moho25 Posted January 16, 2013 Share Posted January 16, 2013 This information seems to be difficult to find, in part because according the authors, they haven't been keeping track of what mods have overlapped with their fixes. Does anyone know if this information exists anywhere? I've posted over on Dark Creations, and so far have not received a reply. I also tried to visit some links where folks had previously been attempting to compile this information (on the Nexus and 16bugs), but these links seem to be broken. I've searched on the web besides this, and still can't seem to find anything. One thread on the Nexus, but it wasn't incredibly helpful. So, if this information is not out there, what is the best way to deal with this...short of trying to go through the entire changelog, which is at this point, massive? Ultimately, I am just trying to avoid using unnecessary mods and creating issues in my saved games as a result of using other bugfix mods that conflict with the USKP. Appreciate any replies. Thank you! Link to comment Share on other sites More sharing options...
ripple Posted January 16, 2013 Share Posted January 16, 2013 So, if this information is not out there, what is the best way to deal with this...short of trying to go through the entire changelog, which is at this point, massive? Load the fix mod's esp in TES5Edit along with USKP, and you will be able to easily see if the fix is already integrated into USKP. Link to comment Share on other sites More sharing options...
moho25 Posted January 16, 2013 Author Share Posted January 16, 2013 (edited) So, if this information is not out there, what is the best way to deal with this...short of trying to go through the entire changelog, which is at this point, massive? Load the fix mod's esp in TES5Edit along with USKP, and you will be able to easily see if the fix is already integrated into USKP. Ok, I was figuring that I'd need to learn how to use TES5Edit. Only problem with this then, is that there is still no clear way to know which, if any, of the 318 bug fix files on the Nexus are included in the USKP -- without downloading them all and opening them in TES5Edit. This is the real issue, as it's a bit impractical. The answer might be that there is no good answer -- I was just hoping that I was missing something :wallbash: Thanks for the reply! Edited January 16, 2013 by moho25 Link to comment Share on other sites More sharing options...
ripple Posted January 16, 2013 Share Posted January 16, 2013 (edited) Nah, it's too much work to keep track of everything that goes into the bug fix section. Some of them are integrated into USKP, some duplicate fixes already made by USKP, some are fixes not for the default game but for mods that not everyone use, some are not even 'fixes' but personal 'preferences.' Some are sketchy modifications to the game that purportedly fix 'bugs' that almost no one has heard of. Don't worry about having a 'bug free' game because even if you download all bug fixes from the Nexus, you won't have a 'bug free' game :) (and the sketchy 'fixes' I mentioned will likely break your game). I recommend you just download USKP, and hunt for specific fixes for bugs when and if you actually encounter them in the game. Edited January 16, 2013 by ripple Link to comment Share on other sites More sharing options...
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