bronze34 Posted January 19, 2013 Share Posted January 19, 2013 (edited) My fallout 3 game is the GOTY Version on steam. So I have been playing FO3 w/ a ton of mods for awhile now and it would crash randomly at any location/time while playing normally. What I've noticed is that whenever I've been outside in the wasteland for way too long and then go inside a house or something that triggers loading the loading screen will freeze on me, sometimes I just get random "Fallout 3 Stopped Working" crashes and freezing out of nowhere doing random stuff. Sometimes it's the other way around, there were instances where I stayed probably no more than 5 minutes inside a house(Small Ranch near Springvale), tried to go outside and it crashed/froze on me. One other thing I have noticed that was fairly consistent is crashing/freezing when I go from Megaton to Rivet City by walking. The most consistent location that the crash happens in is when I get close to the bridge where a bunch of raiders are living in it with the Brotherhood of Steel hideout on the other side. I already did the fix that Prensa suggested in other threads with using FO3Edit on the Unofficial FO3 Patch - Broken Steel.esp but this doesn't seem to fix the problem. I can go inside Rivet City and be around/near/inside it if I save the game somewhere near the bridge, this prevents my game from crashing when I walk towards Rivet City. The very specific thing that I just can't do is walk from Megaton to Rivet City by taking this route, if I save near the granny living in the shack near the river and then go through that route I can pass by without the game crashing/freezing on me. My speculations would be that I can't stay outside in the wasteland for too long and then head somewhere big like a city/town. I remember crashing/freezing in the loading screen when I try to go inside Megaton if I stayed outside in the wasteland for a prolonged duration. I have video recordings below to possibly help further evaluate what's triggering the crash -- skip to the last 1minute or 30 seconds of the video to know what I was doing before the game crashed/froze on me: http://www.twitch.tv/bronze34/b/356846064 -- Crashed before I was able to talk to Maggiehttp://www.twitch.tv/bronze34/b/357082150 -- I crashed/froze when I opened the door to go outsidehttp://www.twitch.tv/bronze34/b/357592967 -- Crashed/Froze when I tried to go outsidehttp://www.twitch.tv/bronze34/b/357609202 -- Crashed/Froze when I tried to go outside, video didn't record it thoughhttp://www.twitch.tv/bronze34/b/357860549 -- Endless loading screen loop trying to go inside Megatonhttp://www.twitch.tv/bronze34/b/357929012 -- Crashed/Froze trying to go from interior-interior ?__?http://www.twitch.tv/bronze34/b/357940795 -- Crashed/Froze when I closed the menu panelhttp://www.twitch.tv/bronze34/b/357954014 -- Crashed/Froze in the loading screen by leaving a megaton house NOTE: I'm fairly positive the streaming software has nothing to do with the crashes/freezing since the crashes/freezing also happen when I'm not streaming. Here is my current load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] aHUD.esm[X] CINEMATECH.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] TheInstitute.esm[X] Mothership Crew.esm[X] Advanced Recon Tech.esm[X] NecronomiconExMortis 5.6.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm[X] Detect Traps.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] CASM.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] Existence2.0.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Original Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Beverage Perks.esp[X] Detect Traps - The Traponator 4000.esp[X] Detect Traps - Perk.esp[X] Detect Traps - DLC.esp[X] StreetLightsaddendum.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] Imperfection.esp[X] Imperfection - Broken Steel.esp[X] Imperfection - PL Giants.esp[X] Imperfection - Trolls.esp[X] RH_FWE_Bridge.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Armor-Stealth With Drawn Weapon.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Tech - Detect Traps.esp[X] Advanced Recon Range Finder.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE Master Release (pulse fix).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] RH_EVE_Bridge.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] DYNAVISION - Dynamic Lens Effect.esp[X] CombatEnhanced-Package v02.esp[X] PiPBoy Light Range x4.esp[X] PiPBoy White Light.esp[X] F3ProjectRealityMkI.esp[X] ImaginatorFO3.esp[X] Directors Chair - Fallout 3.esp[X] RH_WMK_Bridge.esp[X] Error Fixes V1.5.esp[X] Error Fixes V1.5 - Mothership Zeta Crew.esp[X] Error Fixes V1.5 - Fallout3 Wanderers Edition.esp[X] Error Fixes V1.5 - Unofficial Fallout 3 Patch.esp[X] Merged Patch.esp Here is my Tweaked/Custom fallout.ini file: [FRENCH]sDPad=le BMDsThumbstick=stick analogique [German]sDPad=den RichtungstastensThumbstick=stick [iTALIAN]sDPad=il tasto DsThumbstick=levetta [sPANISH]sDPad=mando DsThumbstick=stick 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[Fonts]sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fntsFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fntsFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fntsFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fntsFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fntsFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fntsFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fntsFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt [speedTree]fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bForceFullLOD=0bEnableTrees=1 [Debug]bDebugSaveBuffer=0bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=1 [saveGame]bDisplayMissingContentDialogue=1bCopySaveGameToHostOrMemStick=0bOutputSaveGameScreenshot=0bAllowProfileTransfer=0iSaveGameBackupCount=1SSaveGameSafeMarkerID=32D4bAllowScriptedForceSave=1bAllowScriptedAutosave=1bUseSaveGameHistory=0 [backgroundLoad]iPostProcessTaskWarningMilliseconds=20iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20iPostProcessMilliseconds=5bBackgroundLoadLipFiles=0bUseBackgroundFileLoader=0bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1 [LOD]fLODMultTrees=0.5000iFadeNodeMinNearDistance=500fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandDropAmount=230.0000bDisplayLODLand=1fLODLandVerticalBias=0.0000fActorLODDefault=5.0000fActorLODMax=15.0000fActorLODMin=2.0000fItemLODDefault=2.0000fItemLODMax=15.0000fItemLODMin=1.0000fObjectLODDefault=5.0000fObjectLODMax=15.0000fObjectLODMin=1.0000fTalkingDistance=1000.0000fLodDistance=500.0000bUseFaceGenLOD=0fFadeOutTime=2.0000fFadeInTime=1.2000fFadeInThreshold=0.7000fFadeOutThreshold=0.3000fDistanceMultiplier=1.0000fLODFadeOutPercent=0.6000fLODBoundRadiusMult=10.0000 [Weather]fSunGlareSize=800.0000fSunBaseSize=750.