dubiousintent Posted June 10, 2014 Share Posted June 10, 2014 (edited) Whoot! :wub: Congratulations! Hope others realize what a major advance this is for the community. New content of all sorts is now possible. Updating the "Modding with the UDK" wiki article now. May I use this screenshot for illustration? Edit: Aha. I see you uploaded it to the wiki, so I already have permission. Great. Page updated. BTW: What happens when you try to use a newer version of the UDK? XCOM won't recognize the cooked package so it isn't backwards compatible? -Dubious- Edited June 10, 2014 by dubiousintent Link to comment Share on other sites More sharing options...
Amineri Posted June 10, 2014 Share Posted June 10, 2014 BTW: What happens when you try to use a newer version of the UDK? XCOM won't recognize the cooked package so it isn't backwards compatible? You can see in some of the earlier posts what happened when I use a more recent version of the UDK. In that case the package won't load, or if I try and hex edit it to force it to load then the game CTDs because the upk format was slightly altered. That said, I've found/downloaded a March 2011 version of the UDK which might still be prior to when Firaxis froze their Unreal Engine version, but I haven't tried it out: June 2010 UDK : version 727, engine version 6829Firaxis Unreal version : XCOM EW : Version 845, Engine Version 8916March 2012 UDK : Version 859, Licensee Version 0, Engine Version 9656 It seems like it wasn't too far before March 2012, so I think the March 2011 version might work. JL also found a December 2011 version that possibly might work. Link to comment Share on other sites More sharing options...
Tayot84 Posted June 11, 2014 Share Posted June 11, 2014 On a fishing trip, on the internet with my phone, read these recent posts, jumped out of my lawn chair to cheer and show my brother, he thinks I'm a lunatic. Link to comment Share on other sites More sharing options...
Amineri Posted June 13, 2014 Share Posted June 13, 2014 It seems like there was some initial thought of supporting modding better with XCOM, but I guess there wasn't the funding or time, maybe? Anyhow, in the function XComGameInfo I found the variables : config array<config string> ModNames array<XComMod> Mods However, ModNames isn't ever configured or used, and the XComMod class is empty. I did, however, use the ModNames config array to define the pathnames to the inventory image data, replacing the need to perform hex edits in order to insert a new inventory image. This will simplify the steps of adding/replacing an inventory image to :1) Downloaded and installed June2010 UDK -- I found the older version here : http://download.cnet...418.html?tag=bc2) Created a new package in UDK.3) Copied the LongWar.upk file into the appropriate CookedPCConsole folder. The new upk is already uncompressed. No hex alterations to the upk are required.4) Configured the game to load the upk in DefaultContent.ini by adding the line Package=LongWar5) Edit DefaultGame.ini ModNames to update the pathname for the new image The result is that (after the initial hex mod is applied), new/replacement images can be added to the game with zero hex editing. FYI, the new config lines look like : [XComGame.XComGameInfo] ; Define image path strings for existing and modded image paths ; 0-299 are item images ModNames[0]="" ModNames[1]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserShotgun" ; T4 Scatter Blaster ModNames[2]="UILibrary_StrategyImages.InventoryIcons.Inv_Pistol" ; T3 Gauss Pistol ModNames[3]="UILibrary_StrategyImages.InventoryIcons.Inv_AssaultRifleModern" ; T3 