lyosea Posted June 26, 2020 Author Share Posted June 26, 2020 I should also say that if I load the mesh at all in creation kit it crashes whether it's a static or not. But I'll try and see about the poly count being changed and all and checking out 3dsmax if I am able to. Link to comment Share on other sites More sharing options...
lyosea Posted June 26, 2020 Author Share Posted June 26, 2020 So I just got 3dsmax 2018 and was wondering before I export the file I wanted do I need to use nifskope at all or can I export it right to the fallout 4 folder. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted June 26, 2020 Share Posted June 26, 2020 So I just got 3dsmax 2018 and was wondering before I export the file I wanted do I need to use nifskope at all or can I export it right to the fallout 4 folder. It does not work with 2018 as far as I know.The NIF plugin only works with 2013 (and maybe 2014 ...? Not sure ...). This is the tutorial that I used to get started with custom static stuff: Link to comment Share on other sites More sharing options...
lyosea Posted June 27, 2020 Author Share Posted June 27, 2020 So I just got 3dsmax 2018 and was wondering before I export the file I wanted do I need to use nifskope at all or can I export it right to the fallout 4 folder. It does not work with 2018 as far as I know.The NIF plugin only works with 2013 (and maybe 2014 ...? Not sure ...). This is the tutorial that I used to get started with custom static stuff: Is there any possible way you could give me a copy of 3dsmax or tell me anyway to get it? I've been looking for hours to find a copy of 2013 or 2014. Link to comment Share on other sites More sharing options...
lyosea Posted July 12, 2020 Author Share Posted July 12, 2020 So I got this to work with making a model in blender, then exporting the model as a fbx, importing the fbx into 3DSMAX 2013 then following this video ---> https://www.youtube.com/watch?v=-SssqMofI_Y&t=254s on how to export the model properly from 3dsmax 2013. Then put the model through the program elrich in the tools folder in the fallout directory, then open the processed file from elrich into nifskope and finally texturing the model. Link to comment Share on other sites More sharing options...
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