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255 [Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=ogg [Grass]fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000iMinGrassSize=100fGrassFadeRange=1000.0000fGrassDefaultStartFadeDistance=3500.0000fGrassMaxStartFadeDistance=1000.0000fGrassMinStartFadeDistance=0.0000bGrassPointLighting=0bDrawShaderGrass=1fTexturePctThreshold=0.0000iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500 [Landscape]fLandFriction=2.5000SDefaultLandNormalTexture=DirtWasteland01_N.ddsSDefaultLandDiffuseTexture=DirtWasteland01.ddsiLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000 [bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0 [blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1 [blurShaderHDR]fTargetLUM=1.0000fUpperLUMClamp=1.0000fGrassDimmer=1.5000fTreeDimmer=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fSunlightDimmer=1.5000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1iBlendType=2 [blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.7000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2 [GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050 [budgetCaps]uActorMemoryBudgetCap=10485760uCityLODBudgetAdjustment=5242880uWastelandLODBudgetAdjustment=20971520uLoadedAreaNonActorMemoryBudgetCap=185597952fMaxMsUsagePerFrame=28.0000fMsHavokTriCount=0.0010fMsDecalCount=0.0010fMsLightCount=0.0100fMsLightExcessGeometry=0.0100fMsWaterCount=0.1000fMsTriangleCount=0.0001fMsGeometryCount=0.0100fMsEmittersCount=0.0100fMsParticlesCount=0.0010fMsAnimatedObjectsCount=0.0500fMsActiveRefCount=0.0500fMsActorRefCount=0.2450fMsRefCount=0.0210uHavokTriCountInterior=5000uDecalCountInterior=500uLightExcessGeometryInterior=5uLightCountInterior=10uWaterMemoryInterior=10485760uTextureMemoryInterior=104857600uGeometryMemoryInterior=10485760uWaterCountInterior=10uTriangleCountInterior=100000uGeometryCountInterior=1000uEmittersCountInterior=50uParticlesCountInterior=5000uAnimatedObjectsCountInterior=50uActiveRefCountInterior=100uActorRefCountInterior=20uRefCountInterior=1000uHavokTriCount=5000uDecalCount=500uLightExcessGeometry=100uLightCount=10uWaterMemory=5242880uTextureMemory=20971520uGeometryMemory=5242880uWaterCount=10uTriangleCount=100000uGeometryCount=1000uEmittersCount=50uParticlesCount=5000uAnimatedObjectsCount=50uActiveRefCount=100uActorRefCount=20uRefCount=700 [MESSAGES]bSkipInitializationFlows=1bSkipProgramFlows=1bAllowYesToAll=1bUseWindowsMessageBox=0bBlockMessageBoxes=0iFileLogging=0 [DistantLOD]iDistantLODGroupWidth=8 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]bInvalidateOlderFiles=1SInvalidationFile=iRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsabUseArchives=1 [CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif [Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000 [TestAllCells]bFileControllerOnRoot=1bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileUnusedObject=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileCheckModelCollision=0bFileSkipModelChecks=0 [CopyProtectionStrings]SCopyProtectionMessage2=Insert the Fallout Disc.SCopyProtectionTitle2=Fallout Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found [Pipboy]fLightEffectLightFadeDuration=500.0000fLightEffectFadeDuration=800.0000fScrollKnobRate=0.0015fScrollKnobIncrement=-0.1000fTabKnobMaxPosition=1.5000fTabKnobMinPosition=-0.5000fTabKnobMoveRate=0.0075fBlurRadiusPipboy=3.5000fBlurIntensityPipboy=0.2500fScanlineFrequencyPipboy=100.0000bEnableFlickerPipboy=1bUsePipboyMode=1 [interfaceFX]SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.ddsiDistortMaxInterval=4500fDistortDuration=500.0000fDistortHorizontalScale=1.0000fDistortVerticalScale=5.0000fDefaultScanlineFrequency=100.0000fDefaultBlurIntensity=0.2000fDefaultBlurRadius=0.3000fScreenLightRadius=6.0000fScreenLightBaseIntensity=0.6000fScreenLightVertHoldRate=0.0500fScreenLightPulseModifier=1.0000fScreenLightBurstModifier=0.2500fShudderChance=0.2000fVertHoldChance=0.0800fPulseRate=0.0006fPulseRadiusIntensity=0.5000fPulseBrightenIntensity=0.2500fDefaultShudderFrequency=0.0500fDefaultShudderIntensity=0.0500fDefaultShudderDuration=250.0000fDefaultVertHoldSpeed=5.5000fDefaultVertHoldDuration=500.0000fMiniBurstIntensity=1.5000fMiniBurstDuration=200.0000fDefaultBurstIntensity=2.0000fDefaultBurstDuration=200.0000fBlurIntensityMenus=1.5000fBlurRadiusMenus=0.3000fScanlineFrequencyMenus=0.0000fBlurIntensityHUD=1.2000fBlurRadiusHUD=2.0000fScanlineFrequencyHUD=0.0000fHUDShudderDefaultIntensity=0.1000fHUDShudderDefaultDuration=500.0000fHUDShudderDefaultFrequencyY=0.0300fHUDShudderDefaultFrequencyX=0.0500bUseOptimizedMenuRendering=0bEnableMenuRenderDebugMode=0bUseImageSpaceMenuFX=1fMenuPackerBufferOverflowZone=15.0000fMenuPackerBufferSize=20.0000 ;pulse effectfPulseBrightenIntensity=0.5fPulseRadiusIntensity=0.5fPulseRate=0.0006 ;pipboy menu transitionsfVertHoldChance=0.08fShudderChance=0.20 fScanlineScaleMenus=50.0000bEnableFlickerMenus=1bEnableScanlinesMenus=1bEnableScanlinesPipboy=1fBlurRadiusMenus=0.3000fBrightenMenus=1.7000fBrightenPipboy=1.3000bUseImageSpaceMenuFX=1fBlurIntensityHUD=1.2000fBlurRadiusHUD=2.0000fScanlineFrequencyHUD=0.0000 fScreenLightBaseIntensity=0.6fScreenLightRadius=6 [RenderedTerminal]fScreenLightColorB=0.6200fScreenLightColorG=0.7400fScreenLightColorR=0.6800fScreenLightRadius=80.0000fScreenLightBaseIntensity=1.2000bUseRenderedTerminals=1fRenderedTerminalFOV=0.15fRenderedTerminalVPos=0.3800fRenderedTerminalHPos=0.0000fRenderedTerminalZoom=36.0000fRenderedTerminalScanlineScale=130.0000fRaceSexMenuScale=0.5000fRaceSexMenuZoom=70.0000fRaceSexMenuVPos=-0.6000fRaceSexMenuHPos=0.0000 [RenderedMenus]fRaceSexMenuDistortDuration=50.0000 fRaceSexMenuHPos=0.0fRaceSexMenuVPos=-0.6fRaceSexMenuZoom=70.0fRaceSexMenuScale=0.5 [Decals]bSkinnedDecals=1bDecals=1bDecalMultithreaded=1bDecalOcclusionQuery=1bDebugDecals=0bProfileDecals=0uMaxSkinDecalPerActor=3uMaxSkinDecals=24 [TerrainManager]bKeepLowDetailTerrain=0uTerrainTextureFadeTime=1000fDetailTextureScale=3.0000fHighTreeLoadDistance=40000.0000fLowTreeLoadDistance=10000.0000fDefaultTreeLoadDistance=25000.0000fHighBlockLoadDistanceLow=50000.0000fLowBlockLoadDistanceLow=25000.0000fDefaultBlockLoadDistanceLow=50000.0000fMorphEndDistanceMult=0.6500fMorphStartDistanceMult=0.7000bUseDistantTrees=1bUseDistantObjectBlocks=1bUseNewTerrainSystem=1uDistantTreeBlockCacheSizePerCell=1 [NavMeshGeneration]bGlobalNavMeshCheck=0 [VATS]fVatsLightColorB=0.3500fVatsLightColorG=0.3500fVatsLightColorR=0.3500fVATSLightElevation=100.0000fVATSLightDistance=100.0000fVATSLightAngle=0.0000fVATSLightLevelMax=65.0000fVATSLightLevelMin=20.0000bVATSSmartCameraCheckDebug=0SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.ddsfVATSColorB=0.6270fVATSColorG=0.8230fVATSColorR=0.2560fVATSTargetPulseRate=0.0050fPulseRate=0.0005fPulseRadius=0.0500fPulseIntensity=0.3000fBurstIntensity=5.0000fBurstDuration=200.0000fScanModeScanlineFrequency=150.0000fScanModeVerticalScale=2.0000fScanModeDuration=250.0000iDistortMaxInterval=4500fDistortDuration=500.0000fDistortHorizontalScale=1.0000fDistortVerticalScale=5.0000fBlurIntensity=0.5000fBlurRadius=4.0000fScanlineFrequency=125.0000 [Combat]bVATSProjectileDebug=0fProjectileDebugDuration=5.0000bProjectileDebug=0fDebugCombatProjectileLOSTime=5.0000bDebugCombatProjectileLOS=0fDebugCombatTextSize=0.5000bDebugCombatTextColorDark=0bDebugCombatThreats=0bDebugCombatTargets=0fLowPerfNPCTargetLOSTimer=1.0000fHiPerfNPCTargetLOSTimer=0.5000fLowPerfPCTargetLOSTimer=0.5000fHiPerfPCTargetLOSTimer=0.2500iMaxHiPerfNPCTargetCount=4iMaxHiPerfPCTargetCount=4bDebugCombatDetectionEvents=0bDisableCombatGroupStrategies=1bEncounterZoneTargetRestrict=1bDebugCombatSearch=0bDebugCombatGroupClusters=0bDebugCombatGroups2=0bDebugCombatGroups=0bDisableCombatDialogue=0bDebugCombatCoverSearch2=0bDebugCombatCoverSearchText=0bDebugCombatCoverSearch=0bDebugCombatCoverReservationsText=0bDebugCombatCoverReservations=0bDebugCombatUnreachableLocations=0bDebugCombatArea=0bDebugCombatGuardRadius=0bDebugCombatAttackerText=0fIronSightsZoomDefault=50.0000bIronSightsZoomEnable=1fAimChaseLookingMult=3.0000fAimDownDegrees=90.0000fAimUpDegrees=90.0000bDisableNPCAttacks=0bPlayHitLocationIdles=1bPlayStaggers=1iMaxHiPerfCombatCount=4fMinBloodDamage=1.0000fHitVectorDelay=0.4000iShowHitVector=0bDismemberOneLimb=0bVatsAlwaysHit=0bForceNPCsUseAmmo=0bAimSights=0bLaserSights=0 [screenSplatter]bScreenSplatterEnabled=0 [surgery3D]fSurgeryPlayerDefaultScale=0.0900fSurgeryPlayerDefaultVPos=-9.9000fSurgeryPlayerDefaultHPos=2.7500fSurgeryPlayerZoom=30.0000fSurgerySkinVPos=0.0000fSurgerySkinHPos=-4.0000fSurgerySkinZoom=-75.0000fSurgerySkinScale=0.0500 Here is my ORIGINAL Fallout.ini file: [General]SStartingCell=SCharGenQuest=0001f388SStartingCellY=SStartingCellX=SStartingWorld= STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1=Fallout3.esm sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsasUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3bPreCullActors=1bTaskletActorSceneGraphUpdates=0bTaskletActorAnimMovementUpdates=1bAnimationUseBlendFromPose=1bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\maintitle.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txtbDefaultCOCPlacement=0uGridDistantCount=20uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=6uExterior Cell Buffer=72iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SMainMenuMovieIntro=SIntroSequence=sIntroMovie=Fallout INTRO Vsk.bikiFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0bUseThreadedBlood=1bUseThreadedMorpher=1bBorderRegionsEnabled=1bDisableHeadTracking=0bTrackAllDeaths=0uiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864bPreemptivelyUnloadCells=0iNumBitsForFullySeen=248iPreloadSizeLimit=26214400bUseHardDriveCache=0bEnableBoundingVolumeOcclusion=1bDisplayBoundingVolumes=0bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bExternalLODDataFiles=1bCheckCellOffsetsOnInit=0uGridDistantTreeRange=5bCreateShaderPackage=0bWarnOnMissingFileEntry=0bAllowScriptedAutosave=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbUseThreadedAI=1iNumHWThreads=2bChangeTimeMultSlowly=1bCheckPurgedTextureList=0bAnimateDoorPhysics=0sLanguage=ENGLISHbLoadFaceGenHeadEGTFiles=1 [Display]fDecalLifetime=10.0000bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=0bAllow20HairShader=1bAllowScreenShot=1iMultiSample=0bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bImageSpaceEffects=1bDoCanopyShadowPass=1bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=5iLocation X=5bFull Screen=1iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=90.0000fNearDistance=5fFarDistance=1000.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=20bShowMenuTextureUse=1fLightLODDefaultStartFade=1000.0fLightLODRange=500.0fLightLODMinStartFade=200.0fLightLODMaxStartFade=3500.0fShadowLODDefaultStartFade=200.0fShadowLODRange=200.0fShadowLODMinStartFade=100.0fShadowLODMaxStartFade=1000.0fSpecularLODDefaultStartFade=500.0fSpecularLODRange=300.0fSpecularLODMinStartFade=200.0fSpecularLODMaxStartFade=2000.0fGamma=1.0000bAllow30Shaders=0iTexMipMapMinimum=0bDoStaticAndArchShadows=0bDoActorShadows=1fNoLODFarDistancePct=1.