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Oblivion won't start now, problem with deleting mods


JackGoff

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So I went with this guys advice

I would imagine that it is beautiful people clashing with another race mod, exact same thing happened to me, removed it and bingo, ok. The googly eyes are caused by the meshes wrongly pointing to the wrong textures.

You dont need all those storm and sound esps, only obse version. Also i believe you only need one assasins creed esps, you are doubling up there as well.

Good luck

And deleted my beautiful people omod but there is still some Beautiful people mods there (not active but still there). I think they are the source of oblivion not starting up. They show up in wrye bash and I don't know how to delete them. How do I do that? Is there anything else wrong with my mods that could be causing it?

 

 

00 Oblivion.esm

01 Cobl Main.esm [Version 1.72]

02 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]

03 Armamentarium.esm

04 Better Cities Resources.esm [Version 5.2.5]

05 HorseCombatMaster.esm

** Cobl Races TNR.esp [Version 1.53]

** Cobl Races TNR SI.esp [Version 1.53]

06 Unofficial Oblivion Patch.esp [Version 3.4.2]

07 UOPS Additional Changes.esp

08 Oblivion Citadel Door Fix.esp

09 DLCShiveringIsles.esp

0A Unofficial Shivering Isles Patch.esp [Version 1.5.0]

0B USIPS Additional Changes.esp

0C Better Cities .esp [Version 4.7.0]

0D Natural_Weather_by_Max_Tael.esp

0E Natural_Weather_HDR_by_Max_Tael.esp

0F Natural_Habitat_by_Max_Tael.esp

10 Natural_Water_by_Max_Tael.esp

11 AmbientTownSounds.esp

12 WindowLightingSystem.esp

13 Book Jackets Oblivion.esp

** Book Jackets Oblivion - BP.esp

14 ClocksOfCyrodiil.esp

15 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

16 Living Economy.esp

17 Living Economy - Items.esp

18 Cutthroat Merchants.esp

19 moDem's City Life.esp

1A DropLitTorchOBSE.esp [Version 2.4]

1B Oblivion Graphics Extender Support.esp [Version 0.42]

1C DLCHorseArmor.esp

1D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]

1E DLCOrrery.esp

1F DLCOrrery - Unofficial Patch.esp [Version 1.0.5]

20 DLCVileLair.esp

21 DLCVileLair - Unofficial Patch.esp [Version 1.0.9]

22 DLCMehrunesRazor.esp

23 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6]

24 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

++ MaleBodyReplacerV5.esp

25 ArmamentariumTest.esp

26 ArmamentariumVendors.esp

27 Slof's Bracelet Collection.esp

28 Slof's Gentlemen's Wear.esp

29 DLCThievesDen.esp

2A DLCThievesDen - Unofficial Patch.esp [Version 1.0.11]

2B DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.11]

2C Cobl Glue.esp [Version 1.72]

2D Cobl Si.esp [Version 1.63]

++ Cobl Tweaks.esp [Version 1.44]

2E Bob's Armory Oblivion.esp

2F Cheat Bob's Armory Oblivion.esp

30 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]

++ OOO-Water_Weeds.esp [Version 1.33]

31 OOO-Map_Markers_Stock.esp [Version 1.33]

++ OOO-DLT_Remover.esp [Version 1.33]

32 OOO-Armor_Perks_WearRate_Repair.esp [Version 1.33]

++ OOO-BirthSigns.esp [Version 1.33]

33 OOO-Combat_Skills_Perks_Marksmanship.esp [Version 1.33]

34 OOO-DaedraLord_Quests.esp [Version 1.33]

++ OOO-Dangerous_Traps.esp [Version 1.33]

35 OOO-Magic_Effects+Enchantments.esp [Version 1.33]

36 OOO-Magic_Effects+Spells.esp [Version 1.33]

37 OOO-Magic_Game_Settings.esp [Version 1.33]

++ OOO-Potions.esp [Version 1.33]

38 OOO-ThiefGuild_Difficult.esp [Version 1.33]

++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33]

++ Oscuro's_Oblivion_Overhaul - No Daedric Items.esp

39 OOO 1.32-Cobl.esp [Version 1.72]

3A Harvest[Containers].esp

3B Creature Diversity.esp

3C Extended Imperial City Version 1.0.esp

3D ICEXPAND.esp [Version 1.5BC]

3E JolardHome.esp [Version 5.2.4]

3F LetThePeopleDrink.esp [Version 2.6]

40 VaultsofCyrodiil.esp

41 VaultsofCyrodiilBC.esp

42 Apachii_Goddess_Store.esp

43 DLCBattlehornCastle.esp

44 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8]

45 DLCFrostcrag.esp

46 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.8]

