F3LLA22 Posted June 25, 2020 Share Posted June 25, 2020 Trying to edit a nif of a gun for a fallout mod, and after doing that in blender and exporting as obj, when importing the obj into nifskope nothing shows up in nifskope. What am I doing wrong? Link to comment Share on other sites More sharing options...
M48A5 Posted June 25, 2020 Share Posted June 25, 2020 Trying to import an .obj file into a tool that reads .nif files. The file should be exported as a .nif file. Link to comment Share on other sites More sharing options...
F3LLA22 Posted June 25, 2020 Author Share Posted June 25, 2020 (edited) Trying to import an .obj file into a tool that reads .nif files. The file should be exported as a .nif file.exporting it as a nif doesn't work either. It just gives me weird errors, two windows open when I try to open the nif it says Warnings were generated during reading of the nif fileInfinite recursive link construct detected and Nif file could not be readfailed to load block number 13 (NiTriShapeData) previous block was NiSourceTexture Edited June 25, 2020 by F3LLA22 Link to comment Share on other sites More sharing options...
theearm Posted June 26, 2020 Share Posted June 26, 2020 As far as I understand it, nifskope can't properly generate the right headers (maybe?) when importing .obj objects, so you need to start with some .nif already open to replace it. Try this. open up a different gun in nifskope (or could be any asset really - something simple) Make sure that it is selected - just click on it in the renderer. then try to import your modded weapon. Nifskope will tell you that you have a "NItrishape selected. The first imported mesh will replace the second one." - or something like that. click ok, browse to your .obj file. Maybe you see something :) Watch out for scaling and XYZ issues here. might need to scale up the export. Link to comment Share on other sites More sharing options...
F3LLA22 Posted June 26, 2020 Author Share Posted June 26, 2020 As far as I understand it, nifskope can't properly generate the right headers (maybe?) when importing .obj objects, so you need to start with some .nif already open to replace it. Try this. open up a different gun in nifskope (or could be any asset really - something simple) Make sure that it is selected - just click on it in the renderer. then try to import your modded weapon. Nifskope will tell you that you have a "NItrishape selected. The first imported mesh will replace the second one." - or something like that. click ok, browse to your .obj file. Maybe you see something :smile: Watch out for scaling and XYZ issues here. might need to scale up the export.That seems to have worked, but it imports all as one mesh. I needed to open the mesh in blender because I wanted to edit it. Although I could just export the edited parts only. I think thats what I'll do. Thanks! Ill see if it works Link to comment Share on other sites More sharing options...
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