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=100.0000fEyeEnvMapLOD2=800.0000fEyeEnvMapLOD1=500.0000fEnvMapLOD2=1800.0000fEnvMapLOD1=1500.0000fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10iActorShadowCount=4bIgnoreResolutionCheck=0fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0bDynamicWindowReflections=1fShadowFadeTime=1.0000iPresentInterval=1bDecalsOnSkinnedGeometry=1uVideoDeviceIdentifierPart4=0uVideoDeviceIdentifierPart3=0uVideoDeviceIdentifierPart2=0uVideoDeviceIdentifierPart1=0iShadowFilter=0bAllowPartialPrecision=1iShadowMapResolution=256bShadowsOnGrass=0bActorSelfShadowing=0iActorShadowCountInt=2iActorShadowCountExt=2fPipboy1stPersonFOV=47.0fDefault1stPersonFOV=55.0000bLODNoiseAniso=1iMaxAnisotropy=8fLandLOFadeSeconds=15.0fDefaultWorldFOV=90 [Controls]bAlwaysRunByDefault=1bBackground Mouse=0bBackground Keyboard=1 fForegroundMouseAccelBase=0fForegroundMouseAccelTop=0fForegroundMouseBase=0fForegroundMouseMult=0 [Water]bUseWaterShader=1bUseWaterReflections=1bUseWaterRefractions=1bUseWaterDepth=1bUseWaterHiRes=0bUseWaterDisplacements=1bUseWaterLOD=1bReflectExplosions=0bAutoWaterSilhouetteReflections=1bForceHighDetailReflections=0bForceLowDetailReflections=0fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000fNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFPS=12 [Audio]fASFadeInTime=3.0fASFadeOutTime=10.0fRegionLoopFadeInTime=5.0fRegionLoopFadeOutTime=5.0fAudioDebugDelay=0.0bEnableAudio=1bEnableAudioCache=1bMultiThreadAudio=0bEnableEnviroEffectsOnPC=0; cache sizes in kilobytesiAudioCacheSize=2048iMaxSizeForCachedSound=256bUseAudioDebugInformation=1fAudioDebugDelay=0.0000fDefaultMasterVolume=1.0000fDefaultFootVolume=0.5000fDefaultMusicVolume=0.3000fDefaultRadioVolume=0.5000fDefaultEffectsVolume=1.0000fDefaultVoiceVolume=0.7500iMaxImpactSoundCount=32fMaxFootstepDistance=1100.0000fPlayerFootVolume=0.6500iCollisionSoundTimeDelta=150iRadioUpdateInterval=250fMinSoundVel=90.0000fDialogMinDistance=125.00fDialogMaxDistance=1800.00fMainMenuMusicVolume=0.6fDBVoiceAttenuationIn2D=2.0fCollisionSoundHeavyThreshold=60.0fDialogueFadeDecibels=6.0fDialogueFadeSecondsIn=2.0fDialogueFadeSecondsOut=1.0fDialogueHeadPitchExaggeration=2.0fDialogueHeadRollExaggeration=2.0fDialogueHeadYawExaggeration=2.0fHardLandingDamageThreshold=500.0fWoodMediumMassMin=7.0fWoodLargeMassMin=15.0fStoneMediumMassMin=5.0fStoneLargeMassMin=30.0fEarthMediumMassMin=5.0fEarthLargeMassMin=30.0fSkinMediumMassMin=5.0fSkinLargeMassMin=30.0fMetalMediumMassMin=8.0fMetalLargeMassMin=25.0fRadioDialogMute=0.50fFilterDistortionGain=-7.5fFilterPEQGain=-15.0fFilterdBAttenuation=11.5 [Pathfinding]bDrawPathsDefault=0bPathMovementOnly=0bDrawSmoothFailures=0bDebugSmoothing=0bSmoothPaths=1bSnapToAngle=0bDebugAvoidance=0bDisableAvoidance=0bBackgroundPathing=1bUseObstacleAvoidance=1bBackgroundNavmeshUpdate=1 [MAIN]bEnableBorderRegion=1fLowPerfCombatantVoiceDistance=1000.0000iDetectionHighNumPicks=40fQuestScriptDelayTime=5.0000bCloneModelsInBackground=0iLastHDRSetting=-1 [HAVOK]bDisablePlayerCollision=0fJumpAnimDelay=0.7500bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fMaxTime=0.016bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800iResetCounter=5fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0fCameraCasterSize=10.0000iHavokSkipFrameCountTEST=0iNumHavokThreads=5fChaseDeltaMult=0.0500bAddBipedWhenKeyframed=1fQuadrupedPitchMult=1.0000iEntityBatchRemoveRate=100iMaxPicks=40 [RagdollAnim]bRagdollFeedback=1fCameraDist=1000.0fHierarchyGain=0.17fVelocityDamping=0.0fAccelerationGain=1.0fVelocityGain=0.6fPositionGain=0.05fPositionMaxLinearVelocity=14.0fPositionMaxAngularVelocity=18.0fSnapGain=0.1fSnapMaxLinearVelocity=3.0fSnapMaxAngularVelocity=0.3fSnapMaxLinearDistance=0.3fSnapMaxAngularDistance=1.0 [FootIK]fOnOffGain=0.5fGroundAscendingGain=0.4fGroundDescendingGain=0.4fFootRaisedGain=0.9000fFootPlantedGain=1.0000bFootPlacementOn=1fPelvisUpDownBias=0.75fPelvisOffsetDamping=0.2fVertErrorGain=0.5fOriginalGroundHeightMS=-0.11fAnkleOffset=0.2000fRagdollFeedback=0.7 [LookIK]fLookAtTargetGain=0.3fLookAtGain=0.045 [interface]fKeyRepeatInterval=50.0000fKeyRepeatTime=500.0000fActivatePickSphereRadius=16.0000fMenuModeAnimBlend=0.0000iSafeZoneXWide=15iSafeZoneYWide=15iSafeZoneX=15iSafeZoneY=15bAllowConsole=1bActivatePickUseGamebryoPick=0bUseFuzzyPicking=1fMenuBGBlurRadius=2.0000fMenuPlayerLightDiffuseBlue=0.8000fMenuPlayerLightDiffuseGreen=0.8000fMenuPlayerLightDiffuseRed=0.8000fMenuPlayerLightAmbientBlue=0.2500fMenuPlayerLightAmbientGreen=0.2500fMenuPlayerLightAmbientRed=0.2500iMaxViewCasterPicksGamebryo=10iMaxViewCasterPicksHavok=10iMaxViewCasterPicksFuzzy=5fInterfaceTintB=0.8824fInterfaceTintG=0.9843fInterfaceTintR=0.6314bUseImageSpaceMenuFX=0 iSystemColorTerminalRed=33iSystemColorTerminalGreen=231iSystemColorTerminalBlue=121 iSystemColorSystemRed=26iSystemColorSystemGreen=255iSystemColorSystemBlue=128 iSystemColorMainMenuRed=199iSystemColorMainMenuGreen=255iSystemColorMainMenuBlue=165 iSystemColorPipboyRed=26iSystemColorPipboyGreen=255iSystemColorPipboyBlue=128 iSystemColorHUDAltRed=255iSystemColorHUDAltGreen=67iSystemColorHUDAltBlue=42 iSystemColorHUDMainRed=26iSystemColorHUDMainGreen=255iSystemColorHUDMainBlue=128 fRSMFaceSliderDefaultMin=-3.5fRSMFaceSliderDefaultMax=3.5 fPopUpBackgroundOpacity=0.87fMenuBackgroundOpacity=0.76bHideUnavailablePerks=0 [Loading]sWelcomeScreen1=loading_screen01sWelcomeScreen2=loading_screen_bethsoftsWelcomeScreen3=loading_screen_BGSsWelcomeScreen4=loading_screen_legalsMainMenuBackground=main_backgroundsTitleMusic=MainTitlesInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.waviMaxScreens=4iMaxScreens_MainMenu=20fLoadingTextUpdateInterval=10.0000fLoadingBkgdUpdateInterval=10.0000fMainMenuBkgdUpdateInterval=10.0000fLoadingInitUpdateInterval=5.0000iNumLocationSpecificScreens=1 [Menu]fCreditsScrollSpeed=40.0000iConsoleTextYPos=940iConsoleTextXPos=30iConsoleVisibleLines=15iConsoleHistorySize=50rDebugTextColor=255,251,233iConsoleFont=2iDebugTextFont=3 [GamePlay]bHealthBarShowing=0fHealthBarFadeOutSpeed=1.0000fHealthBarSpeed=80.0000fHealthBarHeight=4.0000fHealthBarWidth=40.0000fHealthBarEmittanceFadeTime=0.5000fHealthBarEmittanceTime=1.5000bAllowHavokGrabTheLiving=0bEssentialTakeNoDamage=1iDetectionPicks=21 [Fonts]sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fntsFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fntsFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fntsFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fntsFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fntsFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fntsFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fntsFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt [speedTree]iTreeClonesAllowed=1fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=0fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500 [Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0 [backgroundLoad]bBackgroundPathing=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1iAnimaitonClonePerLoop=5bUseMultiThreadedTrees=1iExteriorPriority=50iBackgroundLoadFaceMult=200fBackgroundLoadingPerLoop=20.0000fBackgroundLoadClonedPerLoop=5.0000iBackgroundLoadExtraMaxFPS=20iBackgroundLoadExtraMinFPS=10iBackgroundLoadExtraMax=3000iBackgroundLoadExtraMin=5iBackgroundLoadExtraMilliseconds=2iBackgroundLoadTreeMilliseconds=7iBackgroundLoadMilliseconds=1iBackgroundLoadLoading=1bUseBackgroundFileLoader=0bBackgroundLoadLipFiles=0bLoadBackgroundFaceGen=0bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bCloneModelsInBackground=0 [LOD]fLODLandDropAmount=230.0000fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=0bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultItems=3fLODFadeOutMultObjects=5fLODFadeOutMultActors=6fLODMultLandscape=1.0000fLODMultTrees=0.5000fLODMultActors=1.0000fLODMultItems=1.0000fLODMultObjects=5iFadeNodeMinNearDistance=500fLODFadeOutPercent=0.6000fFadeOutThreshold=0.3000fFadeInThreshold=0.7000fFadeInTimet=2.0fFadeOutTime=2.0fDistanceMultiplier=1fLODBoundRadiusMult=10fObjectLODMax=15.0fObjectLODMin=1.0fObjectLODDefault=5fItemLODMax=15.0fItemLODMin=1.0fItemLODDefault=2fActorLODMax=15.0fActorLODMin=2.0fActorLODDefault=5fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=0.5000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODLandVerticalBias=0.0000fTalkingDistance=1000.0000iBoneLODForce=-1fLODQuadMinLoadDistance=65536.0000bDisplayLODTrees=1bDisplayLODBuildings=1fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000 [Weather]fSunGlareSize=800.0000fSunBaseSize=750.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255 [Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=ogg [Grass]iMinGrassSize=80bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000fTexturePctThreshold=0.0000fGrassMinStartFadeDistance=0.0fGrassMaxStartFadeDistance=7000.0fGrassDefaultStartFadeDistance=3500.0fGrassFadeRange=1000.0 [Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255SDefaultLandDiffuseTexture=DirtWasteland01.ddsSDefaultLandNormalTexture=DirtWasteland01_N.dds [bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0 [blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1 [blurShaderHDR]fTargetLUM=1.0000fUpperLUMClamp=1.0000fGrassDimmer=1.5000fTreeDimmer=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fSunlightDimmer=1.5000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1iBlendType=2bDoHighDynamicRange=1 [blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.7000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=1 [GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050 [MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1bUseWindowsMessageBox=0 [DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]SMasterMiscArchiveFileName=Fallout - Misc.bsaSMasterVoicesArchiveFileName1=Fallout - Voices.bsaSMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsaSMasterSoundsArchiveFileName=Fallout - Sound.bsaSMasterTexturesArchiveFileName1=Fallout - Textures.bsaSMasterMeshesArchiveFileName=Fallout - Meshes.bsaSInvalidationFile=iRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif [Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000 [TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0 [CopyProtectionStrings]SCopyProtectionMessage2=Insert the Fallout Disc.SCopyProtectionTitle2=Fallout Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found [Pipboy]fBlurRadiusPipboy=3.5fBlurIntensityPipboy=0.25fScanlineScalePipboy=50bEnableFlickerPipboy=1bUsePipboyMode=1 [interfaceFX]fDefaultBurstDuration=200fDefaultBurstIntensity=2fMiniBurstDuration=200fMiniBurstIntensity=1.5 ;pulse effectfPulseBrightenIntensity=0.25fPulseRadiusIntensity=0.5fPulseRate=0.0006 ;pipboy menu transitionsfVertHoldChance=0.08fShudderChance=0.20 fScanlineScaleMenus=50.0000bEnableFlickerMenus=1bEnableScanlinesMenus=1bEnableScanlinesPipboy=1fBlurRadiusMenus=0.3000fBrightenMenus=1.7000fBrightenPipboy=1.3000bUseImageSpaceMenuFX=1fBlurIntensityHUD=1.2000fBlurRadiusHUD=2.0000fScanlineFrequencyHUD=0.0000 fScreenLightBaseIntensity=0.6fScreenLightRadius=6 [RenderedTerminal]bUseRenderedTerminals=1fRenderedTerminalFOV=0.15fRenderedTerminalZoom=36bDoRenderedTerminalScanlines=1fRenderedTerminalScanlineScale=130.000000fRenderedTerminalHPos=0.0fRenderedTerminalVPos=0.38fScreenLightBaseIntensity=1.2fScreenLightRadius=80fScreenLightColorR=0.68fScreenLightColorG=0.74fScreenLightColorB=0.62 fRaceSexMenuHPos=0.0fRaceSexMenuVPos=-0.6fRaceSexMenuZoom=70.0fRaceSexMenuScale=0.5 [Decals]uMaxDecalCount=100bProfileDecals=0bDecalOcclusionQuery=1 [TerrainManager]fSplitDistanceMult=0.75fBlockMorphDistanceMult=0.70bUseNewTerrainSystem=1bUseDistantObjectBlocks=1fBlockLoadDistance=125000.0fDefaultBlockLoadDistanceLow=50000.0fLowBlockLoadDistanceLow=25000.0fHighBlockLoadDistanceLow=50000.0fDefaultTreeLoadDistance=25000.0fLowTreeLoadDistance=10000.0fHighTreeLoadDistance=40000.0 [VATS]fVATSLightLevelMin=20.0fVATSLightLevelMax=65.0fVATSLightAngle=0.0fVATSLightDistance=100.0fVATSLightElevation=100.0fVatsLightColorR=0.35fVatsLightColorG=0.35fVatsLightColorB=0.35 [screenSplatter]bScreenSplatterEnabled=1 Here are my PC Specs: CPU - i7 3770k (overclocked 4.6ghz)RAM - 16gb Corsair Vengeance DDR3 1600mhzMOBO - Gigabyte GA-Z77X-UD5HGPU 1 - GTX 560ti (My TV is connected to this GPU through HDMI-DVI Connector -- this is my main "monitor" and where I play my games i.e. Fallout 3) I left this card with STOCK/FACTORY SETTINGSGPU 2 - GTX 460 (Two monitors are connected to this GPU -- PhysX)OS HardDrive - 120gb Corsair Force GT SSD (This is where my OS is installed)Game HardDrive - Not entirely sure about the specific hardware as I have a bunch of other hard drives (This is where my steam is installed)OS - Windows 7 64bit Any help would be appreciated, I will update the topic post with other stuff I find that can help diagnose my game's problem. UPDATE 1: Disabled all of my mods on FOMM leaving only Fallout3.esm, Anchorage.esm, The Pitt.esm, Broken Steel.esm, Point Lookout.esm, Zeta.esm checked. I then tried going from Megaton to Rivet City by walking and yay, no crashes. Gonna do trial and error with the other mods, hopefully I can single out which mod(s) is causing this instability on my game. UPDATE 2: Added my original fallout.ini file. Applied Prensa's fix in this post. Still testing a bunch of my mods, I have noticed something fishy go on(crashing when I get inside Rivet City) when I have my streetlights mod enabled. Edited January 20, 2013 by bronze34 Link to comment Share on other sites More sharing options...
