Yohlazy Posted January 12, 2013 Share Posted January 12, 2013 (edited) Just a few mod ideas I was thinking about/questioning and I am wondering if any are possible and would be stable First is it possible to bring a Shiv to missions and not have it count as a squad member... I never use a Shiv even after about 3 full plays on normal and classic I just dont think giving up a sniper or a medic is worth the gain of a tank that to my knowledge wont take cover and will almost always be hit but if there was a way maybe an upgrade to the transport ship or just a straight up here is the shiv slot then I would be more willing to try them. I dont want just a 7th squad slot as I will just want to fill it with another assault I mean a slot you can only put a shiv in. Second a way to "suggest" a needed squad class in game Just a way to tell the game hey I am looking for a sniper and the game raise the chance of a rookie being a sniper (not so much to 100% but enough to make it count) it comes off as weird that I am an established world military but I cant request a specific class also it is annoying when I start a game and it starts me with 1 sniper 1 medic 1 assault and 9 heavies (no joke that happened and I restarted right after the 8th and 9th got promoted...) Third Abduction Assaults I am looking for someway to do several of the stop abductions when they occur it seems weird that no matter how fast I can clear an area even with no injuries that we go to base an ignore the other countries what says my soldiers dont fly to the other site within so much time, In the game if an abduction happens and you ignore it, it takes around 48 hours to disappear so whats stopping me from going to another site if I did the first in like 12 hours. If anyone can give me any information I would be appreciative and thank you for your time in reading any of this Edited January 12, 2013 by Yohlazy Link to comment Share on other sites More sharing options...
johnnylump Posted January 14, 2013 Share Posted January 14, 2013 Just a few mod ideas I was thinking about/questioning and I am wondering if any are possible and would be stable First is it possible to bring a Shiv to missions and not have it count as a squad member... I never use a Shiv even after about 3 full plays on normal and classic I just dont think giving up a sniper or a medic is worth the gain of a tank that to my knowledge wont take cover and will almost always be hit but if there was a way maybe an upgrade to the transport ship or just a straight up here is the shiv slot then I would be more willing to try them. I dont want just a 7th squad slot as I will just want to fill it with another assault I mean a slot you can only put a shiv in. Second a way to "suggest" a needed squad class in game Just a way to tell the game hey I am looking for a sniper and the game raise the chance of a rookie being a sniper (not so much to 100% but enough to make it count) it comes off as weird that I am an established world military but I cant request a specific class also it is annoying when I start a game and it starts me with 1 sniper 1 medic 1 assault and 9 heavies (no joke that happened and I restarted right after the 8th and 9th got promoted...) Third Abduction Assaults I am looking for someway to do several of the stop abductions when they occur it seems weird that no matter how fast I can clear an area even with no injuries that we go to base an ignore the other countries what says my soldiers dont fly to the other site within so much time, In the game if an abduction happens and you ignore it, it takes around 48 hours to disappear so whats stopping me from going to another site if I did the first in like 12 hours. If anyone can give me any information I would be appreciative and thank you for your time in reading any of this - SHIV in 7th slot. See this thread for where the project to have more than 6 troops on missions stands. http://forums.nexusmods.com/index.php?/topic/804076-rd-to-increase-squad-size/. At this point, you can sort of do it, but it's messy.- Suggesting a squad class: Not possible right now. Modding at this point can generally only affect existing numbers and relationships between them. Adding new functionality or game items is challenging, unless the devs already put it there. (Example: We can change a UFOs hit points, but we can't add UFOs.)- Third abductions. The workaround for this we've hit on is to only have one abduction take place at a time, but spread all six out over the course of a month, rather than let them occur in two sets of three. (The Long War mod does this.) That way you can fight every abduction. Link to comment Share on other sites More sharing options...
Yohlazy Posted January 14, 2013 Author Share Posted January 14, 2013 Cool thanks for the info will look at the adding squad sizes thanks for the reply Link to comment Share on other sites More sharing options...
Recommended Posts