Proximitus Posted January 14, 2013 Share Posted January 14, 2013 First, I was planning to add a basement to Breezehome to make a place for Dragonpriest mask busts, Dragon claws and all the daedric artifacts. Since I'm not really good at modeling, I gave up and when I looked around Breezehome, I thought that the basement wasn't necessary. If I could delete some things here and there on shelves and in cabinets, I would have all the storage I need! So, my question is, since I don't want the dragonpriest busts to be available when I just buy the house but only when I buy the upgrades from the steward, how do I do this? Is there a special section in the Creation kit that handles these upgrades? Because, alongside the additional busts and stuff, I also want to replace the bed in the bedroom to a more luxurious bed and other things here and there Link to comment Share on other sites More sharing options...
Ghaunadaur Posted January 15, 2013 Share Posted January 15, 2013 All upgradable items in the player houses are tied to an 'enable parent', which is an xmarker, located in the same cell. Adding items to these upgrades is very easy: place your item, double-click it to open the edit window. Move to the 'enable parent' tab -> New -> choose the xmarker for the upgrade, for example 'WhiterunPlayerHouseDecorateBedroom' for the bedroom. But beware, not all things can have enable parents. Some objects that are enabled/disabled by scripts must not have an enable parent! For example,if you want to add display cases, set the 'WeaponRackDisplayACTIVATORPlayerHouse' to initially disabled, no enable parent. It will get enabled by the linked ref, via script. To change the bed with another, simply select it in the render window, press CTRL+F, choose another form for it. Link to comment Share on other sites More sharing options...
Proximitus Posted January 15, 2013 Author Share Posted January 15, 2013 (edited) I'm goimg to try that as soon as I'm home! Shouldn't be that hard ? the cabinet that is next to the door, I want to empty that and place some activators there for the dragonclaws, is that possible to do? Becaiae the shelf shouldn't be there when Breezehome is empy. Same gies for the Dragon mask busts. I was planning to put them on the 2 shelves to your left when you ente. also, I tried to replace the bed yesterday to a noble bed, but it sjowed up even.before I purchased the upgrade UPDATE: ok, I managed to change the bed! But now I'm curious.. I deleted some plates and mugs from the cabinet by the door and ingame, they weren't there anymore.. But they do had that xmarker thing on them.. Is it safe to delete them, just like that? Edited January 15, 2013 by Proximitus Link to comment Share on other sites More sharing options...
Ghaunadaur Posted January 15, 2013 Share Posted January 15, 2013 I think it's better to disable the items, rather than deleting. You may need to place another xmarker, initially disabled. Then re-assign the enable parent of said items to this xmarker to keep them disabled. Link to comment Share on other sites More sharing options...
Proximitus Posted January 16, 2013 Author Share Posted January 16, 2013 I don't have that much knowledge of the creation.kit, but I'm gonna try Link to comment Share on other sites More sharing options...
Proximitus Posted January 16, 2013 Author Share Posted January 16, 2013 Ow yeah! I managed to do it! It all works :) Only thing left to fo is to add the rest :) Also, is there a tutoria for adding dragonmask busts? Or are they somewhat the same as the claws? Link to comment Share on other sites More sharing options...
Sjogga Posted January 16, 2013 Share Posted January 16, 2013 Dragon Mask Busts are much different from Dragon Claws. While dragon claws are either enabled/disabled, the mask busts themselves has two different animation-states. What this means is that the busts either displays an empty bust or a bust with a mask attached, depending on which animation-state they are currently in. As such, you don't need to place any fake masks like you did with the dragon claws. When I added Dragon Priest Busts to The Dawnspire, I started by simply copy-pasting the original busts from Bromjunaar Sanctuary into the tower. Make sure you get the activator markers as well (red boxes surrounding the bust faces; if you can't see them, highlight the Render Window and press 'M'). However, the busts activator markers have a script attached to them that might cause bugs unless we modify its properties. Here's what you need to do: Double Click the red markers and go to the scripts tab. They should have a script called dunLabyrinthianMaskBustSCRIPT attached. Right-click and select Edit Properties. Find myIndex in the variable list and set its value to -1. Repeat this for all busts. Link to comment Share on other sites More sharing options...
Proximitus Posted January 17, 2013 Author Share Posted January 17, 2013 Ok! I used your guide for the dragon claws by the way! Mayby I did something wrong myself, I don't know, but it was not easy :P Anyway, I''ll try this the minute I get more time on my hands! Just a quick question, the -1 value, what does it stand for? Link to comment Share on other sites More sharing options...
Sjogga Posted January 17, 2013 Share Posted January 17, 2013 (edited) Each bust has a default number attached to them, ranging from 1 to 8. This is used in another script to determine when all eight masks has been placed, revealing the final one (Konarik's mask). By setting the value to -1, your copy of the mask busts won't trigger this script but the masks will still be displayed. If you need a detailed walkthrough, check out this post. Edited January 17, 2013 by Sjogga Link to comment Share on other sites More sharing options...
Proximitus Posted January 19, 2013 Author Share Posted January 19, 2013 Just posting this to let you guys show I have done it! The activators aren't there when you buy Breezehome, and are there when you decorate it! :D http://img834.imageshack.us/img834/9048/screenshot6uj.png Proud of myself, onto the Dragonpriest mask busts :) Link to comment Share on other sites More sharing options...
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