MartyP Posted January 15, 2013 Share Posted January 15, 2013 (edited) I tried using the search to check if this has been brought up before, but all that came up was mods for FNV and FO3. I was wondering if it would be possible to add guns into Skyrim by simply copying the animation files from your Fallout game and putting them in your Skyrim folder and then creating the weapon in the creation kit using the Fallout models and animations etc.? You could make the guns as bows and then make the drawing animation of the bow be the recoil of the gun and make the bullets be very fast little "arrows." Please don't tell me that this is unrealistic or doesn't fit with Skyrim. It'd clearly just be for novelty purposes. I only want to hear the technical drawbacks of this idea. Edited January 15, 2013 by MartyP Link to comment Share on other sites More sharing options...
ghosu Posted January 15, 2013 Share Posted January 15, 2013 (edited) Not working...the animation system of FO3 is different AND it would be against the site's rules to rip content - even from another Beth game. There are rifle and gun mod around for skyrim, based on the crossbow or casting animation. Edited January 15, 2013 by ghosu Link to comment Share on other sites More sharing options...
MartyP Posted January 15, 2013 Author Share Posted January 15, 2013 Not working...the animation system of FO3 is different AND it would be against the site's rules to rip content - even from another Beth game. There are rifle and gun mod around for skyrim, based on the crossbow or casting animation. Oh I know that ghosu, I'm actually a big fan of your mod, however I was thinking of doing something a bit more modern. What's cool about your mod is that not only does it look and function wonderfully, but it somewhat fits in with Skyrim's atmosphere. I was aiming for something a bit more modern such as some automatic pistols or something. And I should have been more specific in the OP about which files would be used. I wouldn't be including the assets from previous Beth games in the mod. There would only be instructions on how the end user could copy/paste those files from their own installations of both games. But you mentioned that the animation systems were different. So how did you do yours? With custom animations? And how much scripting was required? Link to comment Share on other sites More sharing options...
ghosu Posted January 15, 2013 Share Posted January 15, 2013 (edited) I used the crossbow as base, as most other actual rifle mods - though i haven't seen a single mod with a real animation of the rifle. I'm using the original animation to move one part and even this animation doesn't work as it should because of the modding limitations, so my animated parts move out of position - though it looks good enough in 1stperson. The animation is not the problem, the problem is the lack of a skeleton that fits the shape of the rifle...when you animate stuff you move bones of the skeleton, since the crossbow skeleton looks different than the shape of a rifle you can't move parts properly - and afaik it's not possible (yet) to create a new working skeleton for weapons. I started 'bout a dozen threads regarding the animation/skeleton issue and no one knew a solution, there are not many modders around with this kind of knowledge, i won't revive the whole sh*t :D Other mods like the Dwemer Rifle use animated parts of the original crossbow, looks better but the crossbow handle wouldn't work for my flintlock rifle. You might check out this one if you want more modern stuff: http://skyrim.nexusmods.com/mods/26605 - i guess you already know it. Edited January 15, 2013 by ghosu Link to comment Share on other sites More sharing options...
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