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CTD without a cause


hentaishinri

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Can you post a pic of the screen where you set up the BOSS executable (which displays its path)?

there you go

 

http://i.imgur.com/4ucgjrn.png

 

Edit: also ignore that BOSS gui executable you see, that was just a test I removed that before taking the screenshot xD

Edited by hentaishinri
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Ah ok. Your version of MO is outdated. It's up to 12.5 now. I think some people reported problem running BOSS with 12.3 (there was a 12.4 hotfix, I thought you might be using that). Update now and give it another try. Edited by ripple
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Ah ok. Your version of MO is outdated. It's up to 12.5 now. I think some people reported problem running BOSS with 12.3 (there was a 12.4 hotfix, I thought you might be using that). Update now and give it another try.

Working like a charm :) BOSS order completed.

I cleaned two dirty mods with TES5EDIT (I ran it through MO as well..)

Now what?

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Can you post your BOSS log (along with all the message and any esp's not recognized by BOSS)? I just want to make sure we got everything in order before we move on to the dreaded Wrye Bash :)

Surething, here is the load order log

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

 

Skyrim.esm Active

Update.esm Active

Dawnguard.esm Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

HearthFires.esm Active

SPIKE.esm Active

Unofficial Skyrim Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Unofficial Dawnguard Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Unofficial Hearthfire Patch.esp Active

Weapons and Armor Fixes.esp Active

Note: For 'WAF+SPO+CCO' users. No conflicts with 'Smithing Perks Overhaul' and 'Complete Crafting Overhaul'.(checked in FNVEdit)

Weapons and Armor Fixes - Hacks.esp Active

UnlimitedBookshelves.esp Active

Footprints.esp Active

SkyUI.esp Active

Cloaks.esp Active

Cloaks - No Imperial.esp

Note: Use only one cloaks*esp

Cloaks - Player Only.esp

Note: Use only one cloaks*esp

1nivWICCloaks.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

1nivWICCloaksCRAFT.esp

Warning: Use only one WICCloaks esp.

1nivWICCloaksNoGuards.esp

Warning: Use only one WICCloaks esp.

Incompatible with: Cloaks of skyrim (even with compatibility patch). To fix this use another WICCloaks esp or uninstall cloaks of skyrim.

1nivWICSkyCloaksPatch.esp Active

1nivWICSkyCloaksPatch-No Imp.esp Active

Incompatible with: 1nivWICSkyCloaksPatch esp

hothtrooper44_ArmorCompilation.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Smithing Perks Overhaul - Balanced.esp Active

Note: Does not contain unexpected (or out of order) records or TESVSnip truncation issues as found in other mods by various authors. However, a newer esp fixed and cleaned with TES5Edit can be obtained here that may provide added stability. (Compatibility Patch)

Complete Crafting Overhaul - BS version.esp Active

Note: Does not contain unexpected (or out of order) records or TESVSnip truncation issues as found in other mods by various authors. However, a newer esp fixed and cleaned with TES5Edit can be obtained here that may provide added stability. (Compatibility Patch)

Note: Will conflict with mods that modify existing recipes.

DeadlyDragons.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

DeadlyDragonsArmory.esp Active

DeadlyMonsters.esp Active

Run For Your Lives.esp Active

When Vampires Attack.esp Active

whiterun spruce by revan1199.esp Active

AchieveThat.esp Active

Immersive Weapons.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

dD - Enhanced Blood Main.esp Active

dD-Dawnguard-EBT Patch.esp Active

dD - Realistic Ragdoll Force - Realistic.esp Active

Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.

RealisticNeedsandDiseases.esp Active

RND_Dawnguard-Patch.esp Active

RND_HearthFires-Patch.esp Active

RND_USKP-Patch.esp Active

ShowRaceMenuAlternative.esp Active

Duel - Combat Realism.esp Active

The Dance of Death - Dawnguard Edition.esp Active

 

And the 'unrecognized plugins' has this

Crossbows_Basic_Collection_DE_LL.esp Active

Also, I didn't enable both 1nivWICCloaksCRAFT.esp and 1nivWICCloaksNoGuards.esp, I just have them on the esp list. But they are not activated at all.

