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game crash in cheydinhal area


Eams

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when i "coe" commanded to outside cheydinhal it crashes, when i coc" commanded to cheydinhal and several houses inside it was all black and not even my character was visible.

i have UL compilation installed along with some other data file mods that arent shown in my load order but here it is, any clue as to how to get this issue to stop? please, and thank you.

 

Oblivion.esm

Windfall.esm

Kvatch Rebuilt.esm

CM Partners.esm

DLCShiveringIsles.esp

_darker_nights.esp

_darker_nights_for_nat_env.esp

PTAutumnTrees.esp

Enhanced Seasons.esp

Maskar's Oblivion Overhaul.esp

Streamline 3.0.esp

Streamline 3.1.esp

DLCHorseArmor.esp

DLCSpellTomes.esp

Vvardenfell_Imports.esp

OC+Imports Patch.esp

300_White Stallion 4.esp

Kvatch Rebuilt.esp

GTAesgaard.esp

Return Of Shadows.esp

rivernesite.esp

Black Marsh.esp

Windfall.esp

DLCFrostcrag.esp

Knights.esp

HoarfrostCastle.esp

MannimarcoRevisited.esp

MannimarcoWardrobeChest.esp

Walkabout.esp

ReclaimSancreTor.esp

ExtendedAleswellEV.esp

ExtendedBlankenmarchEV.esp

ExtendedBleakerswayEV.esp

betterArena.esp

fadingtorches v1.3b.esp

_darker_dungeons.esp

CM Partners.esp

_burning_kvatch.esp

The Lost Spires.esp

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First, never ask your question in the topic header. Sensible people will ignore it -- I'm not sensible. :whistling:

 

i have UL compilation installed along with some other data file mods that arent shown in my load order but here it is

 

That is no way to post a load order, if you want meaningful help. You *must* include all mods, and you should also post your load order taken from Wrye Bash, because it include valuable information about installation status, etc. In Wrye Bash, right click on the 'File' tab and select 'List Mods...' Then copy/paste *everything*, including spoiler/xml tags.

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That is no way to post a load order, if you want meaningful help. You *must* include all mods, and you should also post your load order taken from Wrye Bash, because it include valuable information about installation status, etc. In Wrye Bash, right click on the 'File' tab and select 'List Mods...' Then copy/paste *everything*, including spoiler/xml tags.

 

I Have issues with Wyre Bash, it never opens but seems to install fine. that is my load order from OBMM and is what ive used for installing all my mods, also, BOSS didnt find my issue.

it just happens to freeze in the area.

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That is no way to post a load order, if you want meaningful help. You *must* include all mods, and you should also post your load order taken from Wrye Bash, because it include valuable information about installation status, etc. In Wrye Bash, right click on the 'File' tab and select 'List Mods...' Then copy/paste *everything*, including spoiler/xml tags.

I Have issues with Wyre Bash, it never opens but seems to install fine. that is my load order from OBMM and is what ive used for installing all my mods, also, BOSS didnt find my issue.

it just happens to freeze in the area.

 

And still, that tells me nothing. Sorry.

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That is no way to post a load order, if you want meaningful help. You *must* include all mods, and you should also post your load order taken from Wrye Bash, because it include valuable information about installation status, etc. In Wrye Bash, right click on the 'File' tab and select 'List Mods...' Then copy/paste *everything*, including spoiler/xml tags.

 

 

I Have issues with Wyre Bash, it never opens but seems to install fine. that is my load order from OBMM and is what ive used for installing all my mods, also, BOSS didnt find my issue.

it just happens to freeze in the area.

 

If Wyre Bash isn't opening, then I suspect you are trying to open the non stand alone version without installing python. Try opening the stand alone version. You should be able to go to Start->All Programs -> Wyre Bash -> Wyre Bash Stand Alone - Oblivion

 

What Hickory means is that the list of mods from Wyre Bash have a number next to them and symbols. For someone who understands what those numbers and symbols mean, they can tell a lot about what's going on with your mods that isn't obvious if you don't realize they mean something.

 

This is my mod list from Wyre Bash. Don't use it for anything other than a reference for the Wyre Bash symbols because this install is a bit wonky at the moment.

 

The numbers are in hexadecimal, and they tell us which order the mod is getting loaded in. The

++ means the mod is merged into a bashed patch. The ** means the mod is imported into the bashed patch.