Gauss Rifle ModNames[4]="UILibrary_StrategyImages.InventoryIcons.Inv_Shotgun" ; ModNames[5]="UILibrary_StrategyImages.InventoryIcons.Inv_LMG" ; ModNames[6]="UILibrary_StrategyImages.InventoryIcons.Inv_SniperRifle" ; ModNames[7]="UILibrary_StrategyImages.InventoryIcons.Inv_RocketLauncher" ; ModNames[8]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserPistol" ; ModNames[9]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserRifle" ; ModNames[10]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserShotgun" ; ModNames[11]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserHeavy" ; ModNames[12]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserSniper" ; ModNames[13]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaPistol" ; ModNames[14]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaRifleLight" ; ModNames[15]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaRifle" ; ModNames[16]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaShotgun" ; ModNames[17]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaHeavy" ; ModNames[18]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaSniper" ; ModNames[19]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaBlasterLauncher" ; ModNames[20]="" ; MechtoidPlasmaCannon ModNames[21]="" ; SeekerPlasmaPistol ModNames[22]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaBlasterLauncher" ; MEC Kinetic Strike Module ModNames[23]="UILibrary_StrategyImages.InventoryIcons.Inv_FlameThrower" ; MEC Flamethrower ModNames[24]="UILibrary_StrategyImages.InventoryIcons.Inv_FragGrenade" ; MEC Grenade Launcher ModNames[25]="UILibrary_StrategyImages.InventoryIcons.Inv_Medikit" ; MEC Restorative Mist ModNames[26]="UILibrary_StrategyImages.InventoryIcons.Inv_ArcThrower" ; MEC Electropulse ModNames[27]="UILibrary_StrategyImages.InventoryIcons.Inv_RespiratorImplant" ; MEC Proximity Mine Launcher ModNames[28]="UILibrary_StrategyImages.InventoryIcons.Inv_MECChainGun" ; ModNames[29]="UILibrary_StrategyImages.InventoryIcons.Inv_MECRailGun" ; ModNames[30]="UILibrary_StrategyImages.InventoryIcons.Inv_MECParticleCannon" ; ModNames[31]="UILibrary_StrategyImages.InventoryIcons.Inv_ReaperAmmo" ; Alloy Jacketed Rounds ModNames[32]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltAssaultRifle" ; T1 Assault Carbine ModNames[33]="" ; SectopodCannon ModNames[34]="UILibrary_StrategyImages.InventoryIcons.Inv_Scope" ; Marksman's Scope ModNames[35]="" ; ChryssalidClaw ModNames[36]="" ; DroneBeam ModNames[37]="" ; PsiAmp ModNames[38]="UILibrary_StrategyImages.InventoryIcons.Inv_GrappleHook" ; ModNames[39]="" ; CyberdiscWeapon ModNames[40]="UILibrary_StrategyImages.InterceptorImages.Inv_EMPCannon" ; Enhanced Beam Optics ModNames[41]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaPistol" ; SectoidPlasmaPistol ModNames[42]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaRifleLight" ; PlasmaLightRifle_ThinMan ModNames[43]="" ; PlasmaLightRifle_Floater ModNames[44]="" ; PlasmaLightRifle_Muton ModNames[45]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaRifle" ; PlasmaAssaultRifle_Muton ModNames[46]="" ; HeavyPlasma_Floater ModNames[47]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaHeavy" ; HeavyPlasma_Muton ModNames[48]="UILibrary_StrategyImages.InventoryIcons.Inv_SkeletonKey" ; Plasma Stellerator ModNames[49]="" ; ZombieFist ModNames[50]="" ; ElderWeapon ModNames[51]="" ; MutonBlade ModNames[52]="" ; OutsiderWeapon ModNames[53]="UILibrary_StrategyImages.InventoryIcons.Inv_AssaultRifleModern" ; T3 Gauss Carbine ModNames[54]="" ; Plague