47 Knights.esp

48 Knights - Unofficial Patch.esp [Version 1.1.3]

++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp

49 The Mystery of the Dulan cult.esp

4A xuldarkforest.esp [Version 1.0.5]

4B xulStendarrValley.esp [Version 1.2.2]

4C xulTheHeath.esp

4D XulEntiusGorge.esp [Version 1.2.1]

4E xulFallenleafEverglade.esp [Version 1.3.1]

4F xulColovianHighlands_EV.esp [Version 1.2.2]

50 xulChorrolHinterland.esp [Version 1.2.3]

51 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]

52 xulBravilBarrowfields.esp [Version 1.3.4]

53 xulLushWoodlands.esp [Version 1.3.2]

54 xulAncientYews.esp [Version 1.4.4]

55 xulAncientRedwoods.esp [Version 1.6]

56 xulCloudtopMountains.esp [Version 1.0.3]

57 xulArriusCreek.esp [Version 1.1.4]

58 xulPatch_AY_AC.esp [Version 1.1]

59 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3]

5A xulPantherRiver.esp

5B xulRiverEthe.esp [Version 1.0.2]

5C xulBrenaRiverRavine.esp [Version 1.1.1]

5D xulImperialIsle.esp [Version 1.6.8]

5E xulBlackwoodForest.esp [Version 1.1.0]

5F xulCheydinhalFalls.esp [Version 1.0.1]

60 xulAspenWood.esp [Version 1.0.2]

61 xulSkingradOutskirts.esp [Version 1.0.2]

62 xulSnowdale.esp [Version 1.0.5]

63 xulCliffsOfAnvil.esp [Version 1.12]

64 xulSilverfishRiverValley.esp [Version 1.0.3]

65 xulJerallGlacier.esp [Version 1.0.1]

66 xulTheEasternPeaks.esp [Version 1.0]

67 Salmo the Baker, Cobl.esp [Version 3.08]

68 Natural_Vegetation_by_Max_Tael.esp

69 Harvest [Flora].esp [Version 3.0.0]

++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

6A Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

6B RenGuardOverhaul.esp

6C Deadly Reflex 6 - Timed Block with no damage or durability changes.esp

6D Mounted_Spellcasting_Deadly_Reflex_Compatible.esp

6E DRSplatter.esp

++ OOO-Level_Slow.esp [Version 1.33]

++ OOO-Level_Normal.esp [Version 1.33]

++ OOO-Level_Stock.esp [Version 1.33]

6F SP1stPLegs.esp

++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76]

++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76]

++ Beautiful People 2ch-Ed Disable BandBlindMask.esp

** Beautiful People 2ch-Ed Sheogorath Eye.esp

++ Beautiful People 2ch-Ed Vanilla Race.esp

++ Beautiful People 2ch-Ed Merged Hair Modules.esp

++ Beautiful People 2ch-Ed Merged Eye Modules.esp

++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

++ x117 Merged SKSRENs Hair Modules.esp

++ Beautiful People 2ch-Ed CustomRace.esp

++ Beautiful People 2ch-Ed Chocolate Elves.esp

++ Beautiful People 2ch-Ed Cute Elves.esp

++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

++ Beautiful People 2ch-Ed ENG Race.esp

++ x117Race ENG Race.esp

70 Altair_Race.esp

71 Assassins Creed - Altair's Gear - ThrowingKnives.esp

72 Cobl Races.esp [Version 1.52]

++ Cobl Races - Balanced.esp [Version 1.52]

73 KT_CustomRaceFix.esp

74 Better Cities Full.esp [Version 5.2.5]

75 Better Imperial City.esp [Version 5.2.4]

76 Better Imperial City FPS Patch.esp [Version 5.2.1]

++ Better Cities - COBL.esp [Version 2.2]

77 OOO-Respawn_Week.esp [Version 1.33]

++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33]

78 UVII.esp

79 DeadlyReflex 6 - Combat Moves.esp

++ Deadly Reflex 6 - HeX NifSE Patch.esp

++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

7A Bashed Patch, 0.esp

----> MISSING MASTER: x117race.esm

----> MISSING MASTER: Beautiful People 2ch-Ed.esm

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oh isn't this fun. :(

 

I hope you had backups. If not, backup now before we mess things up more. You want to backup your program install location Oblivion folder and your my documents\My Games\Oblivion folder.

 

I'm going to concentrate on getting your Oblivion install running again. After that, we can deal with actually removing all the extra crap Beautiful People left behind.

 

From your load order, it looks like what's happened is that your beautiful people .esp files are still in the Oblivion\Data folder. What you should be able to do is to deselect all of them in Wyre Bash. Then you can ghost them, which will change the file extension that Oblivion looks for when it loads. That means it won't try to load them because as far as Oblivion knows, they aren't there. After that, rebuild the bashed patch and try to start Oblivion. My guess is that you need to rebuild the bashed patch.