 

Active Mod Files:

 

00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
03  Francesco's Optional New Creatures Add-On.esm  [Version 4.5bSI]
04  Better Cities Resources.esm  [Version 5.2.5]
05  CM Partners.esm
06  Unofficial Oblivion Patch.esp  [Version 3.4.2]
07  UOPS Additional Changes.esp
08  Oblivion Citadel Door Fix.esp
09  DLCShiveringIsles.esp
0A  Unofficial Shivering Isles Patch.esp  [Version 1.5.1]
0B  Better Cities .esp  [Version 4.7.0]
0C  Natural_Weather_by_Max_Tael_RD.esp
0D  Natural_Weather_HDR_by_Max_Tael_RD.esp
0E  Natural_Habitat_by_Max_Tael.esp
0F  Natural_Water_by_Max_Tael.esp
10  Book Jackets Oblivion.esp
**  Book Jackets Oblivion - BP.esp
11  Redecoration.esp
12  Streamline 3.1.esp
13  DLCHorseArmor.esp
14  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.7]
15  DLCOrrery.esp
16  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
17  DLCVileLair.esp
18  DLCVileLair - Unofficial Patch.esp  [Version 1.0.8]
19  DLCMehrunesRazor.esp
1A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
1B  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
1C  DLCThievesDen.esp
1D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
1E  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]
1F  Francesco's Optional Files.esp
20  Imperial Furniture Renovated.esp
21  DLCBattlehornCastle.esp
22  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.8]
23  DLCFrostcrag.esp
24  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.7]
25  Knights.esp
26  Knights - Unofficial Patch.esp  [Version 1.1.2]
27  HeartOftheDead.esp  [Version 6.5]
28  xuldarkforest.esp  [Version 1.0.5]
29  xulStendarrValley.esp  [Version 1.2.2]
2A  xulTheHeath.esp
2B  xulEntiusGorge.esp  [Version 1.2.1]
2C  xulFallenleafEverglade.esp  [Version 1.3.1]
2D  xulColovianHighlands_EV.esp  [Version 1.2.2]
2E  xulChorrolHinterland.esp  [Version 1.2.3]
2F  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
30  xulBravilBarrowfields.esp  [Version 1.3.4]
31  xulLushWoodlands.esp  [Version 1.3.2]
32  xulAncientYews.esp  [Version 1.4.4]
33  xulAncientRedwoods.esp  [Version 1.6]
34  xulCloudtopMountains.esp  [Version 1.0.3]
35  xulArriusCreek.esp  [Version 1.1.4]
36  xulPatch_AY_AC.esp  [Version 1.1]
37  HeartoftheDead-ArriusCreek patch.esp
38  xulRollingHills_EV.esp  [Version 1.3.3]
39  xulPantherRiver.esp
3A  xulRiverEthe.esp  [Version 1.0.2]
3B  xulBrenaRiverRavine.esp  [Version 1.1.1]
3C  xulImperialIsle.esp  [Version 1.6.8]
3D  xulBlackwoodForest.esp  [Version 1.1.0]
3E  xulCheydinhalFalls.esp  [Version 1.0.1]
3F  xulAspenWood.esp  [Version 1.0.2]
40  xulSkingradOutskirts.esp  [Version 1.0.2]
41  xulSnowdale.esp  [Version 1.0.5]
42  xulCliffsOfAnvil.esp  [Version 1.12]
43  xulSilverfishRiverValley.esp  [Version 1.0.3]
44  xulJerallGlacier.esp  [Version 1.0.1]
45  xulTheEasternPeaks.esp  [Version 1.0]
46  Natural_Vegetation_by_Max_Tael.esp
47  Better Dungeons.esp
48  Alternative Start by Robert Evrae.esp
49  MidasSpells.esp
4A  Oblivion XP.esp
4B  bgBalancingEVCore.esp  [Version 10.52EV-D]
**  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]
++  k_HOD_RBP_patch.esp
4C  Better Cities Full.esp  [Version 5.2.5]
4D  Better Imperial City.esp  [Version 5.2.4]
4E  Better Cities - Unique Landscape Barrowfields.esp  [Version 5.1.2]
4F  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 5.1.0]
50  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0]
51  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]
52  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]
53  Bashed Patch, 0.esp

 

 

 

One thing I noticed is that you don't seem to have a bashed patch. With as many mods as you are using, that's not a good thing. The bashed patch helps to deal with conflicts that otherwise aren't handled. Even if you don't use Wyre Bash for anything else, you need to use it to make a bashed patch.

 

Here's how to get your load order from Wyre Bash.

 

 

Here's how to sort your load order with Boss and make a Bashed Patch. If you're certain your load order is correct, you can skip to time 1:24 in the video.