M48A5 Posted January 19, 2013 Share Posted January 19, 2013 Look at this thread and make the .ini changes. http://forums.nexusmods.com/index.php?/topic/888529-help-with-game-freezes-load-order-help/ Make sure you change the correct .ini. It is the one in the Users\"name"\Documents\My Games\Fallout3 folder. Link to comment Share on other sites More sharing options...
bronze34 Posted January 19, 2013 Author Share Posted January 19, 2013 Look at this thread and make the .ini changes. http://forums.nexusmods.com/index.php?/topic/888529-help-with-game-freezes-load-order-help/ Make sure you change the correct .ini. It is the one in the Users\"name"\Documents\My Games\Fallout3 folder. That's actually the very first thing I did the moment I installed Fallout 3, check the .ini I posted, you'll see that it's already there. Link to comment Share on other sites More sharing options...
prensa Posted January 19, 2013 Share Posted January 19, 2013 (edited) bronze34 - Hello! Well the CTD's on saves in & around Rivet City & Project Purity that you mention is probably the bug that's in Unofficial Fallout 3 Patch - Broken Steel.esp. I see you've found & applied the fix from here: http://forums.nexusmods.com/index.php?showtopic=401813 However, when I wrote that original fix I had a slightly different version of the Broken Steel patch plugin. The version that's downloaded now is slightly different in structure which means you may have had difficulty finding where to apply the second part of the fix in FO3Edit. I did a post that's a little ways on from the fix instructing how to fix the other version but it's a bit buried now. The first part of the fix works for both. The second part can be found directly by doing this: Copy & paste this into the FormID window at the top of FO3Edit: 0001f1f3 & press Enter/Return. That should take you direct to the setting. The column you want to make the changes to will be the "Unofficial Fallout 3 Patch - Broken Steel.esp" one. Just follow the original instructions from: "Once again it's the Unofficial Fallout 3 Patch - Broken Steel.esp column we want to modify. " As to your load order there's a slight error with MMM/FWE, you don't need the: Mart's Mutant Mod - Master Menu Module.esp As it's replaced by the FOIP FWE/MMM patch: Mart's Mutant Mod - FWE Master Release.esp Which seems to be missing from your load order, though you have the FOIP DLC & Project beauty patches. That means your MMM load order should be thus: Mart's Mutant Mod.esm (fine where it is) Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release + Project Beauty.esp Now to the freezing, that's almost always due to the Fallout 3 multi core bug. Fallout 3 has trouble with multi core computers, mainly with ones that have more than two cores & use hyperthreading. I see you've applied the fix, I take it you applied that to the correct .ini? As there are two & it's often applied to the wrong one. The one you want to change is: For XP: My Documents\My Games\Fallout3\ For Vista & Win7: Documents\My Games\Fallout3 The file you want will be called: FALLOUT.ini Open the .ini with Notepad & change this line: bUseThreadedAI=0 to: bUseThreadedAI=1 & insert this line under it: iNumHWThreads=2 Save & close your ini. Now I do notice you have a customised .ini. Of note are all the extra lines involving Threads like: iRenderingThread2HWThread=1iRenderingThread1HWThread=0iHWThread6=5iHWThread5=5iHWThread4=5iHWThread3=4iHWThread2=4iHWThread1=4 I don't think that's a good idea, Fallout 3 really hates multithreading across several cores & this could be running counter to what the 2 lines of the standard fix do. Since you are getting freezing still, something that should not happen with the normal two line fix, I'd try a standard .ini with just the two line fix I mention above in it. See how you get on with that .ini, you can alwys save your tweaked one & go back to it if prefer it. "UPDATE 1: Disabled all of my mods on FOMM leaving only Fallout3.esm, Anchorage.esm, The Pitt.esm, Broken Steel.esm, Point Lookout.esm, Zeta.esm checked. I then tried going from Megaton to Rivet City by walking and yay, no crashes. Gonna do trial and error with the other mods, hopefully I can single out which mod(s) is causing this instability on my game. " That turn off & check method is definitely a good way to identify mod trouble, I often recommend it for bug hunting. :) Hope this helps! Prensa Edited January 19, 2013 by prensa Link to comment Share on other sites More sharing options...
bronze34 Posted January 20, 2013 Author Share Posted January 20, 2013 (edited) Update 2 on topic post. Thanks for the help @Prensa, I did not know about that 2nd part of the fix you just mentioned so I went ahead and applied it. Tested it with the rest of my mods and the problem is still there, so I'm assuming that one of my other installed mods is causing the instability on the game. So far I have tested the Unofficial Patch and the Streetlights mod, today is going to be a very long day for me :P Oh yeah, I also added my original Fallout.ini file in the topic post with nothing else changed except for the two added multi-core fix lines, be sure to check that. I have tested both of them and they seem to work fine, but in any case, I'll start doing most of my testing with the original fallout.ini file only. Edit: So I have these enabled and I crashed inside Rivet City going from the lobby to the inside of the Science Lab(crashed when I interacted with the door, not as I was approaching) [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[ ] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[ ] aHUD.esm[ ] CINEMATECH.esm[X] CRAFT.esm[X] CALIBR.esm[ ] Project Beauty.esm[ ] TheInstitute.esm[X] Mothership Crew.esm[ ] Advanced Recon Tech.esm[ ] NecronomiconExMortis 5.6.esm[ ] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[ ] Mart's Mutant Mod.esm[ ] DCInteriors_ComboEdition.esm[ ] RH_IRONSIGHTS.esm[ ] Detect Traps.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[ ] DarNifiedUIF3.esp[ ] Project Beauty- Broken Steel.esp[ ] Project Beauty- Point Lookout.esp[ ] CASM.esp[ ] RH_IronSights_Basic_VanillaPlugin.esp[ ] RH_IronSights_Basic_AnchoragePlugin.esp[ ] RH_IronSights_Basic_PittPlugin.esp[ ] RH_IronSights_Basic_BrokenSteelPlugin.esp[ ] RH_IronSights_Basic_PointLookoutPlugin.esp[ ] RH_IronSights_Basic_ZetaPlugin.esp[ ] RH_IronSights_Pitt_NewRifleSights.esp[ ] RH_IronSights_RemoveReticule.esp[ ] RH_IronSights_PL_NewItems.esp[ ] RH_IronSights_Vanilla_NewWeapons.esp[ ] Existence2.0.esp[ ] UPP - Pack 1.esp[ ] UPP - Pack 2.esp[ ] UPP - Original Perks.esp[ ] UPP - Experience Perks.esp[ ] UPP - Quest Perks.esp[ ] UPP - Beverage Perks.esp[ ] Detect Traps - The Traponator 4000.esp[ ] Detect Traps - Perk.esp[ ] Detect Traps - DLC.esp[ ] StreetLightsaddendum.