ModNames[55]="" ; SectopodClusterBomb ModNames[56]="" ; SeekerTentacles ModNames[57]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorKevlar" ; ModNames[58]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorSkeleton" ; ModNames[59]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorKevlar" ; ModNames[60]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorCarapace" ; ModNames[61]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorSkeleton" ; ModNames[62]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorTitan" ; ModNames[63]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorArchangel" ; ModNames[64]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorGhost" ; ModNames[65]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorPsi" ; ModNames[66]="" ; Covert Ops Armor ModNames[67]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorArchangel" ; ModNames[68]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorPsi" ; ModNames[69]="UILibrary_StrategyImages.InventoryIcons.Inv_Medikit" ; ModNames[70]="UILibrary_StrategyImages.InventoryIcons.Inv_CombatStims" ; ModNames[71]="UILibrary_StrategyImages.InventoryIcons.Inv_MindShield" ; ModNames[72]="UILibrary_StrategyImages.InventoryIcons.Inv_ChitinPlating" ; ModNames[73]="UILibrary_StrategyImages.InventoryIcons.Inv_ArcThrower" ; ModNames[74]="UILibrary_StrategyImages.InventoryIcons.Inv_Scope" ; ModNames[75]="UILibrary_StrategyImages.InventoryIcons.Inv_NanoFabricVest" ; ModNames[76]="UILibrary_StrategyImages.InventoryIcons.Inv_RespiratorImplant" ; ModNames[77]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltRocketLauncher" ; Rocket ModNames[78]="UILibrary_StrategyImages.InventoryIcons.Inv_ReaperAmmo" ; ModNames[79]="UILibrary_StrategyImages.InterceptorImages.Inv_EMPCannon" ; Laser Sight ModNames[80]="UILibrary_StrategyImages.InventoryIcons.Inv_ReaperAmmo" ; Hi Cap Mags ModNames[81]="UILibrary_StrategyImages.InventoryIcons.Inv_FragGrenade" ; ModNames[82]="UILibrary_StrategyImages.InventoryIcons.Inv_SmokeGrenade" ; ModNames[83]="UILibrary_StrategyImages.InventoryIcons.Inv_Flashbang" ; ModNames[84]="UILibrary_StrategyImages.InventoryIcons.Inv_AlienGrenade" ; ModNames[85]="UILibrary_StrategyImages.InventoryIcons.Inv_GhostGrenade" ; ModNames[86]="UILibrary_StrategyImages.InventoryIcons.Inv_GasGrenade" ; ModNames[87]="UILibrary_StrategyImages.InventoryIcons.Inv_NeedleGrenade" ; ModNames[88]="UILibrary_StrategyImages.InventoryIcons.Inv_MimicBeacon" ; ModNames[89]="UILibrary_StrategyImages.InventoryIcons.Inv_RocketLauncher" ; Shredder Rocket ModNames[90]="UILibrary_StrategyImages.InventoryIcons.Inv_MotionDetector" ; Battle Computer (MEC) ModNames[91]="UILibrary_StrategyImages.InventoryIcons.Inv_AlienGrenade" ; ModNames[92]="UILibrary_StrategyImages.InventoryIcons.Inv_AlienGrenade" ; ModNames[93]="UILibrary_StrategyImages.InventoryIcons.Inv_AlienGrenade" ; ModNames[94]="UILibrary_StrategyImages.InventoryIcons.Inv_NanoFabricVest" ; Chameleon Suit ModNames[95]="UILibrary_StrategyImages.InventoryIcons.Inv_NanoFabricVest" ; Ceramic Plates ModNames[96]="UILibrary_StrategyImages.InventoryIcons.Inv_Flashbang" ; ModNames[97]="UILibrary_StrategyImages.InventoryIcons.Inv_BattleScanner" ; ModNames[98]="UILibrary_StrategyImages.InventoryIcons.Inv_AlienWeaponFragments" ; Alien Trophy ModNames[99]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaShotgun" ; T5 Reflex Cannon