 

I'm going to assume that you used OBMM to uninstall. It shouldn't matter for this set of troubleshooting, but I want to check.

 

If you look at mine, I'll demonstrate what you need to do in Wrye Bash using a different mod.

 

After you've done these, try and start Oblivion. If it crashes on load, we need to keep looking. If it loads, your save file should say something about missing objects. That's fine. It means it's looking for stuff from the mod you just removed.

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7A Bashed Patch, 0.esp

----> MISSING MASTER: x117race.esm

----> MISSING MASTER: Beautiful People 2ch-Ed.esm

 

This is simple: in Wrye Bash, right click on Bashed Patch,0.esp and select 'File >> Delete'.

 

Now, do not have any plugin selected, right click in the 'Mods' window and select 'File >> New Bashed Patch...'

 

Re-build your newly created Bashed Patch.

 

This is a known issue where Wrye Bash doesn't handle masters efficiently in a Bashed Patch.

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oh isn't this fun. :(

 

I hope you had backups. If not, backup now before we mess things up more. You want to backup your program install location Oblivion folder and your my documents\My Games\Oblivion folder.

 

I'm going to concentrate on getting your Oblivion install running again. After that, we can deal with actually removing all the extra crap Beautiful People left behind.

 

From your load order, it looks like what's happened is that your beautiful people .esp files are still in the Oblivion\Data folder. What you should be able to do is to deselect all of them in Wyre Bash. Then you can ghost them, which will change the file extension that Oblivion looks for when it loads. That means it won't try to load them because as far as Oblivion knows, they aren't there. After that, rebuild the bashed patch and try to start Oblivion. My guess is that you need to rebuild the bashed patch.

 

I'm going to assume that you used OBMM to uninstall. It shouldn't matter for this set of troubleshooting, but I want to check.

 

If you look at mine, I'll demonstrate what you need to do in Wrye Bash using a different mod.

 

After you've done these, try and start Oblivion. If it crashes on load, we need to keep looking. If it loads, your save file should say something about missing objects. That's fine. It means it's looking for stuff from the mod you just removed.

 

Wow thanks a lot for the video man! The files were ghosted but it turns out they were being merged into the bashed patch and being activated. I did what you said and deactivated everything. Also whenever I add more mods I always use BOSS and always rebuild my bashed patch.

 

As for back-ups, is this a good idea? I have like 50 mods to add that I've downloaded so before doing that should I create a back-up? Would this be a good idea: Make a back-up then trying to add all the mods at once, and seeing if it works. If it doesn't work I'll go back to my back-up, and then do a few mods at a time and, then seeing if all works. If it works, update the back-up and add more mods, and see if that works & repeat?

 

 

7A Bashed Patch, 0.esp

----> MISSING MASTER: x117race.esm

----> MISSING MASTER: Beautiful People 2ch-Ed.esm

 

This is simple: in Wrye Bash, right click on Bashed Patch,0.esp and select 'File >> Delete'.

 

Now, do not have any plugin selected, right click in the 'Mods' window and select 'File >> New Bashed Patch...'

 

Re-build your newly created Bashed Patch.

 

This is a known issue where Wrye Bash doesn't handle masters efficiently in a Bashed Patch.

 

I did what talveren suggested and I got Oblivion running again, would it make this redundant as when I make a new bashed patch it would take some data from the beautiful people remnants and I'd have to deselect them again?

 

 

 

I looked in my data folder and found the beautiful people remnants which are ghosted. Should I just delete them anyways?

http://puu.sh/1OEqG

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I did what talveren suggested and I got Oblivion running again, would it make this redundant as when I make a new bashed patch it would take some data from the beautiful people remnants and I'd have to deselect them again?

 

 

 

I looked in my data folder and found the beautiful people remnants which are ghosted. Should I just delete them anyways?

http://puu.sh/1OEqG

 

If you are using OBMM, that application does not recognise ghosted files, that is why they are left over. The solution is to de-select 'Auto Ghost' in Wrye Bash. To answer your question: yes, delete them if you have uninstalled the mod.

 

Making a new Bashed Patch will not include uninstalled, or ghosted mods.

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As for back-ups, is this a good idea? I have like 50 mods to add that I've downloaded so before doing that should I create a back-up? Would this be a good idea: Make a back-up then trying to add all the mods at once, and seeing if it works. If it doesn't work I'll go back to my back-up, and then do a few mods at a time and, then seeing if all works. If it works, update the back-up and add more mods, and see if that works & repeat?

 

 

If you're looking to save time, then you can try it this way. If I'm troubleshooting, I usually add one mod at a time so If something breaks, I immediately know which one to look at.

Edited by talveren
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