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[ ] Imperfection.esp[ ] Imperfection - Broken Steel.esp[ ] Imperfection - PL Giants.esp[ ] Imperfection - Trolls.esp[ ] RH_FWE_Bridge.esp[ ] WeaponModKits.esp[ ] WeaponModKits - FWE Master Release.esp[ ] WeaponModKits - OperationAnchorage.esp[ ] WeaponModKits - ThePitt.esp[ ] WeaponModKits - BrokenSteel.esp[ ] WeaponModKits - PointLookout.esp[ ] WeaponModKits - Zeta.esp[ ] Advanced Recon Armor.esp[ ] Advanced Recon Armor-Stealth With Drawn Weapon.esp[ ] Advanced Recon Gear.esp[ ] Advanced Recon Tech.esp[ ] Advanced Recon Tech - Detect Traps.esp[ ] Advanced Recon Range Finder.esp[ ] EVE.esp[ ] EVE Operation Anchorage.esp[ ] EVE - FWE Master Release.esp[ ] EVE - FWE Master Release (Follower Enhanced).esp[ ] EVE - FWE Master Release (pulse fix).esp[ ] EVE Anchorage - FWE DLC Anchorage.esp[ ] EVE - FWE with WeaponModKits.esp[ ] RH_EVE_Bridge.esp[ ] Mart's Mutant Mod.esp[ ] Mart's Mutant Mod - DLC Anchorage.esp[ ] Mart's Mutant Mod - DLC The Pitt.esp[ ] Mart's Mutant Mod - DLC Broken Steel.esp[ ] Mart's Mutant Mod - DLC Point Lookout.esp[ ] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[ ] Mart's Mutant Mod - Project Beauty.esp[ ] Mart's Mutant Mod - FWE Master Release + DLCs.esp[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[ ] DYNAVISION - Dynamic Lens Effect.esp[ ] CombatEnhanced-Package v02.esp[ ] PiPBoy Light Range x4.esp[ ] PiPBoy White Light.esp[ ] F3ProjectRealityMkI.esp[ ] ImaginatorFO3.esp[ ] Directors Chair - Fallout 3.esp[ ] RH_WMK_Bridge.esp[X] Error Fixes V1.5.esp[X] Error Fixes V1.5 - Mothership Zeta Crew.esp[X] Error Fixes V1.5 - Fallout3 Wanderers Edition.esp[X] Error Fixes V1.5 - Unofficial Fallout 3 Patch.esp[ ] Merged Patch.esp Edit2: The crash is happening specifically in the science lab room, I have no idea what caused this. The way I'm testing this is by loading a save inside Megaton, going outside and walking towards Rivet City, going straight to the Science Lab room which is where I'm crashing now. I also have god mode enabled. So far with just these mods enabled I don't crash going near Rivet City. Edited January 20, 2013 by bronze34 Link to comment Share on other sites More sharing options...
M48A5 Posted January 20, 2013 Share Posted January 20, 2013 You should get BOSS to handle your load order :http://fallout3.nexusmods.com/mods/10193 and disable the compatibility patches for Project Beauty, you have the Project Beauty.esm disabled. Make sure the DarNifiedUIF3 is the correct one that goes with FWE. A link to the correct version can be found on the FWE description page. Link to comment Share on other sites More sharing options...
bronze34 Posted January 20, 2013 Author Share Posted January 20, 2013 (edited) You should get BOSS to handle your load order :http://fallout3.nexusmods.com/mods/10193 and disable the compatibility patches for Project Beauty, you have the Project Beauty.esm disabled. Make sure the DarNifiedUIF3 is the correct one that goes with FWE. A link to the correct version can be found on the FWE description page. I have the correct DarnifiedUI installed, I just now installed BOSS, I'm pretty new to this program so I will have to learn how to use it. So far here are the stats of the logs that BOSS is giving me: Summary: Plugin Type CountRecognised (or sorted by user rules) 104Unrecognised 8Inactive 2All 112Plugin Message Type CountWarning 0Error 0All 64 Your masterlist is already at the latest revision (r6080; 2012-12-06). No update necessary. No change in recognised plugin list since last run. Recognized Plugins: These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Fallout3.esm Active Anchorage.esm Active ThePitt.esm Active StreetLights.esm Active Note: Do not use with latest FOOK2, it is already integrated. BrokenSteel.esm Active Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}} PointLookout.esm Active Zeta.esm Active Unofficial Fallout 3 Patch.esm Active Bash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}} aHUD.esm Active CINEMATECH.esm Active CRAFT.esm Active CALIBR.esm Active Project Beauty.esm Active Bash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, Hair, Eyes, Voice-M, Voice-F, Body-M, Body-F, R.Teeth, R.Mouth}} TheInstitute.esm Active Mothership Crew.esm Active Advanced Recon Tech.esm Active NecronomiconExMortis 5.6.esm Active EVE.esm Active Bash Tag suggestion(s): {{BASH: Graphics, Invent, Sound, Scripts}} FO3 Wanderers Edition - Main File.esm Active Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}} Note: Suggested to remove the names tag if using MMM Requires: CRAFT.esm Requires: CALIBR.esm Mart's Mutant Mod.esm Active Bash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}} DCInteriors_ComboEdition.esm Active Incompatible with: DCInteriors components. RH_IRONSIGHTS.esm Active Detect Traps.esm Active Unofficial Fallout 3 Patch - Operation Anchorage.esp Active Bash Tag suggestion(s): {{BASH: Deflst, Names}} Unofficial Fallout 3 Patch - The Pitt.esp Active Bash Tag suggestion(s): {{BASH: Deflst, Names}} Unofficial Fallout 3 Patch - Broken Steel.esp Active Bash Tag suggestion(s): {{BASH: Deflst, Names}} Bash Tag suggestion(s): {{BASH: NoMerge, Names}} Unofficial Fallout 3 Patch - Point Lookout.esp Active Bash Tag suggestion(s): {{BASH: Deflst, Names, Invent, Stats}} Unofficial Fallout 3 Patch - Mothership Zeta.esp Active Bash Tag suggestion(s): {{BASH: Deflst, Names}} DarNifiedUIF3.esp Active Project Beauty- Broken Steel.esp Active Bash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}} Project Beauty- Point Lookout.esp Active Bash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}} CASM.esp Active RH_IronSights_Basic_VanillaPlugin.esp Active RH_IronSights_Basic_AnchoragePlugin.esp Active RH_IronSights_Basic_PittPlugin.esp Active RH_IronSights_Basic_BrokenSteelPlugin.esp Active RH_IronSights_Basic_PointLookoutPlugin.esp Active RH_IronSights_Basic_ZetaPlugin.esp Active RH_IronSights_Pitt_NewRifleSights.esp Active RH_IronSights_RemoveReticule.esp Active RH_IronSights_PL_NewItems.esp Active RH_IronSights_Vanilla_NewWeapons.esp Active Existence2.0.esp Active UPP - Pack 1.esp Active UPP - Pack 2.esp Active UPP - Original Perks.esp Active UPP - Experience Perks.esp Active UPP - Quest Perks.esp Active UPP - Beverage Perks.esp Active Detect Traps - The Traponator 4000.esp Active Detect Traps - Perk.esp Active Detect Traps - DLC.esp Active StreetLightsaddendum.esp Active FO3 Wanderers Edition - Main File.esp Active Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}} FO3 