FatalIllusion Posted January 18, 2013 Share Posted January 18, 2013 (edited) Hi guys! I don't know whether this thread should be in this section or not, so I hope any moderator moves it if I am in the wrong one. Let me explain my problem: I am trying to improve the italian fallout new vegas localization. I have made a copy of falloutnv.esm, removed esm flag through fnvedit and manually changed the extension to ".esp". Everything is fine, but fnvedit keeps reporting me some errors on that copy of the original game esm..how do I fix these errors? Should I worry about them? Edited January 18, 2013 by FatalIllusion Link to comment Share on other sites More sharing options...
JimboUK Posted January 19, 2013 Share Posted January 19, 2013 Never edit the FalloutNV.esm, make your edits and save them as a separate esp. Link to comment Share on other sites More sharing options...
FatalIllusion Posted January 19, 2013 Author Share Posted January 19, 2013 @jim_uk I'd like to find a method to create a new esp that contains everything contained in falloutnv.esm, so that I can edit it through egg translator. Link to comment Share on other sites More sharing options...
JimboUK Posted January 20, 2013 Share Posted January 20, 2013 That would be a very bad idea, that esp will undo changes made by a host of mods if loaded late. I can't think of a way of doing it without going through the text and correcting it by hand. Link to comment Share on other sites More sharing options...
FatalIllusion Posted January 20, 2013 Author Share Posted January 20, 2013 I forgot to say that , by releasing the new translation file, I would advise everyone to load it just after falloutnv.esm and NOT after all mods esm/esp files. Even if I export everything contained in falloutnv.esm, I am not able to import everything correctly. For example, the GECK doesn't import Dialogue.txt correctly. It seems like the program doesn't import some .txt files exported before from falloutnv.esm. Link to comment Share on other sites More sharing options...
JimboUK Posted January 21, 2013 Share Posted January 21, 2013 As an esp will load after all the esms causing all sorts of issues. Link to comment Share on other sites More sharing options...
FatalIllusion Posted January 21, 2013 Author Share Posted January 21, 2013 Uhm..then, any solution? Link to comment Share on other sites More sharing options...
JimboUK Posted January 22, 2013 Share Posted January 22, 2013 Load up the FalloutNV.esm, make the changes and save them to an esp. There's a ton of dialogue in the game, you've not picked an easy task. Link to comment Share on other sites More sharing options...
FatalIllusion Posted January 22, 2013 Author Share Posted January 22, 2013 Thanks. I am aware of the difficulties, but I am trying to overcome them:) Link to comment Share on other sites More sharing options...
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