Wolflady500 Posted June 22, 2020 Share Posted June 22, 2020 I don't know if it's possible, but I'm trying to make a script where, if the player 'activates' a certain custom creature, they are teleported to a interior cell. I've done it on Oblivion, but the similar method is just not working for me, any ideas or help would be appreciated! I did try this script Scriptname TeleportSomewhereScript extends ObjectReference ObjectReference Property TargetLocation AutoEvent OnActivate(ObjectReference akActionRef) Game.GetPlayer().MoveTo(TargetLocation)EndEvent But it doesn't want to work, it keeps saying compilation failed, after I give the script a proper name and change the (TargetLocation) to the marker I used, which was a XMarker. Link to comment Share on other sites More sharing options...
Evangela Posted June 22, 2020 Share Posted June 22, 2020 Your script looks ok to me, when it fails what kind of error does it give? Link to comment Share on other sites More sharing options...
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