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Whining about realism...


brokenblayd

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Am i the only one who digs the retro science fiction movie flavor of fallout 3? I mean of course not but all i see when i look around are people complaining about the realism of the game. How much real world sense did old science fiction flicks make really? On average?

 

I guess what I'm stabbing at here is that bethesda wasn't trying to make a real world post apocalyptic simulator. What we got was something with a cheesy retro movie feel and i love it.

 

Anyone else out there feel the same? The cheesiness friggen makes this game in a way, it wouldn't be the same if it were more realistic.

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Retro Flavor and the car I shot twice (When according to canon gas was used up long ago and it has only had 200 years for something to happen to it) to go nuclear on my ass are totally different things. I mean Beth basically stole ideas from EVERYONE including alot from the first two games and added what they thought would be "cool."

 

But these are just my thoughts on it.

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That's exactly my point though, cheesy movies have exploding cars lol. I figure the cars prolly weren't gas powered anymore by the time the bombs dropped in this setting although i always find myself thinking there's gas in them cuz of the way they look. Hydrogen maybe?

 

Anyway cheesy movies are all about having stuff that's "cool" in them. I do agree the cars should take a little more abuse before going boom though, i take cover behind them like a retard sometimes.

 

Anyway i kinda just look at the radiation in this game as being it's own entity separate from the real world variety. It has it's own rules and effects. Much the same way i haven't seen radio active waste give anyone super powers irl lately. The game never tried to be realistic in the first place, take the real world talks to the games that are trying to be real lol. Fallout rads are their own mystical little force in and of themselves, kinda like magic and crap in other fiction.

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So far the most interesting thing when it comes to these futuristic settings in the world we are living in now (yes, real life) is the science department. For anyone that watches animal planets "Weird, true, and freaky" you have seen a lot of mutants and interesting things. One thing caught my eye the other day "Bioluminescent Rats." They took the dna from a jellyfish (which is bioluminescent) and injected it into a rat's DNA.

 

http://animal.discovery.com/tv/weird-true-freaky/

 

You would think with all the mutations going on now, which there are by far more than in fallout 3, there would be more effects due to radiation. Technically, Fallout 3's realism is far from any other true scientific facts. The brahmin, or 2 headed cows, has existed in real life --

 

http://farm1.static.flickr.com/125/396716281_20772b0215.jpg

http://www.freakyzoo.com/images/2-headedCow.jpg

http://www.politicalreps.com/uploaded_images/2headedcow-739076.jpg

 

The super-mutants looks exactly like some of the mutants I have seen in science fiction movie, but forgot the titles. The cars look like they have jets attached to the back of them, making it seem like the cars still have some sort of combustion effect, thus resulting in why they would explode.

 

Science has taken an unexpected turn, and the fallout 3 scenery and storyline I have no doubt could someday exist. So long as humans exist, so does the raw and brute nature of our destruction.

 

Another fun aspect concerning radiation: Ghoulification and immortality through radiated mutation. Hah, honestly when I first saw Gob and learned more in the netherworld I laughed at the aspect. Looks like a melding of the T-virus, necrosis, and a flesh eating disease, but immortality (as long as you don't kill them, they can live for hundreds of years.)

 

Geeze, I gave Moira immortality, how about that? haha

Least I did a favor for one of those megaton dwellers.

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How did they "steal" ideas from the first two games? Bethesda OWNS the intellectual rights to the Fallout series. It is their series. They can do whatever the hell they want with it, including using ideas from it. It's a sequel. That's what they do.

 

As for the realism, most people don't seem to grasp the fact that this isn't our future. This is an entirely alternate timeline and physical reality. In the fifties, our universe went our way, and the Fallout universe split off into its own thing. They advanced much faster and further than we did, but retained the 50s charm that has been immortalized in countless movies and shows like Leave It to Beaver. Cars explode when you shoot them because they are nuclear powered. It's like shooting an unstable bomb, what do you expect will happen?