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Before we go any further, you have to take care of these:

 

Use one only, like it says. Or none of the optional plugins and just use default plugin for this mod, since you will be using Wrye Bash. No point in keeping them in your load order even if disabled, just remove them.

 

Cloaks - No Imperial.esp <-- remove

Note: Use only one cloaks*esp

Cloaks - Player Only.esp <-- remove

Note: Use only one cloaks*esp

1nivWICCloaks.esp Active <-- keep, default plugin

Bash Tag suggestion(s): {{BASH: Relev}}

1nivWICCloaksCRAFT.esp <-- remove

Warning: Use only one WICCloaks esp.

1nivWICCloaksNoGuards.esp <-- remove

Warning: Use only one WICCloaks esp.

Incompatible with: Cloaks of skyrim (even with compatibility patch). To fix this use another WICCloaks esp or uninstall cloaks of skyrim.

1nivWICSkyCloaksPatch.esp Active <-- compatibility patch, keep

1nivWICSkyCloaksPatch-No Imp.esp Active <-- remove

Incompatible with: 1nivWICSkyCloaksPatch esp

hothtrooper44_ArmorCompilation.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Smithing Perks Overhaul - Balanced.esp Active

Note: Does not contain unexpected (or out of order) records or TESVSnip truncation issues as found in other mods by various authors. However, a newer esp fixed and cleaned with TES5Edit can be obtained here that may provide added stability. (Compatibility Patch) <-- download the compability patch

Complete Crafting Overhaul - BS version.esp Active

Note: Does not contain unexpected (or out of order) records or TESVSnip truncation issues as found in other mods by various authors. However, a newer esp fixed and cleaned with TES5Edit can be obtained here that may provide added stability. (Compatibility Patch) <-- download the compatibility patch

Note: Will conflict with mods that modify existing recipes.

 

It's sort of weird that Crossbow Basic isn't recognized by BOSS....but you should able to load it anywhere after Dawnguard, since it doesn't edit leveled lists directly to distribute the crossbows, but uses a script to add them to leveled lists. To be safe, you might want to double check in TES5Edit, and post screenshots of conflicts if you spot any.

 

After you remove the cloak optionals and install the compatibility patches noted above, run BOSS again, and post the new log.

Edited by ripple
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Before we go any further, you have to take care of these:

 

Use one only, like it says. Or none of the optional plugins and just use default plugin for this mod, since you will be using Wrye Bash. No point in keeping them in your load order even if disabled, just remove them.

 

Cloaks - No Imperial.esp <-- remove

Note: Use only one cloaks*esp

Cloaks - Player Only.esp <-- remove

Note: Use only one cloaks*esp

1nivWICCloaks.esp Active <-- keep, default plugin

Bash Tag suggestion(s): {{BASH: Relev}}

1nivWICCloaksCRAFT.esp <-- remove

Warning: Use only one WICCloaks esp.

1nivWICCloaksNoGuards.esp <-- remove

Warning: Use only one WICCloaks esp.

Incompatible with: Cloaks of skyrim (even with compatibility patch). To fix this use another WICCloaks esp or uninstall cloaks of skyrim.

1nivWICSkyCloaksPatch.esp Active <-- compatibility patch, keep

1nivWICSkyCloaksPatch-No Imp.esp Active <-- remove

Incompatible with: 1nivWICSkyCloaksPatch esp

hothtrooper44_ArmorCompilation.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Smithing Perks Overhaul - Balanced.esp Active

Note: Does not contain unexpected (or out of order) records or TESVSnip truncation issues as found in other mods by various authors. However, a newer esp fixed and cleaned with TES5Edit can be obtained here that may provide added stability. (Compatibility Patch) <-- download the compability patch

Complete Crafting Overhaul - BS version.esp Active

Note: Does not contain unexpected (or out of order) records or TESVSnip truncation issues as found in other mods by various authors. However, a newer esp fixed and cleaned with TES5Edit can be obtained here that may provide added stability. (Compatibility Patch) <-- download the compatibility patch

Note: Will conflict with mods that modify existing recipes.