ModNames[100]="UILibrary_StrategyImages.InventoryIcons.Inv_Shiv1" ; ModNames[101]="UILibrary_StrategyImages.InventoryIcons.Inv_Shiv2" ; ModNames[102]="UILibrary_StrategyImages.InventoryIcons.Inv_Shiv3" ; ModNames[103]="UILibrary_StrategyImages.InventoryIcons.Inv_Interceptor" ; ModNames[104]="UILibrary_StrategyImages.InventoryIcons.Inv_Firestorm" ; ModNames[105]="" ; Skyranger ModNames[106]="UILibrary_StrategyImages.InventoryIcons.Inv_Satellite" ; ModNames[107]="UILibrary_StrategyImages.InventoryIcons.Inv_ReaperAmmo" ; HEAT Ammo (SHIV) ModNames[108]="UILibrary_StrategyImages.InterceptorImages.Inv_EMPCannon" ; Holo-Targeter (M/S) ModNames[109]="UILibrary_StrategyImages.InventoryIcons.Inv_SHIVGattlingGun" ; T1 SHIV Autocannon ModNames[110]="UILibrary_StrategyImages.InventoryIcons.Inv_SHIVGattlingGun" ; T3 SHIV Sentry ModNames[111]="UILibrary_StrategyImages.InventoryIcons.Inv_SHIVLaserCannon" ; T2 SHIV Laser ModNames[112]="UILibrary_StrategyImages.InterceptorImages.Inv_InterceptorFusionLance" ; T5 SHIV Plasma ModNames[113]="UILibrary_StrategyImages.InventoryIcons.Inv_Shiv1" ; SHIV Tread Deck 1 ModNames[114]="UILibrary_StrategyImages.InventoryIcons.Inv_Shiv2" ; SHIV Tread Deck 2 ModNames[115]="UILibrary_StrategyImages.InventoryIcons.Inv_Shiv3" ; SHIV Tread Deck 3 ModNames[116]="UILibrary_StrategyImages.InterceptorImages.Inv_InterceptorMissilePod" ; Stingray Missiles ModNames[117]="UILibrary_StrategyImages.InterceptorImages.Inv_InterceptorGunPod" ; ModNames[118]="UILibrary_StrategyImages.InterceptorImages.Inv_InterceptorMissilePod" ; ModNames[119]="UILibrary_StrategyImages.InterceptorImages.Inv_InterceptorLaserCannon" ; ModNames[120]="UILibrary_StrategyImages.InterceptorImages.Inv_InterceptorPlasmaCannon" ; ModNames[121]="UILibrary_StrategyImages.InterceptorImages.Inv_EMPCannon" ; ModNames[122]="UILibrary_StrategyImages.InterceptorImages.Inv_InterceptorFusionLance" ; ModNames[123]="UILibrary_StrategyImages.InventoryIcons.Inv_BattleScanner" ; Counterfire Pods (SHIV) ModNames[124]="UILibrary_StrategyImages.InventoryIcons.Inv_BattleScanner" ; Smartshell Pods (SHIV) ModNames[125]="UILibrary_StrategyImages.InventoryIcons.Inv_DefenseMatrix" ; ModNames[126]="UILibrary_StrategyImages.InventoryIcons.Inv_UFOTracking" ; ModNames[127]="UILibrary_StrategyImages.InventoryIcons.Inv_SatelliteTargeting" ; ModNames[128]="UILibrary_StrategyImages.InventoryIcons.Inv_GrappleHook" ; Weapon Supercoolers (SHIV) ModNames[129]="UILibrary_StrategyImages.InterceptorImages.Inv_InterceptorFusionLance" ; The Thumper (MEC) ModNames[130]="UILibrary_StrategyImages.InterceptorImages.Inv_InterceptorGunPod" ; AutoSentry Turret (SHIV) ModNames[131]="UILibrary_StrategyImages.InventoryIcons.Inv_BattleScanner" ; Adaptive Tracking Pods (SHIV) ModNames[132]="UILibrary_StrategyImages.InventoryIcons.Inv_ChitinPlating" ; Core Armoring (SHIV) ModNames[133]="UILibrary_StrategyImages.InventoryIcons.Inv_BattleScanner" ; Damage Control Pod (SHIV) ModNames[134]="UILibrary_StrategyImages.CorpseIcons.Corpse_Sectoid" ; ModNames[135]="UILibrary_StrategyImages.CorpseIcons.Corpse_SectoidCommander" ; ModNames[136]="UILibrary_StrategyImages.CorpseIcons.Corpse_Floater" ; ModNames[137]="UILibrary_StrategyImages.CorpseIcons.Corpse_FloaterHeavy" ; ModNames[138]="UILibrary_StrategyImages.CorpseIcons.Corpse_ThinMan" ; ModNames[139]="UILibrary_StrategyImages.CorpseIcons.Corpse_Muton" ; ModNames[140]="UILibrary_StrategyImages.CorpseIcons.Corpse_MutonElite" ; ModNames[141]="UILibrary_StrategyImages.CorpseIcons.Corpse_Berserker" ; ModNames[142]="UILibrary_StrategyImages.CorpseIcons.Corpse_Cyberdisc" ; ModNames[143]="UILibrary_StrategyImages.CorpseIcons.Corpse_Elder" ; ModNames[144]="UILibrary_StrategyImages.CorpseIcons.Corpse_Cryssalid" ; ModNames[145]="UILibrary_StrategyImages.InventoryIcons.Inv_ReaperAmmo" ; Depleted