Dweedle Posted January 17, 2013 Share Posted January 17, 2013 oddly it works fine without the EVE plugins enabled, so I am assuming EVE is the cause. However I LOVE that mod and I have, or at least I think I have, acquired all of the necessary files to make EVE work. Please help me, here is my load order. Fallout3.esm Anchorage.esm ThePitt.esm StreetLights.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm Project Beauty.esm ArefuExpandedByAzar.esm AWorldOfPainFO3.esm Alton, IL.esm EVE.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm DCInteriors_ComboEdition.esm SeducingWomen.esm FO3 Wanderers Edition - Alternate Travel.esp DarNifiedUIF3.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp eyes_hairpack_en.esp StreetLights - Wasteland.esp YearlingsGlasses.esp PCB.esp ArefuExpandedByAzar-Radio.esp HeirApparent.esp IntoTheDeepWoods.esp NotSoFast.esp PLweightadjust.esp PLFewerItems.esp Tenpenny Tower true peace.esp Rivet City Merchants With Point Lookout.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional VATS Halftime.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp FO3 Wanderers Edition - Project Beauty.esp FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp CantaburyCommonsGuards.esp CantaburyCommonsGuards - DTO.esp Responsive Kill Reactions.esp EVE.esp EVE Operation Anchorage.esp EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp EVE Anchorage - FWE DLC Anchorage.esp EVE - FWE with WeaponModKits.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp Mart's Mutant Mod - FWE Master Release + Project Beauty.esp SeducedDLC03.esp SeducingWomen_patch_156.esp FasterMorePowerfulMines.esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Realistic Interior Lighting.esp Realistic Interior Lighting - BS.esp Realistic Interior Lighting - OA.esp Realistic Interior Lighting - PL.esp F3ProjectRealityMkI.esp Total active plugins: 84Total plugins: 84 I am positive EVE is the cause of the issue, but I really dont want to delete it if it can be helped.. I installed all of the FOIP patches relevant, or at least I think I did. Honestly I am out of ideas ive tried a lot of things but cant get it workin with EVE. The only thing I can think of is maybe a bash patch but I dont know how to install Wrye Bash for Fallout 3 as it is not done same way as Skyrim. Other mods I have installed are Fallout Reanimated and HD music overhaul along with Ambient sounds. But the issue only arises when I activate EVE. Link to comment Share on other sites More sharing options...
M48A5 Posted January 17, 2013 Share Posted January 17, 2013 If you have the Paradox Ignition version of EVE, use this patch instead of FOIP: http://fallout3.nexusmods.com/mods/18173 Link to comment Share on other sites More sharing options...
Dweedle Posted January 17, 2013 Author Share Posted January 17, 2013 (edited) No I just have the normal EVE. Thank you for the link though, seems this Paradox Ignition might be worth looking into for my other mods to get them working together abit better. Edited January 17, 2013 by Dweedle Link to comment Share on other sites More sharing options...
rickerhk Posted January 18, 2013 Share Posted January 18, 2013 The FOIP was never updated for the newest version of EVE 097 - it was made for EVE 096 plus the 096 Important Update. I've had mismatched FOIPs cause a hang like that. So when I get around to playing FO3 again, I'll be doing what M48A5 suggested for EVE. Link to comment Share on other sites More sharing options...
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