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Make an NPC inventory item "unpickpocketable".


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I have a quest where the player needs to kill an npc to retrieve an item. The problem is the "lore" around it is that it is bound to the NPC until they die. i.e. it isn't a matter of just setting up the quest to handle if the player decides to pickpocket...they literally shouldn't be able to.

 

I haven't been able to discover a way to make an NPC or specific item immune to pickpocket. I may have to do something like spawn the item on his corpse on death.

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I believe the death list is a leveled item list, but have not messed with it for some time.

 

 

Yeah looking on the Quest Tutorial on the wiki, it has a bit about adding the amulet for the quest to the death item of the thief to avoid pickpocket, but literally says nothing about how to actually do that (which you figure it would considering the whole premise of the tutorial is that no one has done this before).

 

My NPC target is disabled until you hit a certain stage in the quest (which works). So I tried doing the same thing with the item alias. i.e. setting it initially disabled until the character is killed, then setting it to enabled. However, when I try to pick pocket my target, I still see the item in his inventory. Basically I will probably end up having to plop the thing in an inaccessible area then adding the item to the inventory of my target on death.

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