 

It's sort of weird that Crossbow Basic isn't recognized by BOSS....but you should able to load it anywhere after Dawnguard, since it doesn't edit leveled lists directly to distribute the crossbows, but uses a script to add them to leveled lists. To be safe, you might want to double check in TES5Edit, and post screenshots of conflicts if you spot any.

 

After you remove the cloak optionals and install the compatibility patches noted above, run BOSS again, and post the new log.

Everything is squeaky clean now. I didn't notice that Smithing perks and complete crafting needed a patch, that sort of slipped away.

Here it is ^^ (also on TES5edit everything seemed to be normal.)

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

 

Skyrim.esm Active

Update.esm Active

Dawnguard.esm Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

HearthFires.esm Active

SPIKE.esm Active

Unofficial Skyrim Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Unofficial Dawnguard Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Unofficial Hearthfire Patch.esp Active

Weapons and Armor Fixes.esp Active

Note: For 'WAF+SPO+CCO' users. No conflicts with 'Smithing Perks Overhaul' and 'Complete Crafting Overhaul'.(checked in FNVEdit)

Weapons and Armor Fixes - Hacks.esp Active

UnlimitedBookshelves.esp Active

Footprints.esp Active

SkyUI.esp Active

Cloaks.esp Active

1nivWICCloaks.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

1nivWICSkyCloaksPatch.esp Active

hothtrooper44_ArmorCompilation.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Smithing Perks Overhaul - Balanced.esp Active

Complete Crafting Overhaul - BS version.esp Active

Note: Will conflict with mods that modify existing recipes.

DeadlyDragons.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

DeadlyDragonsArmory.esp Active

DeadlyMonsters.esp Active

Run For Your Lives.esp Active

When Vampires Attack.esp Active

whiterun spruce by revan1199.esp Active

AchieveThat.esp Active

Immersive Weapons.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

dD - Enhanced Blood Main.esp Active

dD-Dawnguard-EBT Patch.esp Active

dD - Realistic Ragdoll Force - Realistic.esp Active

Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.

RealisticNeedsandDiseases.esp Active

RND_Dawnguard-Patch.esp Active

RND_HearthFires-Patch.esp Active

RND_USKP-Patch.esp Active

ShowRaceMenuAlternative.esp Active

Duel - Combat Realism.esp Active

The Dance of Death - Dawnguard Edition.esp Active

 

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Good, good. We're almost done. It's time for Wrye Bash.

 

Download WB if you haven't yet, and install it. Then set it up as an executable in MO. When you install WB, it should copy a Bashed Patch esp to your data folder. If it doesn't, then there should be one somewhere in WB's sub-directories. Copy it over to your Skyrim game data folder. Don't worry, when you rebuild the Bashed Patch for the first time while running WB through MO, MO *should* move the Bashed Patch into an 'overwrite' folder, thus ensuring your game data folder is still as clean as the day you first (re)installed Skyrim.

 

When you've set up the Wrye Bash executable in MO, first make sure the Bashed Patch is at the very bottom of your load order (you can also just run BOSS again). Select all esp's, and launch the WB executable. Once in WB, highlight and right click on the Bashed Patch, and select 'Rebuild Patch...' Some windows will popup.

 

In the first popup, WB will ask you if you want to merge esp's that it has identified as mergeable into the Bashed Patch. Click yes. If you don't get this popup, don't worry about it.

 

In the second popup, put a checkmark beside 'merge patches' and 'leveled lists', and uncheck 'alias names' and 'tweaked settings' (which isn't working properly in WB for Skyrim anyway). Make sure to checkmark the boxes of the mods whose records you want to be merged into the Bash Patch (basically all the ones WB says it will merge for you).

 

When the Bashed Patch is created, you are done (don't forget to make sure it's checked in the MO load order), and let the gaming begin :)

 

- if you have troubles with the 303 standalone version of WB, try the python version.

- try not to mess with load orders too much. It's always tempting to add new mods and grow the load order (and every time you install or remove a mod, you need to repeat the BOSS/WB process), but the problem is that while things might look 'stable' for a few hours or even days, once the game becomes unstable and you want to yank mods out form the load order that you think might be causing it, things just go downhill from there. So that's my recommendation--be very careful about what you add, so you won't have to worry about junk getting baked into your savegames from mods you no longer want to use.

Edited by ripple
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