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Need help with bow bones


rarborman

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https://dl.dropbox.com/u/91909115/skormsbow/skormsbow.nif

I cant make the bones work, I have no idea what I am doing anymore, I should have never picked a bow as my first mesh project.

 

I'd be happy if someone could either direct me to a bow or bone tutorial, or at least not point laught and move on.

 

I just am too new to this to get this stuff yet, and trying to learn it alone is just making things worse.

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Well, first i couldn't even import the .nif to 3DsMax, saying something that bone count isn't matching NiSkinData blabla so i fixed that...now import works but crashes after a few seconds so i can't even have a look at the file, making it from scratch is no option for me :D It works ingame but when you draw the bow it goes haywire, mesh blows up and the string is not moving - i'm no pro when it comes to skinned models but i guess you made a mistake when skinning the bow.

 

You might wait for more opinions but i guess you have to redo the skinning part.

 

http://666kb.com/i/carao4jsq56ygm8g1.jpg

Edited by ghosu
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Yeah most likely, but how do I do that, I have no idea what I'm doing, how do I even skin, I think I did it once but I cant find the way I did it anymore, also yeah I f***ed that bone count up before I got totally lost trying to fix it to where it doesnt go weird, also mostly does that because I overlayed my mesh over another, and cant for the life of me get the thing to skin right.

 

I've been mostly trying to get it working right through nifscope, since the thing is from blender I cant really do anything useful by porting it back, although I could probably see about getting it to a point where its just the mesh over the borrowed bones, which still goes haywire when shooting, I'd still have no clue where to go from there since the bones f*** the skin and it still goes wild, I'll try redoing it to maybe get my damn fumblings out and try again.

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I skinned the whole thing from scratch...first time for me so it took "a few minutes" :D

Though i've seen that your UV map is trashed (or you haven't UV mapped/textured the bow yet?).

Or...newer NifSkope versions tend to trash the UV map when importing a mesh as .obj or using Blender's .nif - older versions work, rc04 works for sure.

 

http://666kb.com/i/carro2s0umdb8px2m.jpg

 

I guess if you have to create a new UV map or import your mesh with an older NifSkope version you can reuse my NiSkin block to transfer the skin data after you imported the new mapped/textured bow -

since you just edit the UV map, the shape/polygon count of the mesh tays the same.

 

Download:

Edited by ghosu
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