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Restoring parts of .esp that got magically ruined


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I really hope someone can give me an idea for a solution to this nightmare.

 

In short: a mod has adds an interior cell and modifies its exterior area.

 

I worked on a patch of the interior for many hours - on the original .esp, not a new one.

Finally finished, playtested the exterior just to be sure - statics misplaced, items that are initially disabled and only appear after scripts are run (I assume) are now present from start. Did not touch the exterior, yet it is completely messed up.

 

w.h.at. t.h.e. f.

 

Is there any way I can restore the exterior to the original mod? I tried merging the two esps, but zEdit fails at merging them.

I have no ideas what to do, stuck in this limbo one inch from salvation.

 

I would much appreciate if someone can help.

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Copy and paste what? You mean to create an actual patch to the broken replacer-patch and just copy the interior edits to a new blank esp? And then of course change the master from the broken to the original mod... Hmm

 

 

Should I use a new esp with the broken esp master to just change the form ids of the new items? This way they will retain their positioning but also remain in the patch, otherwise they'd be missing references to the broken esp once the master is changed, afaik.

 

Or can I copy the cell edits to a new esp via xedit? Some objects are newly added, while others have been repositioned, so it's the latter that I am not sure if it would work...

Edited by LethosThason
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