Hunter357 Posted January 17, 2013 Share Posted January 17, 2013 Hi there everyone! I would like to ask you all a question that is bothering me for quite some time now... is there any way to change type some already existing fallout object... for example changing a useless misc object into an food or drug or whatever... (i don't want to create a new objects, only to replace already existing things with new usable versions of them)... Any help would be really appreciated...Regards Lucas Link to comment Share on other sites More sharing options...
Xaranth Posted January 17, 2013 Share Posted January 17, 2013 Simply... no, not the way you mean it. It's possible, of course. But exceedingly complicated. Link to comment Share on other sites More sharing options...
Hunter357 Posted January 17, 2013 Author Share Posted January 17, 2013 Thanks for replaying Xaranth...Yeah... i was afraid so... still, i would like to try... Is there any guide or manual how to do that? I would really like to give this a try. Regardss Link to comment Share on other sites More sharing options...
Xaranth Posted January 17, 2013 Share Posted January 17, 2013 This is your best friend, of course. You'll want this place for making a consumable. Here you can learn about how to get at the game's resources. You'll need the model and icon textures of the junk item you want to point your ingestible at. The next thing to do is replace it, which is the hard part. You MIGHT be able to do a fairly easy override with FNVedit, look for the guide on Nexus, and point all world references at your item. Otherwise you can refwalk the world and watch containers with NVSE (See Cipscis' Fallout Guides), or if you're less worried about compatibility, you can use an object script on the replaced object to nuke it in place and put one of your own in every time it detects its presence in the world or the player's inventory. Link to comment Share on other sites More sharing options...
Hunter357 Posted January 18, 2013 Author Share Posted January 18, 2013 Hi...Yes, i know how to get resources and i know few things about GECK and such... unfortunately FNVedit is a tool that i don't know... i'm looking for some manuals about it right now. Hopefully it'll do the trick (if only I'll manage to understand its basics) Thanks for the tip, Regards Link to comment Share on other sites More sharing options...
Xaranth Posted January 18, 2013 Share Posted January 18, 2013 http://newvegas.nexusmods.com/mods/38413 Link to comment Share on other sites More sharing options...
Hunter357 Posted January 22, 2013 Author Share Posted January 22, 2013 Hi, again. Thanks for the manual, i'm slowly starting to understand the basics of this editor. Although i still have one problem... I've already made objects that i want to replace the original files (actually I have made it some time ago) but now when i want to change references to those items it change only those elements that i somehow moved, placed or tempered with during my actual work in G.E.C.K. (for example it change 10 misc items into new ingestible copies in my test cell that i've created, but all the rest of original misc on the game world remain intact. Also in conformation window in editor only "my" cells are available to select all rest of the check-boxes remain gray and cannot be selected.What am I doing wrong here? Cause I simply don't get it. Regards, Lucas Link to comment Share on other sites More sharing options...
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