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modding a mod


stiffneck

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So..basically the title

 

If I'm using a mod I enjoy but it contains elements I dislike .... I wish to de-activate certain elements etc for my personal use

 

what is the process involved ?

 

Can i simply use CK set the mod as active...view it in a window and change/remove elements.

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Can i simply use CK set the mod as active...view it in a window and change/remove elements.

Yes, that's all that's required. If unaware, you can also Open CK, click Data, highlight the mod and click Details button - this will tell you everything that the mod has adjusted within CK.

 

Be aware though that some mods don't use CK (no .esp files) so in those instances look out for "loose" / individual files instead.

 

Oh, and I'm sure you know this but if you plan on uploading the adjusted mod to Nexus or anywhere else you should obtain permission from the original mod author(s) before doing so.

Edited by LargeStyle
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Oh, and I'm sure you know this but if you plan on uploading the adjusted mod to Nexus or anywhere else you should obtain permission from the original mod author(s) before doing so.

 

 

Thanks for that...Yes, I have no intentions of sharing any mods I may tweak without permissions.

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