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Changing/adding new penalties on arm/leg/torso crippling.


niichttt

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I'm trying to change old penalties/add new penalties to having a crippled limb, and while it's possible to do this with the 'Concussed' actor/base effect for head crippling, I can only find the spread/aim wobble increasing effect for arm crippling, speed mult penalty for crippled legs, and the stagger mult penalty for the torso. I don't see any actor/base effects for those conditions, such as the -1 END gained from having a crippled torso, or lower melee/unarmed damage with crippled arms, and was wondering if it is possible to modify these stats, or if they're hardwired into the engine itself.

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If you will look at "this page" (the GECKWiki version is "Weapon Damage"), you will notice the damage formula only uses the STRENGTH primary stat as an additive bonus to the weapon damage. (Otherwise you are speaking about "Derived Stats".) Everything else is a "situational modifier" such as Sneak, Perks, or Chems. But the GECKWiki version indicates there is also a "MeleeArmConditionPenalty". It indicates there are "game settings" you adjust to affect those values in the formula. You can use the "ModActorValue (ModAV)" command to alter primary and derived stats, but not (I believe, but am not positive) formulas (unless, possibly, it has been modified at the engine level by a NVSE DLL plugin such as "JIP LN", etc.).

 

Note that "game settings" are Globals, affecting and used by the game engine and all mods. Do not count on them to have any particular predefined value, and be aware that any changes you make to them will affect other mods.

 

-Dubious-

Edited by dubiousintent
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