Wanderers Edition - DLC Anchorage.esp Active Bash Tag suggestion(s): {{BASH: Deflst}} FO3 Wanderers Edition - DLC The Pitt.esp Active FO3 Wanderers Edition - DLC Broken Steel.esp Active FO3 Wanderers Edition - DLC Point Lookout.esp Active Bash Tag suggestion(s): {{BASH: Relev, Delev}} FO3 Wanderers Edition - DLC Mothership Zeta.esp Active FO3 Wanderers Edition - Alternate Travel.esp Active FO3 Wanderers Edition - Optional Restore Tracers.esp Active FO3 Wanderers Edition - Project Beauty.esp Active FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp Active RH_FWE_Bridge.esp Active Requires: CRAFT.esm Requires: CALIBR.esm Requires: RH_IRONSIGHTS.esm Requires: FO3 Wanderers Edition - Main File.esm WeaponModKits.esp Active Bash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Invent, Names, Relev}} WeaponModKits - FWE Master Release.esp Active Bash Tag suggestion(s): {{BASH: Deflst, Relev, Names}} WeaponModKits - OperationAnchorage.esp Active Requires: Anchorage.ESM WeaponModKits - ThePitt.esp Active Requires: ThePitt.ESM WeaponModKits - BrokenSteel.esp Active Requires: BrokenSteel.ESM WeaponModKits - PointLookout.esp Active Requires: PointLookout.ESM WeaponModKits - Zeta.esp Active Requires: Zeta.ESM Advanced Recon Armor.esp Active Advanced Recon Gear.esp Active Advanced Recon Tech.esp Active Advanced Recon Tech - Detect Traps.esp Active Requires: Detect Traps.esm Requires: Advanced Recon Tech.esm Advanced Recon Range Finder.esp Active EVE.esp Active Bash Tag suggestion(s): {{BASH: Delev, Graphics, Relev, Stats, Sound, Scripts}} EVE Operation Anchorage.esp Active Bash Tag suggestion(s): {{BASH: Graphics, Sound}} Requires: Anchorage.ESM EVE - FWE Master Release.esp Active Bash Tag suggestion(s): {{BASH: Actors.ACBS, Graphics, Invent, Stats, Sound}} EVE - FWE Master Release (Follower Enhanced).esp Active Bash Tag suggestion(s): {{BASH: Graphics, Sound}} EVE - FWE Master Release (pulse fix).esp Active Bash Tag suggestion(s): {{BASH: Actors.ACBS, Graphics, Invent, Stats, Stats}} Requires: CALIBR.esm EVE Anchorage - FWE DLC Anchorage.esp Active Bash Tag suggestion(s): {{BASH: Graphics, Sound}} EVE - FWE with WeaponModKits.esp Active Bash Tag suggestion(s): {{BASH: Graphics, Sound}} RH_EVE_Bridge.esp Active Mart's Mutant Mod.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Requires: Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Active Bash Tag suggestion(s): {{BASH: Scripts}} Requires: Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}} Requires: ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}} Requires: BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}} Requires: PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Active Bash Tag suggestion(s): {{BASH: Scripts}} Requires: Zeta.ESM Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Project Beauty.esp Active Bash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge}} Mart's Mutant Mod - FWE Master Release + DLCs.esp Active Bash Tag suggestion(s): {{BASH: Invent, Relations, Scripts}} Requires: ThePitt.esm Requires: BrokenSteel.esm Requires: FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod - FWE Master Release + Project Beauty.esp Active Bash Tag suggestion(s): {{BASH: NPC.Race, NpcFaces, NoMerge}} CombatEnhanced-Package v02.esp Active PiPBoy Light Range x4.esp Active PiPBoy White Light.esp Active F3ProjectRealityMkI.esp Active ImaginatorFO3.esp Active Merged Patch.esp Bash Tag suggestion(s): {{BASH: NoMerge}} Error Fixes V1.5.esp Active Note: Choose only one of Error Fixes V1.5.esp or Error Fixes V1.5 - Higher FPS.esp, not both. Error Fixes V1.5 - Mothership Zeta Crew.esp Active Error Fixes V1.5 - Fallout3 Wanderers Edition.esp Active Error Fixes V1.5 - Unofficial Fallout 3 Patch.esp Active Unrecognized Plugins: The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. Imperfection.esp Active Imperfection - Broken Steel.esp Active Imperfection - PL Giants.esp Active Imperfection - Trolls.esp Active Advanced Recon Armor-Stealth With Drawn Weapon.esp Active DYNAVISION - Dynamic Lens Effect.esp Active Directors Chair - Fallout 3.esp Active RH_WMK_Bridge.esp Active I noticed the "Bash Tag Suggestions" but I'm really not sure how to do those. Edited January 20, 2013 by bronze34 Link to comment Share on other sites More sharing options...
bronze34 Posted January 21, 2013 Author Share Posted January 21, 2013 (edited) Ok so, I deactivated EVE and deleted it off the load order, reinstalled Unofficial FO3 Patch and applied Prensa's fixes to the ufo3p brokensteel esp and I was finally able to walk from Megaton>Rivet City>Science Lab without crashing. Going to have to keep testing so that I know that test wasn't just a fluke. Here's my Load order so far, haven't redone the merged patch yet: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] aHUD.esm[X] CINEMATECH.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] TheInstitute.esm[X] Mothership Crew.esm[X] Advanced Recon Tech.esm[X] NecronomiconExMortis 5.6.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm[X] Detect Traps.esm[ ] Mart's Mutant Mod - Master Menu Module.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] CASM.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] Existence2.0.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Original Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Beverage Perks.esp[X] Detect Traps - The Traponator 4000.esp[X] Detect Traps - Perk.esp[X] Detect Traps - DLC.esp[X] StreetLightsaddendum.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] RH_FWE_Bridge.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Tech - Detect Traps.esp[X] Advanced Recon Range Finder.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] CombatEnhanced-Package v02.esp[X] PiPBoy Light Range x4.esp[X] PiPBoy White Light.esp[X] F3ProjectRealityMkI.esp[X] ImaginatorFO3.esp[X] Error Fixes V1.5.esp[X] Error Fixes V1.5 - Mothership Zeta Crew.esp[X] Error Fixes V1.5 - Fallout3 Wanderers Edition.esp[X] Error Fixes V1.5 - Unofficial Fallout 3 Patch.esp[X] Imperfection.esp[X] Imperfection - Broken Steel.esp[X] Imperfection - PL Giants.esp[X] Imperfection - Trolls.esp[X] Advanced Recon Armor-Stealth With Drawn Weapon.esp[X] DYNAVISION - Dynamic Lens Effect.esp[X] Directors Chair - Fallout 3.esp[X] RH_WMK_Bridge.esp Edit: It was just a fluke, somehow it started back up on crashing again when I get near Rivet City, by the steel bridge directly leading to the city. Also, I crashed to desktop while loading on a game for the very first time. Edited January 21, 2013 by bronze34 Link to comment Share on other sites More sharing options...
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