 

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If Wyre Bash isn't opening, then I suspect you are trying to open the non stand alone version without installing python. Try opening the stand alone version. You should be able to go to Start->All Programs -> Wyre Bash -> Wyre Bash Stand Alone - Oblivion

 

What Hickory means is that the list of mods from Wyre Bash have a number next to them and symbols. For someone who understands what those numbers and symbols mean, they can tell a lot about what's going on with your mods that isn't obvious if you don't realize they mean something.

 

This is my mod list from Wyre Bash. Don't use it for anything other than a reference for the Wyre Bash symbols because this install is a bit wonky at the moment.

 

The numbers are in hexadecimal, and they tell us which order the mod is getting loaded in. The

++ means the mod is merged into a bashed patch. The ** means the mod is imported into the bashed patch.

 

thanks, this helped me get Wyre Bash going.

heres my mod list

 

Active Mod Files:

 

00  Oblivion.esm
01  Windfall.esm
02  Kvatch Rebuilt.esm
03  CM Partners.esm
04  DLCShiveringIsles.esp
05  _darker_nights.esp
06  _darker_nights_for_nat_env.esp
07  PTAutumnTrees.esp
08  Enhanced Seasons.esp  [Version 1.3.2]
09  Maskar's Oblivion Overhaul.esp  [Version 2.6]
0A  Streamline 3.0.esp
0B  Streamline 3.1.esp
0C  DLCHorseArmor.esp
0D  DLCSpellTomes.esp
0E  Vvardenfell_Imports.esp
0F  OC+Imports Patch.esp
10  300_White Stallion 4.esp
11  Kvatch Rebuilt.esp
12  GTAesgaard.esp  [Version 1.3]
13  Return Of Shadows.esp  [Version 1.1]
14  rivernesite.esp
15  Black Marsh.esp
16  Windfall.esp
17  DLCFrostcrag.esp
18  Knights.esp
19  HoarfrostCastle.esp
1A  MannimarcoRevisited.esp
1B  MannimarcoWardrobeChest.esp
1C  Walkabout.esp
1D  ReclaimSancreTor.esp  [Version 1.0.5]
1E  ExtendedAleswellEV.esp
1F  ExtendedBlankenmarchEV.esp
20  ExtendedBleakerswayEV.esp
21  betterArena.esp
22  fadingtorches v1.3b.esp
23  _darker_dungeons.esp
24  CM Partners.esp
25  _burning_kvatch.esp
26  The Lost Spires.esp
27  Bashed Patch, 0.esp

 

Edited by Eams
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some of the mods still dont show, like UL compilation, Roads of Cyrodil, and Dynamic Map.

 

It seems as if something is in the area of Cheydinhal, that the game might not know what do do with, so it crashes.

or it could be the city itself, cause when i travel to the stables after the loading screen i hear the game sounds for a second, but its all black, then it goes quite and it crashes.

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some of the mods still dont show, like UL compilation, Roads of Cyrodil, and Dynamic Map.

 

It seems as if something is in the area of Cheydinhal, that the game might not know what do do with, so it crashes.

or it could be the city itself, cause when i travel to the stables after the loading screen i hear the game sounds for a second, but its all black, then it goes quite and it crashes.

 

If the .esp files aren't showing up in this list, then they aren't installed to the correct location. By UL compilation, I assume you mean Unique landscapes. If you look at my mod list again, you'll notice a bunch of xul files with .esp endings. Those are the Unique Landscapes mods. If you have all of them installed, you should see these whether you used OBMM, Wyre Bash, or a manual install. For Roads of Cyrodil, you should have a Roads of Cyrodil.esp ditto for Dynamic Map. I'd bet at least part of the problem you're having is because these mods aren't installed correctly.

 

What I would do at this point is go back to those three mods/compilation mods and check that the files were actually installed to the correct locations. If you downloaded a .7z file, you can do that by unzipping those files somewhere temporary and then going to your Oblivion\Data folder and checking what's there against what's in the folder with the main files in it. Your .esp files should all be in the Oblivion\Data folder. The textures and meshes should have gotten merged into the textures and meshes folders that were already there. You'd have just copied and pasted those if you were manually installing. You might need to download 7zip to do that. http://www.7-zip.org/ Once it's installed, it pretty much works the same way Zip does.

 

You're also missing the unofficial patches. You probably want those. You can get them from oblivion.nexus.com. There's one for Oblivion, one for Shivering Isles, and a pack with all of the patches for the official DLC.

 

You don't need two versions of Streamline. Pick one. I'd suggest the more recent 3.1 version.

 

Edit: If you did download .7z files, you might want to use Wyre Bash to do the installation. Those archives are usually already setup for installation with Wyre Bash. Also, there will be readme files which will tell you how to install the mods correctly.

Edited by talveren
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