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Monster Wars Troubleshooting


Ironman5000

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I have been testing Monster Wars in my own Test Cells and the Wasteland, and spotted a problem. The scripts used to add creatures/NPCs/armour/weapons work fine in my test cells - I place vanilla levelled spawns in there to see a mix of vanilla and my creatures (this is good), but when I travel to the wastes nothing from my mod shows up. I tried going to an interior cell and waiting 3 days for spawns to refresh but it doesn't change anything (this is bad).

 

I have walked around for ages, visiting stores for my equipment and looking for areas I know generate levelled creatures but nothing :confused: Is there any know issues with adding multiple items to a single script, like 2 guns set up to spawn in the same levelled list? Theoretically it should be fine just like if they were manually added... :unsure:

 

I really don't want to have to manually edit the levelled lists because half the fun of this mod was to give it maximum compatibility, plus like I said it seems to work in my test cells. If anyone with knowledge in this area can help but needs to see how the esp is set up I can upload it with an external link.

Edited by Ironman5000
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Are you using a quest script for AddCreatureToLeveledList, etc? Because object scripts don't run unless the cell is loaded. It's not real clear to me exactly what you are doing so that's all I can think of atm.
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Yes I it is a quest script with the quest.

 

Anyway I thought I would try converting the plugin to master and it seems to be spawning the monsters now. I'm hoping this has fixed everything, i've yet to fully test everything but it's a step forward :happy: These are 2 mutants that use the same list

http://img197.imageshack.us/img197/8018/screenshot191.jpg

Edited by Ironman5000
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