Elerium Rounds (M/S) ModNames[146]="UILibrary_StrategyImages.CorpseIcons.Corpse_Sectopod" ; ModNames[147]="UILibrary_StrategyImages.CorpseIcons.Corpse_Drone" ; ModNames[148]="UILibrary_StrategyImages.InterceptorImages.Inv_EMPCannon" ; Arc Pumper (M/S) ModNames[149]="UILibrary_StrategyImages.InventoryIcons.Inv_SHIVLaserCannon" ; T2 Superheavy Laser (SHIV) ModNames[150]="UILibrary_StrategyImages.CaptiveIcons.Captive_Sectoid" ; ModNames[151]="UILibrary_StrategyImages.CaptiveIcons.Captive_SectoidCommander" ; ModNames[152]="UILibrary_StrategyImages.CaptiveIcons.Captive_Floater" ; ModNames[153]="UILibrary_StrategyImages.CaptiveIcons.Captive_FloaterHeavy" ; ModNames[154]="UILibrary_StrategyImages.CaptiveIcons.Captive_ThinMan" ; ModNames[155]="UILibrary_StrategyImages.CaptiveIcons.Captive_Muton" ; ModNames[156]="UILibrary_StrategyImages.CaptiveIcons.Captive_MutonElite" ; ModNames[157]="UILibrary_StrategyImages.CaptiveIcons.Captive_Berserker" ; ModNames[158]="UILibrary_StrategyImages.CaptiveIcons.Captive_Elder" ; ModNames[159]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorCarapace" ; Phalanx Armor (light) ModNames[160]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorTitan" ; Aegis Armor (light) ModNames[161]="UILibrary_StrategyImages.ScienceIcons.IC_Elerium" ; ModNames[162]="UILibrary_StrategyImages.ScienceIcons.IC_AlienMaterials" ; ModNames[163]="UILibrary_StrategyImages.InventoryIcons.Inv_AlienWeaponFragments" ; ModNames[164]="UILibrary_StrategyImages.InventoryIcons.Inv_Meld" ; ModNames[165]="UILibrary_StrategyImages.ArtifactIcons.Item_AlienEntertainment" ; ModNames[166]="UILibrary_StrategyImages.ArtifactIcons.Item_AlienFood" ; ModNames[167]="UILibrary_StrategyImages.ArtifactIcons.Item_StasisTank" ; ModNames[168]="UILibrary_StrategyImages.ArtifactIcons.Item_UFONav" ; ModNames[169]="UILibrary_StrategyImages.ArtifactIcons.Item_AlienSurgery" ; ModNames[170]="UILibrary_StrategyImages.ArtifactIcons.Item_UFOPower" ; ModNames[171]="UILibrary_StrategyImages.ArtifactIcons.Item_Hyperwave" ; ModNames[172]="UILibrary_StrategyImages.ArtifactIcons.Item_AlienEntertainmentDamaged" ; ModNames[173]="UILibrary_StrategyImages.ArtifactIcons.Item_AlienFoodDamaged" ; ModNames[174]="UILibrary_StrategyImages.ArtifactIcons.Item_StasisTankDamaged" ; ModNames[175]="UILibrary_StrategyImages.ArtifactIcons.Item_UFONavDamaged" ; ModNames[176]="UILibrary_StrategyImages.ArtifactIcons.Item_AlienSurgeryDamaged" ; ModNames[177]="UILibrary_StrategyImages.ArtifactIcons.Item_UFOPowerDamaged" ; ModNames[178]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorArchangel" ; Fuel Cell ModNames[179]="UILibrary_StrategyImages.InterceptorImages.Inv_InterceptorFusionLance" ; UFO Fusion Launcher ModNames[180]="UILibrary_StrategyImages.ScienceIcons.IC_PsiLink" ; ModNames[181]="UILibrary_StrategyImages.ArtifactIcons.Item_ExaltIntel" ; ModNames[182]="UILibrary_StrategyImages.InventoryIcons.Inv_ArmorSkeleton" ; Kestrel Armor (light) ModNames[183]="UILibrary_StrategyImages.ArtifactIcons.Item_BaseShard" ; ModNames[184]="UILibrary_StrategyImages.InventoryIcons.Inv_SkeletonKey" ; ModNames[185]="" ; SectopodChestCannon ModNames[186]="UILibrary_StrategyImages.InventoryIcons.Inv_SHIVLaserCannon" ; T2 Laser Lance (MEC) ModNames[187]="UILibrary_StrategyImages.CorpseIcons.Corpse_Mechtoid" ; ModNames[188]="UILibrary_StrategyImages.CorpseIcons.Corpse_Seeker" ; ModNames[189]="UILibrary_StrategyImages.InventoryIcons.Inv_ChitinPlating" ; Alloy Carbide Plating (M/S) ModNames[190]="UILibrary_StrategyImages.InventoryIcons.Inv_SHIVLaserCannon" ; T4 