Jump to content

Changing effects/stats of armor


Zephurus

Recommended Posts

  • 4 weeks later...

This is an old thread, but I was searching for this answer too and could not find it. After toying around GECK I finally discovered how to do it.

 

How to make new armor with new values:

 

1. In the object window, find the object that you what to base your armor on.

2. Double click the object.

3. A window will pop up. In the window give the armor a new id and name.

4. In that window notice there is drop down for "object effect." This is a file that tell the game how the armor modifies the players abilities.

5. Save your new armor and go back to the object window.

6. Select all, and go to the filter. Type in the object effect it listed.

7. Double click it, and give it a new name and id.

8. Change the settings to what you want.

9. Save, and go back to your new armor. In the drop down menu select your new object effect.

 

Wala!

Link to comment
Share on other sites

I ran into a bug working with my new items. I'm not sure if it is game error or a fluke on my end. Anytime that I added more that 4 effects to an object effect, the game would crash when trying to equip the item. So I think with 6 or more effects, the Pipboy doesn't has enough room to display the stats for the item.... or it could be something else. Take same item and knock it down to 4 effects and it works fine.
Link to comment
Share on other sites

I was going to test the 4 effects max thing you mentioned... So I checked the plugin and loaded up my game. Typed in "player.additem ###### 1". And the stupid thing told me it couldn't find the object. I used the object's Form ID, which works for all non-modded items.

 

I also loaded a level on GECK and dragged the armor into the render window. It appeared just fine.

 

It also appears on the preview screen.

 

Any idea what the problem is? Why isn't the Form Id not giving me the object?

 

 

EDIT:

 

So I placed it somewhere and was able to use the armor. It had 6 enhancements and didn't crash anything. But still the Form ID is not working for the player.additem cheat...

 

EDIT EDIT:

 

Okay, after search the Troubleshooting forum I found out that the Form ID is not static. So to use player.additem you need to load all your plugins into GECK and look at the Form ID.

 

This is the thread that talks about it:

 

http://thenexusforums.com/index.php?showto...&hl=additem

 

I still have no problem with more then four effects. Maybe the effects names that I am using are small enough to fit on the provided space. I will try adding affects with longer names.

Link to comment
Share on other sites

This is an old thread, but I was searching for this answer too and could not find it. After toying around GECK I finally discovered how to do it.

 

How to make new armor with new values:

 

1. In the object window, find the object that you what to base your armor on.

2. Double click the object.

3. A window will pop up. In the window give the armor a new id and name.

4. In that window notice there is drop down for "object effect." This is a file that tell the game how the armor modifies the players abilities.

5. Save your new armor and go back to the object window.

6. Select all, and go to the filter. Type in the object effect it listed.

7. Double click it, and give it a new name and id.

8. Change the settings to what you want.

9. Save, and go back to your new armor. In the drop down menu select your new object effect.

 

Wala!

 

im interested in modding and i followed your directions but i get lost at step 4 ... do you associate the file with the new id (eg. add +25ap from hockey mask to sunglasses)? Also how can you change the stats the item gives to lets say +30ap? Is there a guide to simple modding? I'm sure I'll be seasoned in a few weeks, I used to mod sims2 stuff all the time (been a long time) and I'll pick this up quickly.

 

thanks for any help

Link to comment
Share on other sites

What I am basically outlining here is:

a. Duplicating an object

b. Duplicating the effects file

 

I am assuming you want to make a new item an not change default values. You can do that to... Just don't change the id or, if you want to change the id, hit "no" when after you hit OK and a window pops up asking if you actually want to create a new item.

 

 

When duplicating the object (steps 1 - 5) you don't associate the new object with any other object. You are just giving it a new id to allow Fallout distinguish your duplicate for everything else. This id needs to be unique (actually GECK insists you make it unique) and has no association with other objects in the game. You can also give it a name, which is what the user will see. In the objects file you can modify the price, damage resistance, and hp of the armor.

 

To actually change effects of the armor (steps 6-9) you basically need to do the same thing with the effects file (the object file doesn't actually contain information on the effects). I tell you how to locate the file. You then duplicate the file by editing and giving it a new name and id. In that file you then choose your effects.

 

Then I tell you to go back to the object file and tell it to use your new effects file (step 9) .

 

I guess I should have added step 10. Hit okay and save your plugin.

 

Hope that helps. I can include pictures if you need them.

 

-----------

 

Haven't got around to checking those effects you mentioned, sum. Will in a bit, though.

 

EDIT:

 

Using:

Increase Strength

Increase Carry Weight

Increase Rad Resistance

Increase Damage Resistance

Decrease Agility

Increase Action Point

 

I had no problem. PipBoy expanded to list three lines of effects rather then two. The only problem was with my texture I made... need to go over a texture tutorial, apperently...

Link to comment
Share on other sites

I have a similar question:

Does anybody know how to change the AR of an armor via script?

So that you can have maybe an item "Armor upgrade" that increses the AR-Rating of a specific armor (without duplicating it beforehand in the GECk) . Would be cool, but I didnt find any functions for it in the GECK yet.

Link to comment
Share on other sites

do you associate the file with the new id (eg. add +25ap from hockey mask to sunglasses)? Also how can you change the stats the item gives to lets say +30ap? Is there a guide to simple modding?

 

your new item does get a new id. After you create your item or before creating it, you make your object effect to provide AP or other things, hit the pictures below:

 

Goto object effects, right click in the list and select new.

 

Select ID & Name, then right click in the right list and select new.

http://astraybullet.com/_web/fo3/oe1.jpg

 

Select the effect you want, e.g. IncreasedActionPoints. Self will effect the user of the item. Duration = 0 if you want it to continue as long as the item is used. Magnitude is setting of how much. You want it to increase 30 points, put in 30. Click OK.

http://astraybullet.com/_web/fo3/oe2.jpg

 

You now have an effect added to you Object Effect. Add more if you like.

http://astraybullet.com/_web/fo3/oe3.jpg

 

Go back to your item and edit it. Look for the Object Effect on the left side of the edit window. Drop down the box and find the new Object Effect you added.

http://astraybullet.com/_web/fo3/oe4.jpg

 

 

Ta Da!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...