 

Radiation, as Werewolf334 points out, is another thing in the Fallout universe that differs from ours. In ours mutations don't spontaneously happen from high radiation. Death happens. But in the Fallout universe, radiation can have all sorts of weird and cheesy effects, just like they always thought it did before they really understood it better. Spider-Man got his powers because he was bit by a radioactive spider. That's how people thought it worked at one time. In the Fallout universe, that IS how it works.

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Am i the only one who digs the retro science fiction movie flavor of fallout 3? I mean of course not but all i see when i look around are people complaining about the realism of the game. How much real world sense did old science fiction flicks make really? On average?

 

I guess what I'm stabbing at here is that bethesda wasn't trying to make a real world post apocalyptic simulator. What we got was something with a cheesy retro movie feel and i love it.

 

Anyone else out there feel the same? The cheesiness friggen makes this game in a way, it wouldn't be the same if it were more realistic.

 

I think when people are complaining about realism they are complaining about one of three things;

 

1. The damage you and other NPCs can take. You simply cannot take three bullets to the head and live.

2. Radiation, there's been discussion about why there should and should not be radiation in Fallout 3.

3. Both

 

I haven't seen anyone saying things like, "THIS GAME IS NOT REALISTIC BECAUSE THERE ARE GIANT BUGS EVERYWHERE. I DEMAND MY MONEY BACK!"

 

Anyway, that's my opinion.

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How did they "steal" ideas from the first two games? Bethesda OWNS the intellectual rights to the Fallout series. It is their series. They can do whatever the hell they want with it, including using ideas from it. It's a sequel. That's what they do.

 

As for the realism, most people don't seem to grasp the fact that this isn't our future. This is an entirely alternate timeline and physical reality. In the fifties, our universe went our way, and the Fallout universe split off into its own thing. They advanced much faster and further than we did, but retained the 50s charm that has been immortalized in countless movies and shows like Leave It to Beaver. Cars explode when you shoot them because they are nuclear powered. It's like shooting an unstable bomb, what do you expect will happen?

 

Radiation, as Werewolf334 points out, is another thing in the Fallout universe that differs from ours. In ours mutations don't spontaneously happen from high radiation. Death happens. But in the Fallout universe, radiation can have all sorts of weird and cheesy effects, just like they always thought it did before they really understood it better. Spider-Man got his powers because he was bit by a radioactive spider. That's how people thought it worked at one time. In the Fallout universe, that IS how it works.

 

Nuclear powered cars? since when has that ever been stated? In Fallout 2 your car was powered by micro fusion batteries. Btw I used "stolen" In a sense it wasn't their idea and they didn't build upon it, which is what sequels are supposed to do to enhance the game itself. Please don't argue on that point to make a good sequel you can't just borrow upon what worked over and over again.

 

(By the way even if your supposed cars here in D.C. were nuclear powered, some sort of "Micro nuclear tech" would be have to be very stable in the first place considering the world itself was still violent in the first place, a pretty obvious hint is the fact that there was a nuclear war in the first place. So I think something would be shock and concussion proof safety tested ect[This is all going on what you said of their supposed nuclear power instead of fusion cells])

As far as using nuclear reactions to produce fusion energy, (If you want to go that angle) fusion itself is a self renewing source it would only have to be turned on by nuclear power once when it was produced at the factory.

 

 

(This is from http://fallout.wikia.com/wiki/Microfusion_Cell)

 

A medium sized energy production unit. Self-contained fusion plant.

 

Microfusion Cell is an ammunition item in Fallout, Fallout 2 and Fallout 3.

It can also be used as fuel for the Highwayman. One clip gives a 50% charge (or 1% per remaining charge, in the case of partially spent clips

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Please don't argue on that point to make a good sequel you can't just borrow upon what worked over and over again.

 

You cant fix what isn't broken. :P

But you can break what wasn't broken and didn't need the tweaking (The "Adjustments" to your entire character development system now is majorly simplified.) and building a better mouse trap my friend that's what I have to say about that.

 

On a side note I would like to really clarify I do like whacky zaney far out and retro feel. I enjoyed playing chess with that cheating Radscorpion as much as the next guy okay? It had to die after I won cause it was a poor loser but whatever.

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