Pulse Lance (MEC) ModNames[191]="UILibrary_StrategyImages.InventoryIcons.Inv_TargetPainter" ; Laser Designator ModNames[192]="UILibrary_StrategyImages.InventoryIcons.Inv_MecCivvies" ; ModNames[193]="UILibrary_StrategyImages.InventoryIcons.Inv_Mec1" ; ModNames[194]="UILibrary_StrategyImages.InventoryIcons.Inv_Mec2" ; ModNames[195]="UILibrary_StrategyImages.InventoryIcons.Inv_Mec3" ; ModNames[196]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltHeavyMG" ; Alloy Bipod ModNames[197]="UILibrary_StrategyImages.InventoryIcons.Inv_ReaperAmmo" ; Breaching Ammo ModNames[198]="UILibrary_StrategyImages.InventoryIcons.Inv_ReaperAmmo" ; Armor Piercing Ammo ModNames[199]="UILibrary_StrategyImages.InventoryIcons.Inv_MotionDetector" ; Smartgun Kit ModNames[200]="UILibrary_StrategyImages.InventoryIcons.Inv_NanoFabricVest" ; Impact Vest ModNames[201]="UILibrary_StrategyImages.InventoryIcons.Inv_MotionDetector" ; Tactical Sensors (MEC) ModNames[202]="UILibrary_StrategyImages.InventoryIcons.Inv_GrappleHook" ; Walker Gear ModNames[203]="UILibrary_StrategyImages.InventoryIcons.Inv_Scope" ; Neural Gunlink ModNames[204]="UILibrary_StrategyImages.InventoryIcons.Inv_ReaperAmmo" ; Shredder Ammo ModNames[205]="UILibrary_StrategyImages.InventoryIcons.Inv_MindShield" ; Psi Shield ModNames[206]="UILibrary_StrategyImages.InventoryIcons.Inv_Shiv1" ; Rebuild SHIV1 ModNames[207]="UILibrary_StrategyImages.InventoryIcons.Inv_Shiv2" ; Rebuild SHIV2 ModNames[208]="UILibrary_StrategyImages.InventoryIcons.Inv_Shiv3" ; Rebuild SHIV3 ModNames[209]="UILibrary_StrategyImages.InterceptorImages.Inv_EMPCannon" ; Illuminator Gunsight ModNames[210]="UILibrary_StrategyImages.InventoryIcons.Inv_SkeletonKey" ; Zevatron Booster (M/S) ModNames[211]="UILibrary_StrategyImages.InventoryIcons.Inv_GrappleHook" ; Autoloader (M/S) ModNames[212]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltAssaultRifle" ; T1 Assault Rifle ModNames[213]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltSniperRifle" ; T1 Sniper Rifle ModNames[214]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltHeavyMG" ; T1 SAW ModNames[215]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLaserAssaultRifle" ; T2 Laser Rifle ModNames[216]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLaserSniperRifle" ; T2 Laser Sniper Rifle ModNames[217]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLaserHeavyMG" ; T2 Laser SAW ModNames[218]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltRocketLauncher" ; T1 Rocket Launcher ModNames[219]="UILibrary_StrategyImages.InventoryIcons.Inv_BattleScanner" ; Weapon Gyrostabilizer (M/S) ModNames[220]="UILibrary_StrategyImages.InventoryIcons.Inv_NanoFabricVest" ; Heavy Alloy Plating ModNames[221]="UILibrary_StrategyImages.InventoryIcons.Inv_GrappleHook" ; Elerium Turbos (M/S) ModNames[222]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLoot1" ; ModNames[223]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLoot2" ; ModNames[224]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLoot3" ; ModNames[225]="UILibrary_StrategyImages.InventoryIcons.Inv_ChitinPlating" ; Alloy Belt (M/S) ModNames[226]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltSniperRifle" ; T1 Marksman's Rifle ModNames[227]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLaserSniperRifle" ; T2 Laser Strike Rifle ModNames[228]="UILibrary_StrategyImages.InventoryIcons.Inv_SniperRifle" ; T3 Alloy Strike Rifle ModNames[229]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserSniper" ; T4 Blaster Rifle ModNames[230]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaSniper" ; T5 