sirxazor Posted January 12, 2013 Share Posted January 12, 2013 I have been downloading a lot of female mods and for some reason the head skin is always darker than the body, I tried going to creation kit and select the first skin for nords then changing it to the most white I could but still did not help at all :( Link to comment Share on other sites More sharing options...
sirxazor Posted January 12, 2013 Author Share Posted January 12, 2013 ah I forgot to clarify editing for NPC females I tested on my char and it works fine but for some reason the npc are all weird. Link to comment Share on other sites More sharing options...
TheGreenLion Posted January 12, 2013 Share Posted January 12, 2013 (edited) Are you using a custom race? You might also look to see if the body or face mod in question either has an official face pack or a method/patch to blend the neck and body to match better. Doh, didn't see the additional info. What Jeir posted below will do the trick. :biggrin: Edited January 12, 2013 by TheGreenLion Link to comment Share on other sites More sharing options...
Jeir Posted January 12, 2013 Share Posted January 12, 2013 (edited) You're not exporting the face data. You need to press CTRL+F4 with your edited NPC selected. The CK is bugged, though, so wont export any makeup options properly. You could use the NPCEditor, but when I tried it, it always screwed up the meshes (distance between mouth and nose was always far too long, eyes positioned too high.) Do this:1. Export face data with CK.2. Go to textures/actors/character/facegendata/facetints/ and delete your follower's folder.3. Go to meshes/actors/character/facegendata/facegeom/ and rename your follower's folder.4. Open NPC Editor and load your .esp.5. Uncheck the 'Save to BSA' box.6. Make sure the makeup and stuff appears correctly on the model. If not, use the editor to re-add it.7. Click 'Create Mod'. This will make the folders appear in meshes/textures.8. Delete the folder created by the editor in meshes/.../facegeom/, and rename your old folder back to the original name. The above is copy/pasted from a previous topic. =D Hope it helps. Edited January 12, 2013 by Jeir Link to comment Share on other sites More sharing options...
sirxazor Posted January 12, 2013 Author Share Posted January 12, 2013 You're not exporting the face data. You need to press CTRL+F4 with your edited NPC selected. The CK is bugged, though, so wont export any makeup options properly. You could use the NPCEditor, but when I tried it, it always screwed up the meshes (distance between mouth and nose was always far too long, eyes positioned too high.) Do this:1. Export face data with CK.2. Go to textures/actors/character/facegendata/facetints/ and delete your follower's folder.3. Go to meshes/actors/character/facegendata/facegeom/ and rename your follower's folder.4. Open NPC Editor and load your .esp.5. Uncheck the 'Save to BSA' box.6. Make sure the makeup and stuff appears correctly on the model. If not, use the editor to re-add it.7. Click 'Create Mod'. This will make the folders appear in meshes/textures.8. Delete the folder created by the editor in meshes/.../facegeom/, and rename your old folder back to the original name. The above is copy/pasted from a previous topic. =D Hope it helps. ooMMMG!!! THIS THIS THIS! except I did not delete anything since the folders did not exist, just c + F4 and restart the game = fully matching body now thanks so much! Link to comment Share on other sites More sharing options...
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