Rh4eg4n Posted June 15, 2020 Share Posted June 15, 2020 (edited) Hello everyone! There are two quests to complete the first should start the second quest. I tried to do it this way: at the end of the scene on which the quest ends, the code fires (Quest2.SetStage (10) Quest2.SetObjectiveDisplayed (10)) but nothing happens after the completion of the first quest. Edited June 15, 2020 by Rh4eg4n Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 15, 2020 Share Posted June 15, 2020 You need to have Quest2.Start() prior to setting stages or displaying objectives. Until then, the quest is not active at all and calling it do stuff won't work. Link to comment Share on other sites More sharing options...
Rh4eg4n Posted June 15, 2020 Author Share Posted June 15, 2020 You need to have Quest2.Start() prior to setting stages or displaying objectives. Until then, the quest is not active at all and calling it do stuff won't work.I turn on the quest at the end of the dialogue after this, another dialogue between the npc and the scene ends and the whole quest does not start, there is no message that the quest has started. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 16, 2020 Share Posted June 16, 2020 Are you testing on a new game or a save that has not seen the mod in question? If not, I suggest that you do just to rule out any baked in information overriding any new changes.Also use the console to determine if the quest has actually started or not. If there is a non-optional alias that cannot be filled for whatever reason, the quest will not start. Link to comment Share on other sites More sharing options...
Rh4eg4n Posted June 16, 2020 Author Share Posted June 16, 2020 Are you testing on a new game or a save that has not seen the mod in question? If not, I suggest that you do just to rule out any baked in information overriding any new changes.Also use the console to determine if the quest has actually started or not. If there is a non-optional alias that cannot be filled for whatever reason, the quest will not start.I use a save that did not see the modification. The problem turned out to be an alias, it used an NPC from Skyrim Jarl Balgruuf changing it to the NPS I created, it worked, only this is the problem I need a Jarl Balguf for a quest to talk to him. Link to comment Share on other sites More sharing options...
Rh4eg4n Posted June 16, 2020 Author Share Posted June 16, 2020 I think I figured it out. I turned on the allow reserved checkbox in the alias and everything worked as needed. Link to comment Share on other sites More sharing options...
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