Reflex Rifle ModNames[231]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltAssaultRifle" ; T1 SMG ModNames[232]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLaserAssaultRifle" ; T2 Laser Shatterray ModNames[233]="UILibrary_StrategyImages.InventoryIcons.Inv_AssaultRifleModern" ; T3 Gauss Stuttergun ModNames[234]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserRifle" ; T4 Pulse Stengun ModNames[235]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaRifleLight" ; T5 Plasma Stormgun ModNames[236]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltAssaultRifle" ; T1 Machine Pistol ModNames[237]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLaserAssaultRifle" ; T2 Heater ModNames[238]="UILibrary_StrategyImages.InventoryIcons.Inv_AssaultRifleModern" ; T3 Gauss AutoPistol ModNames[239]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserRifle" ; T4 Blaster ModNames[240]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaRifleLight" ; T5 Plasma Mauler ModNames[241]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltAssaultRifle" ; T1 Battle Rifle ModNames[242]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLaserAssaultRifle" ; T2 Heavy Laser Rifle ModNames[243]="UILibrary_StrategyImages.InventoryIcons.Inv_AssaultRifleModern" ; T3 Heavy Gauss Rifle ModNames[244]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserRifle" ; T4 Heavy Pulse Rifle ModNames[245]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaRifle" ; T5 Heavy Plasma Rifle ModNames[246]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltHeavyMG" ; T1 LMG ModNames[247]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLaserHeavyMG" ; T2 Gatling Laser ModNames[248]="UILibrary_StrategyImages.InventoryIcons.Inv_LMG" ; T3 Gauss Machine Gun ModNames[249]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserHeavy" ; T4 Gatling Pulser ModNames[250]="UILibrary_StrategyImages.InventoryIcons.Inv_PlasmaHeavy" ; T5 Plasma Dragon ModNames[251]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLaserAssaultRifle" ; T2 Laser Carbine ModNames[252]="UILibrary_StrategyImages.InventoryIcons.Inv_LaserRifle" ; T4 Pulse Carbine ModNames[253]="UILibrary_StrategyImages.InventoryIcons.Inv_ExaltLaserSniperRifle" ; T2 Arc Rifle ModNames[254]="UILibrary_StrategyImages.InventoryIcons.Inv_Shotgun" ; T1 Sawed-off Shotgun ModNames[255]="" ; left empty This basically replicates the current state of Long War beta10, which has added a bunch of new items but is still using duplicates of the existing vanilla inventory images. 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Amineri Posted June 13, 2014 Share Posted June 13, 2014 (edited) I did some further refining on which UDK version works with XCOM:EW. June 2010 UDK : version 727, engine version 6829September 2011 UDK : Version 845, Engine Version 8916Firaxis Unreal version : XCOM EU : Version 845, Engine Version 8916Firaxis Unreal version : XCOM EW : Version 845, Engine Version 8917December 2011 UDK : Version 852, Engine Version 9249March 2012 UDK : Version 859, Engine Version 9656 Update : It appears that the September 2011 UDK matches the Enemy Unknown versions exactly. However Enemy Within incremented the Engine Version by 1, which I can only guess is due to some minor change, perhaps something that Firaxis did to the Unreal Engine source code? The Septemer 2011 UDK I found here : http://www.gamershell.com/download_79672.shtml Edited June 14, 2014 by Amineri Link to comment Share on other sites More sharing options...
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