IsharaMeradin Posted October 5, 2020 Share Posted October 5, 2020 That is tricky. Some mods are purposefully designed to call functions because they were designed to extend the papyrus scripting system (i.e. SKSE, PapyrusUtil, etc). But others, not so much. Personally, I feel that if my mod does not modify the behavior of the other mod then it should be okay to utilize function code, property values (not setting only getting) and in-game objects to an extent provided that the script code I write has a fail safe work around to achieve what I want should the other mod not be present. If I have to make another mod a requirement for any reason, I will be seeking permission if not already given on the mod page. You may ask site staff for a definite ruling for a specific mod should any permissions not be clear. All that said, it will always be in your best interest to seek out permission whenever possible. Link to comment Share on other sites More sharing options...
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