Goliatron Posted January 12, 2013 Share Posted January 12, 2013 All dialogue in the game can be skipped, if desired... Except the slowest, silliest dialogue in the game: That of the Daedric Princes. How can I make that dialogue respond how every other dialogue in the game responds? I do my most swearing when encountering these time-wasting rants, and I'm sick of it. Any advice on where to look? I cannot find an obvious toggle in the CK... Link to comment Share on other sites More sharing options...
EnterSevenSeven Posted January 14, 2013 Share Posted January 14, 2013 I'm not sure if it would be possible, but here's how it currently functions:Daedric Lords that are spoken to as inanimate objects (statues and Hermaeus Mora's glowing orb) use TalkingActivators as proxies between the player and a dummy NPC that's usually locked away in a separate cell (AzuraVoiceCell, MolagBalVoiceCell, etc.). The problem is with the TalkingActivators not allowing the same function of skipping dialogue as a regular NPC. Link to comment Share on other sites More sharing options...
Goliatron Posted February 23, 2013 Author Share Posted February 23, 2013 Well, thank you. I don't understand why Bethesda (or perhaps the game engine) would allow dialogue to operate in two different ways, but mostly I'm just super annoyed and sick of spending forever listening to these goofy, slow, pointless rants.Came back to this topic because I once again encountered a gorram Daedric Lord and, I am now hoarse from pointlessly swearing at it.... It is truly THE. MOST. ANNOYING. Part. Of Skyrim for me. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted February 24, 2013 Share Posted February 24, 2013 Thanks for the TalkingActivator tip. I can use this. Reading this topic I can imagine how this would pan out in RP terms. "Shut up Meridia, put me back down and tell me where the loot is!" Link to comment Share on other sites More sharing options...
Recommended Posts