - 4 it can make certain scripted scenes play a bit strangely (try watching the execution scene aftermath when first arriving in Solitude with timescale set to 2) and it can cause some strange interactions (such as the premature Thane bug) between quests. Once the Timescale is above 4-5, I think everything settles down to being normal, or as near as makes no difference.
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ERSO's timescale plugins (and any other timescale esp's, for that matter) are for people who can't/don't want to change the timescale via console for whatever reason. Unless you have a compelling reason not to use the console, you should use the console to change the timescale instead of an extra esp in your load order.

 

Open console, and type

set timescale to #

 

(where # = the number of game minutes per real time minute)

 

I always change the timescale in every Bethesda gamebryo game since Oblivion, but only after the completion of the tutorial. Never had an issue with quests (except that annoying master trainer in Oblivion who insisted your character go underwater with him and hold breath for xx amount of time).

 

thanks all! so if i "set timescale to 8" then that would give 8 game minutes per 1 real minute? think i'll try that

oh, and this persists between saves? i'd hate to have to do it on each startup

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